condi duration affecting immobilize anet why
Because they thought stacking stun would be a good idea.
Because they think stunbreak works when stuns can be spammed..
Because they don’t like turtles..
E.A.D.
Because they thought stacking stun would be a good idea.
Because they think stunbreak works when stuns can be spammed..
Because they don’t like turtles..
FYI – Stun isn’t technically a condition, it is classified as a control effect.
http://wiki.guildwars2.com/wiki/Stun
I believe that OP was talking about the condition immobilize, which is now properly stacks from multiple sources.
Some condition cleanse is necessary for wvw, and the more you bring, the more likely you will survive.
Physti – Elementalist | Fistful of Blades – Thief
[WHIP] Quaggan Slavers – HoD
Easy to say when you aren’t using a Ranger. My condition cleanse is all passive based or buggy (see Signet of Renewal). The multiple stacking of immobilize completely destroys me in WvW, especially when all my condition cleanses just went off and I have to wait 9 seconds for them to cure again. Those 9 seconds = death in WvW.
PvE Main – Zar Poisonclaw – Daredevil
WvW Main – Ghost Mistcaller – Herald
While I understand that there are definitely some changes that need to be made regarding passive cleansing for most classes in WvW, there are other methods, including the Melandru Runes and lemongrass food that reduce duration of both conditions and stuns to some degree.
Most professions have traits that allow for vigor for more dodging, and I think you have a GM trait that allows you to periodically transfer conditions to your pet as well as the longest water field in the game that pulses condition clears.
One of the strongest team of players I’ve ever fought was a guardian and a ranger. Perhaps you just need a running buddy?
Physti – Elementalist | Fistful of Blades – Thief
[WHIP] Quaggan Slavers – HoD
Easy to say when you aren’t using a Ranger. My condition cleanse is all passive based or buggy (see Signet of Renewal). The multiple stacking of immobilize completely destroys me in WvW, especially when all my condition cleanses just went off and I have to wait 9 seconds for them to cure again. Those 9 seconds = death in WvW.
Thats because nothing is wrong with ranger and people always complain just for sake of it…some guy in other thread said he will make vids of ranger pwning in wvw just to prove nothing is wrong with ranger. So hold your breath, those vids are just around corner…
Just wanted to point out 1 thing and it is that – immobilize currently is bugged or working wrong.
want to test ?
Go to Cursed shores or any other place which have many SPIDERS involved in events.
I’ve got 40s+ stack of immobilize few days ago at cursed shore …where i burned all my condi clearing utility skills and stuff and they pilled up 30s+ just in a blink of an eye again after that.
(I was passing near Shelter’s gate doing my daily Ori Ore gatherings while i go jumped by spiders zerg)
WvW – Structure Upgrade Re-Work idea!
WvW – Art of War Guild Buffs & Keep Claiming Re-Work idea!
(edited by Luna.9640)
Just wanted to point out 1 thing and it is that – immobilize currently is bugged or working wrong.
want to test ?
Go to Cursed shores or any other place which have many SPIDERS involved in events.
I’ve got 40s+ stack of immobilize few days ago at cursed shore …where i burned all my condi clearing utility skills and stuff and they pilled up 30s+ just in a blink of an eye again after that.
(I was passing near Shelter’s gate doing my daily Ori Ore gatherings while i go jumped by spiders zerg)
If that is correct, it is well beyond the 5-stack limit from the last patch. Perhaps you should log a ticket with the in-game tool?
Physti – Elementalist | Fistful of Blades – Thief
[WHIP] Quaggan Slavers – HoD
Easy to say when you aren’t using a Ranger. My condition cleanse is all passive based or buggy (see Signet of Renewal). The multiple stacking of immobilize completely destroys me in WvW, especially when all my condition cleanses just went off and I have to wait 9 seconds for them to cure again. Those 9 seconds = death in WvW.
