dumbest move ever in WvWvW
All of us organised groups appreciate your promise. We use the gate and wall gaps when pushing people away and generally don’t apprecite it when half of us are left outside and half inside because somebody decided that they should really repair that gate :p
it works if your all prepared for it, and know it’s going to happen.
Hmm, a crafty move.
I’m assuming you repaired the gate while they were escaping? Yeah that can slow your allies down for a few seconds, but given current awful implementation of the F key and lootbags, it’s pretty much a given it will keep happening whether you want it or not, simply by trying to loot, the game will force you to repair the gate. Happened to me multiple times.
@Zerospin writes:
I’m assuming you repaired the gate while they were escaping?
Er, no. Much more lame-brained. I ran up to a tower in which the enemy had just busted down the door and had already scampered out of the immediate courtyard. On seeing the big hole where the gate had been, something in my head said “this needs fixing”, and I built a fresh gate. The enemy were still inside with me; they came back and killed me in short order.
Dee Jay is right, this was a move of rare craft and brilliance.
I got back to the tower in time to participate in re-cappinng it; we knocked down my freshly built gate.
@Zerospin writes:
I’m assuming you repaired the gate while they were escaping?Er, no. Much more lame-brained. I ran up to a tower in which the enemy had just busted down the door and had already scampered out of the immediate courtyard. On seeing the big hole where the gate had been, something in my head said “this needs fixing”, and I built a fresh gate. The enemy were still inside with me; they came back and killed me in short order.
Dee Jay is right, this was a move of rare craft and brilliance.
I got back to the tower in time to participate in re-cappinng it; we knocked down my freshly built gate.
Rebuilding gates is a good strategy unless their forces inside are enough to easily take the tower. You’re cutting off reinforcements.
It’s the first thing people defending any of the keeps should do once the enemy is through the first set of gates – destroy their rams/catapults/treb, lock them inside, and they’re screwed unless their initial force has enough manpower + supplies to finish off the second set of gates and everyone inside. Most of the time, people waste all of their supply setting up 5 rams to take down the first gate and have nothing left for the second.
And anyways, the gates are magically repaired to 100% once it’s capped, so it’s not like you repaired their gate for them.
oh no there have been dumber moves. I personally clicked my leap back skill fighting a veteran wolf and fell all the way down a tall cliff I was next to. 42k points of fall dmg……
Stonehenge Grr – [Heap]
musaflex.9176:I was about to reply with basically the same thing nornh said.
But just to add. Every gate your server owns has a green teleport right next to it, if you are able to repair the gate its because the invaders haven’t taken the the keep/tower yet which means you can use that green portal.
The next time you repair a gate with the enemy inside simply run to the portal right next to the door you just repaired and you will be on the other side of the wall facing possibly a few invaders trying to reinforce their team(but can’t because you blocked them) rather than the 20 some invaders inside your very own keep/tower.
This, except, for the color part. The color of the portal next to the gate will be green, blue, or red, depending on which server owns the asset in question. If the green server owns the keep/tower, then the portal will indeed be green. If the blue server owns it, then it will be blue, and so on. Until the keep/tower changes hands, the portal will remain the color of the server that owns it, and that server’s players can enter the keep/tower through that portal regardless of the status of a wall or door that was breached. Once it changes hands, the color of the portal will change to the new owner’s color and only that server’s players can enter through it.
In other words, repairing a breach in a wall or gate doesn’t prevent your server from getting in unless you don’t own the asset to begin with, which means you couldn’t repair the gap to begin with. Even if possession of the asset changes right after you repair it, it doesn’t matter since the walls and gates are repaired automatically once possession changes.
Thus, repairing a breach is not a boneheaded move because it eliminates a way (usually the only way) an opposing team can get more attackers inside while not preventing your team from reinforcing. There are only two caveats that I can think of.
First, if you repair a breach in a wall and your reinforcements are at that gap, repairing the gap means that they will have to go through the portal door. For gates, this is not usually an issue since the portal door is almost always right next to the gate. However, if the breach in the wall is on the other side of the tower/keep from that portal door, then you may end up forcing your reinforcements to run around to the other side of the tower/keep, costing precious seconds. On the other hand, this still does prevent more enemies from entering, so it is a judgment call given the situation at the time.
Second, the only other caveat I can think of would be a fluke. If closing that gap meant that invaders trying to escape could no longer do so through that gap, you might force them to turn and fight. It is, therefore, possible that closing the gap could turn a rout into a loss, but that is highly unlikely, and the far more likely scenario is that, by leaving the gap open, you allow enemy reinforcements to change a rout into a loss.
Closing a gap is almost always a preferred strategy if you can do it, even the attackers continue to pound the breach and reopen it. It prevents more enemies from getting in, which in itself is never a bad strategy.
(edited by Sotaudi.1265)
What Sotaudi said is very correct. Just dont forget that you can use the portal next to the gate after repairing it in order to avoid being blown up. If you are fast enough with your dodge rolls etc., you can actually make the enemy inside the tower/keep/castle waste a lot of time trying to kill you while you pop in and out of the portal.
“I smell like pomegranate.”
Rebuilding gates is a good strategy unless their forces inside are enough to easily take the tower. You’re cutting off reinforcements.
It’s the first thing people defending any of the keeps should do once the enemy is through the first set of gates – destroy their rams/catapults/treb, lock them inside, and they’re screwed unless their initial force has enough manpower + supplies to finish off the second set of gates and everyone inside. Most of the time, people waste all of their supply setting up 5 rams to take down the first gate and have nothing left for the second.
That makes so much sense! I can’t wait to try locking the invaders in. If they have busted down the gate, what have you got to lose? If things go your way, your team could bag a bunch of ’em.
Thanks!