gvg in world versus world versus world
www.gw2wvw.net
15char
[Syn] Leader/Driver – Retired.
This genra of GvG is not actually GvG, its more like blob vs blob.
Let them finish the GH and Guild CDI, for sure Anet feels obligated now for introducing the old GvG (gw1) concept.
It’ss their loss if they dont had the gvg gw1 scheme…..
(edited by Aeolus.3615)
The genre* of GVG IS GVG. Blob vs blob is t1 ppt trash fights with ACs and ballistas. The AA hype will be over very soon, just like it has with WS.
The EU GvG scene is quite ok at the moment. Sure, there are only a few guilds that are top notch, but still, the amount of “average” guilds who are starting to focus on GvGs is constantly rising.
Most of GW2’s “GvGers” never played GW1 GvG. It’s not even remotely the same right now, in GW2 it’s just a mini blob vs a mini blob. Facesmash extravaganza. In GW1 GvG you had maps like GW2’s pvp conquest mode. There were objectives, guild teams were designed and coordinated around achieving the objectives.
I guess in GW2 currently the objective is SMASHFACE.
smack..Wut?…smack…smack…
The things holding GvGs back in this game are:
Logistics: There needs to be a way to make an instance so guilds can fight against other guilds regardless of server.
Balance: GvGs often resemble slim WvW zergs because there’s still very little reason for Mesmers, Engineers, or Rangers to exist in this game. Either their utility and defensive options need to be dramatically improved, or the overabundance of these things on other classes needs to be shifted to them and removed from the GWEN classes.
Purpose: WvW as a whole has nothing behind it. The only motivation to play WvW or GvG is boredom. It’s really the only reason to play GW2 at all to be honest. GW2s only saving grace for the past 2 years is the complete failure of its competetion to come up with something even remotely close. This doesn’t mean GW2 is good (because it’s shedding players all the time), only it’s the least bad option available at the moment.
All my opinion of course.
Most of GW2’s “GvGers” never played GW1 GvG. It’s not even remotely the same right now, in GW2 it’s just a mini blob vs a mini blob. Facesmash extravaganza. In GW1 GvG you had maps like GW2’s pvp conquest mode. There were objectives, guild teams were designed and coordinated around achieving the objectives.
I guess in GW2 currently the objective is SMASHFACE.
You couldn’t sound more ignorant about GW2 GvG. I see people making this argument all the time, and they’re all wrong.
Yes, GW1 GvG involved objectives, but that doesn’t mean it’s better than GW2 GvG. Many people, myself included, hate point-capture and love death-matches. If Anet designed a 5v5 death-match game mode (like Courtyard, but without the point), I would spend all my time playing that.
Similarly, I probably wouldn’t enjoy a capture-the-flag or point-capture based GvG. I really just want to kill other people, without worrying about objectives.
And to call GW2 GvG “SMASHFACE” speaks volumes for your ignorance. GvG is all about good group composition, understanding role-specific strategies, and fast-paced decision making. Do you call for a mighty blow in your bomb or do you want to save it to blast water on a regroup? Are you confident your gank can win the periphery battle or do you need to position your frontline to support them? Are your casters being trained down or is your driver being sniped?
There are tons of strategic considerations that go into high-level GvG play. Sure, the meta is a bit stale at this point, but the better guild will almost always win. If GvG was indeed just a blobby “facesmash”, you wouldn’t expect there to be so much consistency in who wins. Instead, the exact opposite is a true.
And to call GW2 GvG “SMASHFACE” speaks volumes for your ignorance. GvG is all about good group composition, understanding role-specific strategies, and fast-paced decision making.
- good group composition: GWEN or GTFO
- understanding role-specific strategies: Warrior spam CC, Guardian spam boons, Necros spam wells and elementalists place the field the driver ask for. You can add a mesmer for a veil (optional).
- and fast-paced decision making: The driver is the only one that do this… All the other are jsut waiting for the driver calls and answer that ASAP.