Thats because nothing is wrong with ranger and people always complain just for sake of it…some guy in other thread said he will make vids of ranger pwning in wvw just to prove nothing is wrong with ranger. So hold your breath, those vids are just around corner…
FYI – If you slot some Soldier runes, and use “Guard” on your bar, you get about a 12 second condition cleanse for both you and your pet. I realize it’s sub-optimal, but it may be somewhat more useful than the signet.
Physti – Elementalist | Fistful of Blades – Thief
[WHIP] Quaggan Slavers – HoD
Interesting, I’ll keep that in mind lunyboy. Might need to try it out.
PvE Main – Zar Poisonclaw – Daredevil
WvW Main – Ghost Mistcaller – Herald
Because they thought stacking stun would be a good idea.
Because they think stunbreak works when stuns can be spammed..
Because they don’t like turtles..FYI – Stun isn’t technically a condition, it is classified as a control effect.
http://wiki.guildwars2.com/wiki/Stun
I believe that OP was talking about the condition immobilize, which is now properly stacks from multiple sources.
Some condition cleanse is necessary for wvw, and the more you bring, the more likely you will survive.
How much condition cleanse should I bring to keep from getting permaimmobilized when I get jumped while being outnumbered? There is far less chance of actually getting away and surviving now than there was before.
Things don’t need to be made even harder for the side with a numbers disadvantage in the same way that things don’t need to be made easier for the side with a numbers advantage.
Every single WvW change in this game should address what I just said as a primary concern because I’m getting fed up with zerglings getting their hands held (and I’m pretty sure I’m not alone).
Solo & Roaming Group WvW Movies
(edited by Oozo.7856)
While I understand that there are definitely some changes that need to be made regarding passive cleansing for most classes in WvW, there are other methods, including the Melandru Runes and lemongrass food that reduce duration of both conditions and stuns to some degree.
I run these on my warrior and guardian. Problem is, I pretty much have to run +duration on my necro just to counter the number of people who run melandru and lemongrass in WvW.
So, I guess condi necros just kind of get screwed with this new immobilize change while my condition warrior can just laugh about it because of his near passive immunity to roots.
Solo & Roaming Group WvW Movies
immobilize should not stack… I’m fine with it being chainable. meaning if 2-3 players where to Time the attack and keep it going.. fine. but to dump a 10 stack or better…of immobilize on one player? that’s stupid. You can’t remove all that before you die.
Chainable yes, stacking no. Immobilization is a cc, no other cc in this game stacks like that.
NSP | Os Guild Master
www.osguild.org | www.youtube.com/osthink
immobilize should not stack… I’m fine with it being chainable. meaning if 2-3 players where to Time the attack and keep it going.. fine. but to dump a 10 stack or better…of immobilize on one player? that’s stupid. You can’t remove all that before you die.
According to the patch notes, it’s not supposed to stack more than 5 times, which is why so many are opting for Condition Duration bonuses, not just to offset the Melandru builds, but also to give some real teeth to conditions like immob or blind, and allow for more coverage.
Physti – Elementalist | Fistful of Blades – Thief
[WHIP] Quaggan Slavers – HoD
Since blind still only blocks the next attack, the duration is less of an issue. Honestly, I never really understood why immobilize was a condition in the first place. Conceptually, I think it should be a control effect. But I suppose they didn’t ask me my opinion. :/
Lythereal Fields, lvl 80 mesmer, Lythiele, lvl 80 ele, and Lythigrr, lvl 80 guard
Immobilize was annoying even before they buffed it, now it’s just ridiculous. The only ones not affected by it are warriors who are pretty much immune to it, who incidentally can spam immobilizes the most often of any class as well. That just doesn’t seem right to me.
I’m kind of curious as to why, too. Was there actual player feedback that suggested even one person wanted this?
Immobilization is a cc
It’s a condition. http://wiki.guildwars2.com/wiki/Condition#List_of_conditions – probably because it doesn’t completely disable you.
Honestly, even with this change, the times I DON’T die to it far outweigh the times that I do. I do sympathize though, depending on your build and situation an immobile person is usually a dead person.
Epistemic.8013: Guys this is bullkitten a sentient plant creature is hitting these
wooden doors with fireballs and it’s working.
