change how some tactivators are activated

change how some tactivators are activated

in WvW

Posted by: blackgamma.1809

blackgamma.1809

change the following tactics, where it can only be pulled/activated when the Objective for “defend the tower/keep is under attack” is up

chilling fog, emergency waypoint, airship defense and invulnerable fortifications.

this change is to help prevent griefing, accidental activation or when spies hit the tactivatiors. though i will admit its not a fix. but at least when it is used accidentally. it wont go completely to waste

this doesn’t stop spies completely, it just makes it harder and more time consuming. for it turns it into a 2 person job to jeopardize switches. my fix is for this is to have a single wall or gate among towers and keeps to at least take 4-6k dmg in order to tap the tower or keep

change how some tactivators are activated

in WvW

Posted by: HazyDaisy.4107

HazyDaisy.4107

The pulled tacts and CD timers should be visible across maps as well. For instance, if I’m in DBL and EBG keeps EWP gets pulled “by accident” I wouldn’t know unless I’m in ebg and see it or click on the keep. If Im in DBL and click on the EBG keep, there is no indication the EWP is on CD. That seems like a flaw, does it not?

Sorrows Furnace
[HaHa] Hazardous Hallucination

change how some tactivators are activated

in WvW

Posted by: zhonnika.1784

zhonnika.1784

Okay, I suppose, but useless on somewhere like SMC where it’s seemingly always under attack. The walls are always under constant pressure from red keep or elsewhere.

Kashmara – Elementalist | Reapermara – Necromancer
Jade Quarry
Onslaught [OnS]