Been there, done that… Mag was a experience I don’t want to repeat.
WvW Rank 3800 (Platinum Veteran) – PvP Rank 69 (Shark) – 25,9k Achievment Points
Mërcenaries [Sold] – Ferguson’s Crossing
And to call GW2 GvG “SMASHFACE” speaks volumes for your ignorance. GvG is all about good group composition, understanding role-specific strategies, and fast-paced decision making.
- good group composition: GWEN or GTFO
- understanding role-specific strategies: Warrior spam CC, Guardian spam boons, Necros spam wells and elementalists place the field the driver ask for. You can add a mesmer for a veil (optional).
- and fast-paced decision making: The driver is the only one that do this… All the other are jsut waiting for the driver calls and answer that ASAP.
Been there, done that… Mag was a experience I don’t want to repeat.
You were in BS, yeah?
If the driver is the only one making decisions then your guild is terrible. If everyone in your guild is playing roaming style and making their own decisions, your guild is terrible. You were in a bad guild and kittened that your style of fighting wasn’t successful cause it wasn’t coordinated at all. It was different, yeah, and because of that you think you were more skilled, but I’ll definitely agree with Second Child, you just sound ignorant.
Fort Aspenwood – www.gw2hope.com
- good group composition: GWEN or GTFO
This is the only point where I (kind of) agree with you. The GWEN meta is too strong at the moment, in my opinion. Still, the question remains: how many of each class do you bring? That’ll depend entirely on your builds, playstyle, and driver.
- understanding role-specific strategies: Warrior spam CC, Guardian spam boons, Necros spam wells and elementalists place the field the driver ask for. You can add a mesmer for a veil (optional).
Never mind the oversimplification, but you don’t even have the roles correct. Warriors are a pretty substantial source of dps, especially since a number of guilds started implementing zerk/shouts and axe destroyer warriors in their frontline. Warhorn is also absolutely crucial for removing soft CC’s from your team mates. Similarly, guardians are also a substantial source of dps/CC with mighty blow and zealot’s embrace. Ele’s play every part of the trinity with CC, support, and aoe dps. Nowadays, necros are doing anything but “spamming wells”. If anything, they’re busy trying to find the enemy driver for a corrupt boon.
- and fast-paced decision making: The driver is the only one that do this… All the other are jsut waiting for the driver calls and answer that ASAP.
This might be true at low levels of play. But at high levels of play, warriors (maybe even guardians) need to decide when to break from the driver to finish off a low, whether to empower for self-heal or save it for regroups, when to pop virtues, etc. Similarly, your casters need to think about where they position themselves, and don’t even get me started on the periphery players, who usually end up carrying mid-level GvG guilds.
- good group composition: GWEN or GTFO
Actually 6 out of 8 classes are actively used in GvG. Only engineers and rangers have no place in “meta”.
You complaint is invalid
-Carlos Castaneda
Skady Valda
Most of GW2’s “GvGers” never played GW1 GvG. It’s not even remotely the same right now, in GW2 it’s just a mini blob vs a mini blob. Facesmash extravaganza. In GW1 GvG you had maps like GW2’s pvp conquest mode. There were objectives, guild teams were designed and coordinated around achieving the objectives.
I guess in GW2 currently the objective is SMASHFACE.
You couldn’t sound more ignorant about GW2 GvG. I see people making this argument all the time, and they’re all wrong.
When I see something different than what I said, I will let you know. Until then GW2 GvG is a joke. It won’t change until real GvG maps are put in place.
SMASHFACE bruh.
smack..Wut?…smack…smack…
Yes, GW1 GvG involved objectives, but that doesn’t mean it’s better than GW2 GvG. Many people, myself included, hate point-capture and love death-matches.
Death matches make a stale meta. It has always been and it will probably always be melee train vs melee train, casters on the back or on the side.
Require skill? Sure, but you either go that way or that way. And it’s not balanced, the fact that engi and ranger are excluded proves it.
