future wvw enviroments
Same zone – post Elder Dragon flyby.
November 15, 2012 – The day a dream died.
I’d like to see a few of the existing environments to pop up as a neutral map to fight in
-Ascalon Ruins: so much verticality to have fun with here, and ghosts roaming the field!
-Branded zones: With the cannon emplacements there could be some pretty epic defenses
-Skritt tunnel networks: environmental weapons and the like, could be interesting
Sybol – Healing Bunker Charr Mesmer (80)
Dresdon Honorclaw – Zerk All-Ranged Charr Warrior | Hawke Fullmoon – Melee Ranger
1-On top of a montain chain with rocky paths,caves and huge bridges connecting keeps and towers,in this map you cant see the ground(just place a fog effect) and if you fall you die.
2-A plane with the 4 elements with earth,fire,water and air sub regions,thematic keeps and a LOT of environmental traps(earhquakes,fire fissures,blizzards) placed randomly by the map.
3-Big city like divine reach with people fighting for sections of the city.
Id love to see a new map with a tower / keep inside a mountian ( like there was in WAR )
Id also love to see some destroyable objects in world vs. world like bridges and walls around suppy camps.
Most of all Id love to see some wvw maps that are way bigger and removal of X´s from the map. This would counter zerging, and by that helping out the culling issues.
http://www.youtube.com/playlist?list=PLY5l_0BX0TrarJeOLpDXAFTLtiCkygRtC
Nominated “Internet tough guy” 2013 by Tarkus