Immobilize was annoying even before they buffed it, now it’s just ridiculous. The only ones not affected by it are warriors who are pretty much immune to it, who incidentally can spam immobilizes the most often of any class as well. That just doesn’t seem right to me.
They have a low cool down weapon skill that dovetails with a trait to cause the immobilize if I recall correctly, as it is only supposed to be cripple on the weapon (mh sword).
I don’t think it was intended that one class have such a spammable immobilize, despite several classes getting close, like Engineer.
Physti – Elementalist | Fistful of Blades – Thief
[WHIP] Quaggan Slavers – HoD
Immobilize was annoying even before they buffed it, now it’s just ridiculous. The only ones not affected by it are warriors who are pretty much immune to it, who incidentally can spam immobilizes the most often of any class as well. That just doesn’t seem right to me.
They have a low cool down weapon skill that dovetails with a trait to cause the immobilize if I recall correctly, as it is only supposed to be cripple on the weapon (mh sword).
I don’t think it was intended that one class have such a spammable immobilize, despite several classes getting close, like Engineer.
It is the 3rd attack on the chain so it takes a few seconds to get to that one attack and sword is easy to tell when something is happening so it is easily dodged. Not spammable.
Leg Specialist only does 1 second of immobolize and has a 5 second cool down so it only hits one person now.
Edit: Guardian has a hammer skill that immobolizes for 2 seconds and hits several people in a straight line. http://wiki.guildwars2.com/wiki/Zealot%27s_Embrace This is what I think more groups are having trouble with, when they see a heavy armor hammer, because it is a ranged attack. Much easier to coordinate than a group of warriors trying to auto attack a target and hopefully we all on last part of the chain to apply that immobolize.
Warrior sword with adrenaline is nice if you can land it but it roots the user in place and the only way to cancel the animation is weapon swap. http://wiki.guildwars2.com/wiki/Flurry This skill is a pain to land because you have to get in front of the target and hopefully they run right through you when you land this otherwise you are stuck swinging your sword while the target gets away.
Warriors do have a hammer skill that used to be very nice with leg specilist, http://wiki.guildwars2.com/wiki/Hammer_Shock It used to immobolize several people for one second but since leg specialist has a 5 second cool down, it only immobolizes 1 person. Difficult to coordinate a group of leg specialist warriors and this skill as the leg specialist may or may not hit the same person that the other warriors are hitting when focused in a group. More likely we all immobolize a different person in the cluster and not stacking it.
http://wiki.guildwars2.com/wiki/Immobilize This is a whole list of skills that immobolize. As you can see, there are other classes that have access to it besides warrior.
(edited by CreativeAnarchy.6324)
I’m kind of curious as to why, too. Was there actual player feedback that suggested even one person wanted this?
Yes, many people requested that conditions in general be buffed, as to why you see “Torment” added and a majority condition damage/build buff. They also wanted to somewhat nerf warriors that were losing condi’s too fast. Many, many people wanted a condi buff, and this was part of it.
Was it specifically requested? Doubtful as its way too powerful to get people to agree its a good idea, so lucky them, they got the long straw this time.
I think it is fine as is. I use immobilizes quite a lot when playing my war and mes. Immobilize is very unique as it is, if they make it into a stun it would actually be less effective then it is now.
The way it works right now there are a lot of things that normally get a player out of harms way, for example mesmer staff 2 or sword 2, which do not work against it, although condi clears do.
So if they made it into a stun, then all those other things which currently do not work against it would start working making it worse and thus nerfing it a lot more then fixing it.
I only need to immobilize someone for 1-2 seconds for them to die, so more often then not, it does not get cleansed in time despite all the different cleanses available in the game.
Easy to say when you aren’t using a Ranger. My condition cleanse is all passive based or buggy (see Signet of Renewal). The multiple stacking of immobilize completely destroys me in WvW, especially when all my condition cleanses just went off and I have to wait 9 seconds for them to cure again. Those 9 seconds = death in WvW.
Yup, I look at running Ranger in WvW as playing in Expert mode…all other professions have better skills.