Many people, myself included, hate this kind of fights. And judging by all the people that played in GW1 and are in GW2, we share this PoV. Some of them are doing only PvE, others prefer to roam.
BTW GW1 wasn’t a point capture match. It wasn’t a deathmatch. It was a battle. A real battle. Even if it was 8vs8.
Whiteside Ridge
gvg wont ever comeback
it feels like all the gvg guilds are leaving for different games, so my question is what guilds still do this??? Let’s make a list
Torcan Of Mordred [TORK] from Tarnished Coast
http://tork.enjin.com/
And to call GW2 GvG “SMASHFACE” speaks volumes for your ignorance. GvG is all about good group composition, understanding role-specific strategies, and fast-paced decision making.
- good group composition: GWEN or GTFO
- understanding role-specific strategies: Warrior spam CC, Guardian spam boons, Necros spam wells and elementalists place the field the driver ask for. You can add a mesmer for a veil (optional).
- and fast-paced decision making: The driver is the only one that do this… All the other are jsut waiting for the driver calls and answer that ASAP.
Been there, done that… Mag was a experience I don’t want to repeat.
First off a theif and mesmer are invaluable members of a GvG team in what’s called a focus party, but I’m sure you knew that right. Rangers and Engineers are the only classes that don’t really fit in with GvG, but I’m not going to go into that.
If you just wait for your leader (none of this NA “driver” nonsense) to make the calls, you’re a bad player, and will most likely die. The leader calls the direction, low targets to focus, when to do regroups etc.
Each class does have it’s own unique role, don’t try and make it seem like it’s just mashing keys. Warriors don’t just spam CC, they wait for the right time and use it all together for maximum effect. Guardians don’t spam boons, they use the right boons when they are needed. Necros and eles bomb at the right time, they don’t just drop AOE when it’s off CD. Necros and eles can help out with theives and mesmers focusing down backline.
Don’t pretend you understand GvG, when I can see by what you type you clearly don’t.
It is not what you do, but how and why you do it that counts.
GVGs are pretty much alive and taking off in the EU. Sure, gaps are high right now, top guilds lost a lot of guys too but things are being rebuild. While it never will get back to the stage it once was, its good to see thing still going on.
I support any guild picking up the pace and do more than mindless blobbing. Its a good start after all the kitten got real imo.
Thing is – if it has to be revived, it died for some reason or reasons. No doubt there is SOME interest, but just how niche is that interest? And have the reasons for its death/coma state really gone away?
Good luck to you all, but I think some are like the guy at the high school reunion that is still trying to live his glory days in HS football.
Thing is – if it has to be revived, it died for some reason or reasons. No doubt there is SOME interest, but just how niche is that interest? And have the reasons for its death/coma state really gone away?
Good luck to you all, but I think some are like the guy at the high school reunion that is still trying to live his glory days in HS football.
WvW as a whole is on the decline and as a result these GvG guilds may get a few GvGs here and there, but they are being forced to move to the few remaining populated servers. Without things to fight, people get bored and move to other games, but I wouldn’t say it’s necessarily GvG that died, more like it’s going down with WvW.
It is not what you do, but how and why you do it that counts.
You were in BS, yeah?
If the driver is the only one making decisions then your guild is terrible. If everyone in your guild is playing roaming style and making their own decisions, your guild is terrible. You were in a bad guild and kittened that your style of fighting wasn’t successful cause it wasn’t coordinated at all. It was different, yeah, and because of that you think you were more skilled, but I’ll definitely agree with Second Child, you just sound ignorant.
Yes, I was on BS. No I wasn’t on the GvG against HOPE. Yeah, I heard we lost 0-7.
We won quite a bit of GvGs without giving to the meta with our “terrible roaming builds”. We pretty much relied on each individual skill to survive and it worked most time… Maybe if BS didn’t disbanded I would have stayed longer on Mag and maybe went deeper on GvG scene, but I supose it was a sign when it happened that it wasn’t for me to stay there… Well, I don’t like zerg fights anyway.
