idea for future Siege Events

idea for future Siege Events

in WvW

Posted by: Knighthonor.4061

Knighthonor.4061

I like the concept of Golem Rush, but just poorly executed.
this not a thread on that, but to expand on the concept.

Note this a weekend long event idea.

Changes:

1) limit on siege numbers within close location of each other removed.

2) flame rams are mobile and do increased damage to golems.

3) Treb turn speed is increased and does increased damage to golems.

4) golem speed increased and cost reduced to make.

5) arrow cart has support skills instead of dps skills. Only thing that can heal golems.

6) Catapult made mobile and slow.

7) Ballista made mobile but range and damage reduced.

8) all towers and keeps are made non-captureable. Only SMC can be captured. But new option is there for delaying npc respawn on enemy keeps and towers. All towers and keeps can still be destroyed like it currently has, but goal is all out battle for SMC with defense stronghold shut down. Servers use their side’s keep and towers as outpost for staging assaults on SMC and other outpost.

9) smc walls and tower walls and doors all have their hp increased.

10) NPCs (non-lords) get HP and damage boost.

idea for future Siege Events

in WvW

Posted by: joneirikb.7506

joneirikb.7506

2) flame rams are mobile and do increased damage to golems.

I’m a roamer first, so the rest isn’t my cup of tea. But I’d absolutely love to run around with a Mobile Ram Platform and knock golems around like ping pong balls!

Elrik Noj (Norn Guardian, Kaineng [SIN][Owls])
“Understanding is a three edged sword: your side, their side, and the truth.”
“The objective is to win. The goal is to have fun.”

idea for future Siege Events

in WvW

Posted by: Genavelle.9516

Genavelle.9516

Y’know what might be an interesting idea for a special event in WvW? Well right now it’s all like..point-and-capture and stuff, but I’ve always really liked capture-the-flag type game-modes. I was thinking about this because of your “all out battle for smc” idea.

I mean let’s say each server has a flag at their EBG keep, and the objective is to get the flag and run it back to your own ebg keep. Their flag stays at your keep for an hour, and then respawns back in its original location. Your server gets extra points for capturing a flag, and maybe your server faces some kind of penalty for having your flag captured, or the flags give another bonus kinda how the ruins work. Like if you capture a flag, your server gets increased speed or damage or something. And maybe like in SMC there could be a white flag that is not owned by any server, but again you get bonus points for capturing it, and it has a longer respawn time.

This would all still lead to fights, because people will be attacking other keeps, which of course always brings big fights- so it’s not dramatically ruining WvW gameplay, just kind of adding a new little game into it. Plus, the Borderlands would stay the same, so anyone who REALLY doesn’t want to be involved can still play normally in those maps

I am a WvW player.
Maguuma Server
Ranger and Necromancer.

idea for future Siege Events

in WvW

Posted by: Azel.4786

Azel.4786

We kinda had a capture the flag thing with the orbs, when instead of the borderland boon based on capturing ruins you had to capture the orb and bring it to the altar. Those were interesting battles for that bit of extra power the orbs give you and made those keeps a high priority target.

So yeah, something like that could work, but I would say instead of respawning at stonemist, it was more like the orb and stayed until stolen, but with the functionality of giving you more points per tick instead of stats to your realm.

Also, the idea of mobile siege rams would be very interesting, it could be designed as a new blueprint that could only be built at your keep and you had to move it around and it would be a lot more powerful (e.g., equivalent to 2 superior rams) and/or with a boon/buff generation to those around it