contesting keep/WP

contesting keep/WP

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Posted by: Aury.1367

Aury.1367

Every day there are some people just passing by keeps or SM, and tag it on purpose. They just need to pass the guards and get aggro and run away. This is seriously annoying. Ok, mostly happens when your blob wins the fight anyway and some guys are angry. But still, annoying.

This needs to get fixed seriously.
Keeps should be contested when the wall/gate is damaged by a certain percentage like half a ram/cata-hit.
Also the keep should be contested when there are enemies are inside.

I guess this could improve the issue about perma-tagging. What do you guys think?

contesting keep/WP

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Posted by: Korgov.7645

Korgov.7645

Or put an archer on wall in combat and then go idle out of line of sight. Waypoint perma-contested while watching telly or playing on another account.

I agree this new objective contesting logic is terrible. (introduced in HoT)

Also note that objective is not contested when the keep lord is in combat or dead. Defenders can waypoint straight into the lord fight unless attackers assign someone to tap on the gate.

Your proposal to make keeps contested when enemies are within the keep would make a perma-stealthing thief a similar issue. Players would soon find spots outside a keep that the game counts as interior (like the current marked upon capture behaviour).

I’d like to have towers/keeps contested if and only if:

  • the lord is in combat or dead
  • a wall is damaged
  • a gate is damaged
    • having gates changed to take damage from siege weapons only

Supply camps can continue with the current HoT contested logic.

I’d also like to see dolyaks within a camp despawn upon capture, just like the quartermaster and guards do.

Sulkshine – Mesmer
This won’t hurt [Much]
Ring of Fire

contesting keep/WP

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Posted by: Sich.7103

Sich.7103

Just make that you need to hit the keep with a siege to make it contested. Or that the lord is in fight / dead.
And yes, we should have permanently gate immune against player damage.

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Posted by: Aezyr.5304

Aezyr.5304

I noticed that npc’s spawn to attack dollies do attract keep guards and put the keep into contested mode. Saw it on the Overlook on EBG so far.

contesting keep/WP

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Posted by: inubasiri.8745

inubasiri.8745

I’ve always considered PvD and tapping as unintended things that have since become a feature. I’m not sure if I’d want to make roamers even less useful.

However… There could be WP disablers working in similar manner as siege disablers work. They’d cost supply and work for a limited time. They wouldn’t affect emergency WP.

(edited by inubasiri.8745)

contesting keep/WP

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Posted by: Korgov.7645

Korgov.7645

I noticed that npc’s spawn to attack dollies do attract keep guards and put the keep into contested mode. Saw it on the Overlook on EBG so far.

There was a fix to similar issue when archers started attacking nearby monsters. The monster could not path to the archer which reset their health. The “assault” lasted forever.

I think the issue you described should also be fixed.

Sulkshine – Mesmer
This won’t hurt [Much]
Ring of Fire