hypothetical- see everyone on the map

hypothetical- see everyone on the map

in WvW

Posted by: Trump.9803

Trump.9803

As the title suggests, how would the dynamics of wvw change, if you could see allies and enemies on the map? The only exception would be invisible or stealthed enemies.

Pros and cons?

The biggest pro is obviously more awareness to all players of whats going on. But you could argue thats a con. Would it reduce zerging and commander sheep? I could actually see this creating a wide active “front line”.

Hypothetical, so forget any technical difficulties.

Potential strategies or issues it may open up?

Add in some simple ideas, like you don’t appear on the enemy map up to X seconds after leaving stealth or invis and don’t enter combat…

Or perhaps you don’t appear on enemy map while inside keeps/towers/etc (with a certain upgrade?)

hypothetical- see everyone on the map

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Posted by: RockonHarder.7235

RockonHarder.7235

Honestly i think there should always be some form of Fog of War in the match.

Deathmonger esq lvl 80 necro
DB forever!!

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Posted by: Kardiamond.6952

Kardiamond.6952

Cons : Technology? Your client will have to keep track of every player on the map.

Rotthen (Necro) / Zhyx (Engineer) /Inglorious Beasterd (Ranger)
Server : Anvil Rock (Since Release!) [SOLO]

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Posted by: Xavi.6591

Xavi.6591

Big no. It is working fine as it is.

Fantasme Bloodwen [R.I.P. Mesmer] | Andi Runi [Warrior] | Bonedoggle [Necro] | Zooerasty [Ranger]
Angry Intent [AI] | Yak’s Bend |

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Posted by: Raincrow.1840

Raincrow.1840

Con: Small groups would become easy targets and no one would be able to leave the zerg.

Crystal Desert; The Viking Server
When are people going to figure out there’s a war going on?

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Posted by: Grit.9061

Grit.9061

It would create a need for zergs to be formed “suddenly” in order to catch the enemy off-guard.. otherwise they would always see you coming.

While the possibilities are interesting, this just wouldn’t work. We already have enough problems with people gravitating toward orange swords on the map instead of communicating properly.

[LION] Lion’s Arch Irregulars – Dragonbrand
lionsarch.org

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Posted by: PearlGore.7419

PearlGore.7419

It would ruin WvW, no.

hypothetical- see everyone on the map

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Posted by: Liewec.2896

Liewec.2896

forget the map, it’d be nice just to see enemies on the SCREEN.

hypothetical- see everyone on the map

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Posted by: Katsumoto.9452

Katsumoto.9452

It is a hypothetical point guys….

I think the trouble with it would be the need for Mesmers even more. Their ability to shift large amounts of players quickly across the map via chain portaling would be far too invaluable. Certainly interesting though.

Aurora Glade [EU]

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Posted by: Rob.7624

Rob.7624

I would also like to see a more front line approach, but the way to do that is a new map. A terrain that is costly to cross (npc traps etc) would cause players to pool, creating a “no-mans land”.
Also acquiring Dredge NPC’s to build trenches across a section of the map would also in my opinion be just generally awesome.

Commander Bird Song
Northern Shiverpeaks Night Crew
Os Guild

(edited by Rob.7624)

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Posted by: DKz Lux.4125

DKz Lux.4125

Bad idea. All I have to say.

Daiosho – The Order of Digital Knightz [DKz]
Borlis Pass

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Posted by: Nashaan.3160

Nashaan.3160

Bad idea. All I have to say.

Have to agree with this. It would take the element of surprise out of WvW completely. You wouldn’t be able to ninja a gate by avoiding putting swords on the map, there would be no sudden calls for help and a need to rush to a tower/ keeps aid because you could just look at the map and see where the enemy are and where they are going.
Repelled an enemy from Bay or Hills? No need for a mesmer sweep, just look at the map to see where they are hiding.
It would take all the fun out of WvW.

hypothetical- see everyone on the map

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Posted by: Rhyis.7058

Rhyis.7058

Con: A single spy could give the location of the entire enemy team in the borderland with minimal effort.

Edit, oh you said enemies too. Well, that’s just dumb. You’d get this dumb meta game of, oh nobodies at west keep so lets hit there, and then the enemy would notice your movements so go to that location. And then you’d notice the enemy suddenly left east keep so go there instead… It’d just be this stupid merry-go-round of no fighting.

(edited by Rhyis.7058)