WvW Rank 3800 (Platinum Veteran) – PvP Rank 69 (Shark) – 25,9k Achievment Points
Mërcenaries [Sold] – Ferguson’s Crossing
(edited by Jeknar.6184)
CORE’s still here
Thing is – if it has to be revived, it died for some reason or reasons. No doubt there is SOME interest, but just how niche is that interest? And have the reasons for its death/coma state really gone away?
Good luck to you all, but I think some are like the guy at the high school reunion that is still trying to live his glory days in HS football.
WvW as a whole is on the decline and as a result these GvG guilds may get a few GvGs here and there, but they are being forced to move to the few remaining populated servers. Without things to fight, people get bored and move to other games, but I wouldn’t say it’s necessarily GvG that died, more like it’s going down with WvW.
You make a valid point, but I don’t see guilds moving to server 6 just for GVG as who knows how volatile that will be. If we can’t hang (YB) and we rolled t3/t4 in seasons, how long will those servers stay? It’s almost like people would have to have multiple accounts on multiple servers and play the character in the right match – that isn’t happening……
Thing is – if it has to be revived, it died for some reason or reasons. No doubt there is SOME interest, but just how niche is that interest? And have the reasons for its death/coma state really gone away?
Good luck to you all, but I think some are like the guy at the high school reunion that is still trying to live his glory days in HS football.
WvW as a whole is on the decline and as a result these GvG guilds may get a few GvGs here and there, but they are being forced to move to the few remaining populated servers. Without things to fight, people get bored and move to other games, but I wouldn’t say it’s necessarily GvG that died, more like it’s going down with WvW.
You make a valid point, but I don’t see guilds moving to server 6 just for GVG as who knows how volatile that will be. If we can’t hang (YB) and we rolled t3/t4 in seasons, how long will those servers stay? It’s almost like people would have to have multiple accounts on multiple servers and play the character in the right match – that isn’t happening……
I have no idea what guilds are doing on NA, but I know about a month ago give or take, three GvG guilds moved from lower tiers up to kitten get the remaining action =p
It is not what you do, but how and why you do it that counts.
It wouldnt be what you think is “blob vs blob” if anet acknowledged the gvg playerbase and did something about it
* le gasp *
For many its too late, but better too late then never I suppose.
I don’t understand this at all gvg is a player made activity in gw2 so what do people want anet to do?
The only thing I think they could do is take gvg out of wvw and make a map you access through pvp with a 10-20 player per team cap with leader boards or ranked matches.
Now the question is would every gvg guild stop playing WvW?
I don’t understand this at all gvg is a player made activity in gw2 so what do people want anet to do?
The only thing I think they could do is take gvg out of wvw and make a map you access through pvp with a 10-20 player per team cap with leader boards or ranked matches.
Now the question is would every gvg guild stop playing WvW?
You could put a limit per day or week – sort of like certain raids instances are only available once per week in other games.
Instanced OS with participants not relegated to those involved in the match-up, as the bare minimum. This alone would do wonders for the GvG community. Means that all the GvG guilds don’t have to stack in one tier, and might even be able to GvG those on their own server.
Never ever slam GW1 GvG, hence we should name what we have now 5v5,10v10 or, 15v15.
We need to keep the memory of THE BEST (actually could have been an Esport unlike SPvP) PvP mode alive! Not slander it with this weak sauce version.
Instanced OS with participants not relegated to those involved in the match-up, as the bare minimum. This alone would do wonders for the GvG community. Means that all the GvG guilds don’t have to stack in one tier, and might even be able to GvG those on their own server.
That is what would need to happen to make it sustainable I think. If anet did that, would there also need to be parameters that didn’t kill wvw? Something like 2-3 concurrent os instances, matches que for the Instance lasts 30 min or until 1 team leaves. Or 1 hour wvw time earns 30 mins GVG time.