JQ Ranger
Immobilize was annoying even before they buffed it, now it’s just ridiculous. The only ones not affected by it are warriors who are pretty much immune to it, who incidentally can spam immobilizes the most often of any class as well. That just doesn’t seem right to me.
They have a low cool down weapon skill that dovetails with a trait to cause the immobilize if I recall correctly, as it is only supposed to be cripple on the weapon (mh sword).
I don’t think it was intended that one class have such a spammable immobilize, despite several classes getting close, like Engineer.
It is the 3rd attack on the chain so it takes a few seconds to get to that one attack and sword is easy to tell when something is happening so it is easily dodged. Not spammable.
Leg Specialist only does 1 second of immobolize and has a 5 second cool down so it only hits one person now.
Edit: Guardian has a hammer skill that immobolizes for 2 seconds and hits several people in a straight line. http://wiki.guildwars2.com/wiki/Zealot%27s_Embrace This is what I think more groups are having trouble with, when they see a heavy armor hammer, because it is a ranged attack. Much easier to coordinate than a group of warriors trying to auto attack a target and hopefully we all on last part of the chain to apply that immobolize.
Warrior sword with adrenaline is nice if you can land it but it roots the user in place and the only way to cancel the animation is weapon swap. http://wiki.guildwars2.com/wiki/Flurry This skill is a pain to land because you have to get in front of the target and hopefully they run right through you when you land this otherwise you are stuck swinging your sword while the target gets away.
Warriors do have a hammer skill that used to be very nice with leg specilist, http://wiki.guildwars2.com/wiki/Hammer_Shock It used to immobolize several people for one second but since leg specialist has a 5 second cool down, it only immobolizes 1 person. Difficult to coordinate a group of leg specialist warriors and this skill as the leg specialist may or may not hit the same person that the other warriors are hitting when focused in a group. More likely we all immobolize a different person in the cluster and not stacking it.
http://wiki.guildwars2.com/wiki/Immobilize This is a whole list of skills that immobolize. As you can see, there are other classes that have access to it besides warrior.
I stand corrected, thanks for the information.
Physti – Elementalist | Fistful of Blades – Thief
[WHIP] Quaggan Slavers – HoD
How bout people run team builds with Aoe cleansing to counter the people run team builds with chain immobilize.
Darkwood Legion [DARK]
Yak’s Bend
Easy to say when you aren’t using a Ranger. My condition cleanse is all passive based or buggy (see Signet of Renewal). The multiple stacking of immobilize completely destroys me in WvW, especially when all my condition cleanses just went off and I have to wait 9 seconds for them to cure again. Those 9 seconds = death in WvW.
Yup, I look at running Ranger in WvW as playing in Expert mode…all other professions have better skills.
This. Rangers have no way out of immobilize at the moment. What we should have does not work. (Or I have yet for it to work). Kind of like Sic Em, that does not work against thieves.
^I thought sic em was supposed to reveal thieves? Haven’t been on my ranger in awhile so I haven’t had the chance to test it myself. If that’s the case, its horribly bugged, cuz im pretty sure they said awhile ago it was supposed to reveal. Pretty crappy skill to use for reveal. IMO ALL ranger pets should be able to find thieves and mesmers naturally. They’re animals. Animals have better senses than humans. A hiding person woudn’t be able to hide his scent, or the sounds he makes while moving, or his body heat, so it makes sense that ranger pets would continue to attack a thief or mesmer even if they stealth.
But as we know Nikki, it won’t happen because Anet tends to balance around sPvP, and such a thing would make it too OP there…no matter how much that change would only destroy anybody who stealths for a long period of time. I wouldn’t mind the pets waiting a second before ‘pointing out’ the one in stealth to the Ranger though. Like I dunno, the one in stealth suddenly becoming transparent like they are when they’re on your side? Make it so only the Ranger can see the transparency of the enemy, and it prevents it from being too broken.
PvE Main – Zar Poisonclaw – Daredevil
WvW Main – Ghost Mistcaller – Herald