Ralathar came up with this and it’s good.
Unique builds for each siege:
Repeater Ballista: This ballista has half the cooldowns of the normal ballista but does 50% less damage.
Lightning Ballista: This ballista does 30% less damage, however the bolts it fires are 100% faster. No more infanty running sideways being able to dodge your shots!
Fight in the Shade Arrow Cart: This arrow cart covers the target area for twice as long per shot, but has takes twice as long to cooldown per shot.
Make it Rain Arrow Cart: This arrow cart has 50% larger AOE’s but does 30% less damage.
Grapes of Wrath Catapult: This catapult actually has a useful secondary fire!! The grapeshot fire mode fires significantly more rocks the the normal catapult, has a tight spread at a distance, and a loose spread up close. Additionally these rocks damage walls slightly. However it pays for this by doing 20% less damage with the normal shot.
Smokebomb Catapult: This catapult’s secondary fire mode fires a giant smokebomb that does 25% of normal damage and blinds all enemies in the area for a few seconds. However it does 20% less damage with it’s normal shot.
Mad Cow Trebuchet: The diseased cow now adds a few stacks of a short duration confusion as well as the normal poison. However it does 20% less damage with it’s normal shot.
Explosive Cow Trebuchet: The diseased cow now explodes upon landing, doing direct damage as well as it’s normal poison cloud. This does about 1/3rd of the normal shots damage. However it does 20% less damage with it’s normal shot.
Golems
Blitzkreig Golems: These golems move much faster but are 20% weaker in every other way except HP. They have 50% less HP.
Battlerager Golem: These golems do 50% less damage to doors but 50% more damage to people. Additionally they have 50% more hp and are more heavily armored. They also move as fast as a normal player without swiftness
Juggernaut Golem: These golems have 100% more hp and are much more heavily armored but do 50% less damage to doors and people.
This is of course me throwing out quite a few ideas. Many of them could be made specific to a certain type of siege or not used at all. I might not have thought of some things at all. I just want to add more variety to the siege game.
Blackgate Elementalist….woohoo!
{{80 ele Soap 80 engi Flush}}
these are interesting. would they be different kinds of siege that you drop using the same blueprint (so that the features are the same regardless of who is using it)? or would these be different kinds of abilities that you unlock by spending wxp rank points?
-ken
The Purge [PURG] – Ehmry Bay