4x Necromancer, 3x Mesmer, 4x Guardian, 4x Thief, 4 Revenant
discouraging zerg suggestion
4x Necromancer, 3x Mesmer, 4x Guardian, 4x Thief, 4 Revenant
What the game suffers from currently is that personal and team rewards don’t align. Rewards being given out per objective that you are personally present for the completion of encourages people to jump around in a massive 80 man blob and bash down each tower and keep one by one.
If that 80 man blob split into four 20 man zergs and split their targets they would be more efficient at capturing all your base, but each group will get less rewards and if the enemy team is blobbing up then at least one of the groups is going to get wiped in the process. All in all, the team benefits, but the players suffer.
Additionally, most players find PPT play to be unimaginably boring. Who really wants to just walk next to a yak for 5 minutes popping swiftness? How many people are having fun when trebs are doing anything (usually extremely slowly)? Who wants to just sit in a tower doing absolutely nothing on the off chance they’ll need to call out an approaching enemy? Players are required to give up their personal enjoyment of the game in order to win it.
I think what wvw needs is to make PPT more enjoyable to work for and base its personal rewards on whole-team accomplishments. In WoW battlegrounds the primary reward is the end of round bonus, which is naturally largest for the winning team. As a result everyone wants to focus on the objectives, so you can always get good fights by sticking to objectives and people rarely zerg up and all hit one point at a time. Wvw isn’t instanced or based on short rounds, so any team reward system would have to be carefully constructed, but rewarding strategy would go a long way toward increasing strategic play.
If that 80 man blob split into four 20 man zergs and split their targets they would be more efficient at capturing all your base, but each group will get less rewards and if the enemy team is blobbing up then at least one of the groups is going to get wiped in the process. All in all, the team benefits, but the players suffer.
The problem here is, if you take your 80 man zerg and break it into 20 man teams, when you go to the tower, the enemy server will have an 80 man zerg waiting to destroy that 20 man team,
If that 80 man blob split into four 20 man zergs and split their targets they would be more efficient at capturing all your base, but each group will get less rewards and if the enemy team is blobbing up then at least one of the groups is going to get wiped in the process. All in all, the team benefits, but the players suffer.
The problem here is, if you take your 80 man zerg and break it into 20 man teams, when you go to the tower, the enemy server will have an 80 man zerg waiting to destroy that 20 man team,
yeah that’s the biggest problem. even if you can take the tower before the enemy zerg gets to you you will loose it again within a few minutes. And nothing you can do against it. Its just more food(reward) for the karma train, or mega zerg or what you wanna call it.
Would be nicer if ANET had make the whole tower/keep upgrading system different, like: when you take something your keep/tower will be fully upgraded T3 with cannons etc.. To keep it upgraded you have to bring supplies to it. Every 15 minutes it will need enough supplies, if not it will downgrade. The higher the tier the more supplies it need to keep at same tier.
So no more keep tower swapping.. you have to defend or have a hard time getting it back.. or have to wait till it is downgraded enough. A small group can take and hold an objective for a while even when the enemy has a very large force.
Problem is that it’s boring take empty objectives. Feels just waste of siege and overall score doesn’t mean anything anyways. Good start would be kill map jumping and try to balance map populations. Nowadays www isn’t anything else that map jumping or scouting. Huge blobs just try to cap empty towers/keeps faster that enemy. Sure you could make lot’s of points if you would run around and cap empty towers with 10 man, but after couple towers you are so bored that you log out.
Seafarer’s Rest EotM grinch