This way a guild can’t spend ALL theiR time there. I personally wouldn’t care if they did – just thinking anet might care and is the reason they haven’t done this.
Never ever slam GW1 GvG, hence we should name what we have now 5v5,10v10 or, 15v15.
20v20 or blob v blob more like it… Most guilds don’t fight with less than that. I remember when we did 15v15 with STAR and after they lost 1-6 they complained “our comp isn’t for 15v15”.
WvW Rank 3800 (Platinum Veteran) – PvP Rank 69 (Shark) – 25,9k Achievment Points
Mërcenaries [Sold] – Ferguson’s Crossing
Instanced OS with participants not relegated to those involved in the match-up, as the bare minimum. This alone would do wonders for the GvG community. Means that all the GvG guilds don’t have to stack in one tier, and might even be able to GvG those on their own server.
That is what would need to happen to make it sustainable I think. If anet did that, would there also need to be parameters that didn’t kill wvw? Something like 2-3 concurrent os instances, matches que for the Instance lasts 30 min or until 1 team leaves. Or 1 hour wvw time earns 30 mins GVG time.
This way a guild can’t spend ALL theiR time there. I personally wouldn’t care if they did – just thinking anet might care and is the reason they haven’t done this.
Meh, ANet shouldn’t care about that idea of taking certain people out of WvW and into a GvG arena, and neither should any players. You should want it that way.
The whole frustration about GvG taking imagined WvW PPT-playing map presence away from your server is just your imagination at play. It’s not happening. What’s actually happening is people that like deathmatch play are finding a way to do deathmatch play with WvW builds, in numbers larger than 5v5. That’s it.
GvG players tend to intentionally avoid the PPT play that you want help with, even when they aren’t doing GvG. Other players and ANet should gladly allow for an instanced arena system tailored for that play style. It will help everyone involved. GvG guilds would buy the arena tickets for it, as in the private PvP arena system. My GvG guild maintains a PvP arena. We fight each other and other friends in it. We have done 10v10 GvG style scrims in it. We would do all of our GvG in it, if we could. It would be best if that arena used WvW build stats.
Simple.
RvR isn’t “endgame”, it’s the only game. Cu in CU.
Fair enough – I stated I could care less myself if that was what a guild/player wanted to do. I simply stated the reason I though anet has not been willing to do this thus far. I could be wrong of course.
Thinking about it, another way for it to work would be simply a 1 up 1 down structure of wvw. Using FA as an example, they could face some combination of TC/JQ/SOS/YB/CD/DB (possibly more) on any given week allowing for the variety wvw/GVG might BOTH want (outside of GVG your own server). GVG guilds could transfer and not fear moving to the wrong server and matchups would have some variety for the ppt crowd. Not as good a solution as the other – but two birds one stone?
(edited by Liston.9708)
When moderate randomness was introduced to the server match making, many of the complaints-about-changes threads on the subject suggested 1-up-1-down. In a few cases, one in particular that I remember reading, the math was given which showed that 1-up-1-down on this leader board would actually produce a pattern of repetitive matches that are just as repetitive as what we get now, but with much increased incidences of even less fairly matched servers. Simply put, you can imagine one of the natural tier 3 servers, say CD or DB, trending toward always winning tier 3 and always losing tier 2. For most tiers, what would happen in 1-up-1-down is that each tier’s natural 1st and 3rd servers would move in and out each week, and the result would still be matches that a lot of people felt bad about.
There simply is not a great scoring mechanism for this many servers with this many people split amongst them as they are.
The scoring mechanism, any scoring mechanism, for WvW is entirely irrelevant to what GvG is and aims to do. That is inherent to the fact that us GvG players would really rather break the entire game mode off from WvW, keeping only the build and gear options. That is, in fact, what we already do. We completely ignore everything about WvW except the fact that there is PvP inside of it, and we have greater build variety and control than in the other PvP mode.
If ANet tries to give us a GvG mode that plays on their current PvP system, we’ll use it, but will still do GvG and fights-only raids in WvW as we do now. We’d just do both.
It wouldn’t solve anything, because we would still be in WvW maps, causing drama with the PPT-caring folks by farming kills off their counterparts on the opponent servers, just because there was nothing more fun to occupy us. E.g., what we’ve been asking for in the past year.
RvR isn’t “endgame”, it’s the only game. Cu in CU.
(edited by Virtute.8251)
Probably right on 1 up 1 down, but t3 / t4 was very close albeit a short period of time 5-6 weeks.. That is probably what I recall as thinking 1 up 1 down would have more variety, but it was 5-6 weeks not 52…..
haha.. Smashface Extravaganza… i like that term… suits current available GW2 GvG…
Archeage = Farmville with PK
Blob vs blob / zerg vs zerg is nothing compared to GvG. GW2 pvp is a joke in comparison, GW1 rolling in its grave right now lmao
Blob vs blob / zerg vs zerg is nothing compared to GvG. GW2 pvp is a joke in comparison, GW1 rolling in its grave right now lmao
^this.
I kinda miss as a monk screamming to team when player decided to get overextended.
Blob vs blob / zerg vs zerg is nothing compared to GvG. GW2 pvp is a joke in comparison, GW1 rolling in its grave right now lmao
^this.
I kinda miss as a monk screamming to team when player decided to get overextended.
Haha yea…
prot monking was insane, can’t get anything like it in GW2
owait I can stack boon duration and autoattack on a guard, such deep gameplay brah ;p
GvG is bad for you, leave that at the OS door.
If you are a bad junkie then get your daily doses by visiting your nearest tPvP queue.
screamming to team when player decided to get overextended.
This happens all the time in GvG, when the same kind of guild goes to WvW for raid, or at least after the fight. For the same reasons, too: their survival and their team’s DPS depends upon being in range of the ally spells. Those spells are on rotation. Overextending means they miss a boon, screw the rotation, get caught out, die, and lose the match for their team. No, the builds aren’t the same. Yes, the mechanics are different. But, no, the concept hasn’t been entirely lost.
kitten .owait I can stack boon duration and autoattack on a guard, such deep gameplay brah ;p
That would be asinine, and it never happens in competent GvG. Auto attack, even for guards with loot sticks, is a filler between other skill casts. Team DPS will drop if you don’t do it. The opponent has to be punished for coming near you. If #1 is the only skill on cooldown, though, you’re losing that fight or the opponent is garbage.
Even mentioning “boon duration” shows that you’re typing from the side lines of a no-GvG server.
RvR isn’t “endgame”, it’s the only game. Cu in CU.
Even mentioning “boon duration” shows that you’re typing from the side lines of a no-GvG server.
I guess you missed the joke, I was pointing out how shallow combat in GW2 is.
Since GvG is not in GW2, yeah I am not on a GvG server.
screamming to team when player decided to get overextended.
This happens all the time in GvG, when the same kind of guild goes to WvW for raid, or at least after the fight. For the same reasons, too: their survival and their team’s DPS depends upon being in range of the ally spells. Those spells are on rotation. Overextending means they miss a boon, screw the rotation, get caught out, die, and lose the match for their team. No, the builds aren’t the same. Yes, the mechanics are different. But, no, the concept hasn’t been entirely lost.
owait I can stack boon duration and autoattack on a guard, such deep gameplay brah ;p
That would be asinine, and it never happens in competent GvG. Auto attack, even for guards with loot sticks, is a filler between other skill casts. Team DPS will drop if you don’t do it. The opponent has to be punished for coming near you. If #1 is the only skill on cooldown, though, you’re losing that fight or the opponent is garbage.
Even mentioning “boon duration” shows that you’re typing from the side lines of a no-GvG server.
ill i can imagine to success in stacked blob vs stacked blob is the continuous waterfield blasts(that tsunami effect) and ele’s range aoe , i cant compare it to gw1 GvG scheme :\