if anet nerf boonshare ,new meta build??
Condi bomb was already a strategie before the boonshare, boonshared groups apeared to counter condi bomb groups.
Both are wrong and right at the sime time .
Mesmer gravity bomb …. we run a mesmer nigh, and we were not disapointed, actually was just bomb and blob gets reckt, skill might be nerfed later if used like that.
Group tryed to paint area in purlple for fun, painted area in red… enemy blob quits BL.
(edited by Aeolus.3615)
Definitely condi. Without permanent resistance there’s no reason not to just run pure dire frontline groups
https://forum-en.gw2archive.eu/forum/professions/thief/ES-Suggestion-The-Deadeye-FORMAL/
How about we wait for the patch before trying to figure out what happens.
Uhh, all you need is pain response to have resistance; boon share isn’t even needed. Nerfing boon share just means you can’t prestack as much stuff and one would actually have to try during a fight to maintain boons. Sure the exotic stuff like quickness is a bit trickier, but resistance and protection would be fine.
If somehow resistance sharing or resistance is nerfed, then we’re just going to see more condi clear on more classes. People with trooper runes and shout warriors and lemongrass will be a thing again…. just like before. You know, all the people that had a niche before Revs kicked them out along with any semblance of build diversity. Most classes have tons of AOE cleanses potentially, it’s just that with resistance, most classes don’t have to pack it. You’ll finally be able to slow down enemies with chill and cripple for a few seconds.
Though I imagine it’ll also be the return of venom share wells. Just be prepared.
for there you have been and there you will long to return.
(edited by ArchonWing.9480)
I imagine meta blobs will remain mostly the same but some choices will have to be made regarding Mesmer’s role in particular and we won’t be able to rely on pre-stacked resistance to completely ignore conditions. So it will be like it used to be when you had to bring some cleanse and understand what water and light fields are.
We will have to see what, if any changes they make and go from there. If I had to guess, any new meta, assuming a strong nerf of boonsharing/stacking, will involve a mix of builds with more emphasis on passive healing bursts from traits for sustain. Could likely see more healing power in builds.
Honesty is not insulting, stupidity is.
>Class Balance is a Joke<
Resistance sharing is stupid and should be nerfed. It is a strong boon that should be mostly limited to self-applying.
The durability rune 4th bonus should be changed so that the defensive boons are applied to the equipper himself instead of to the whole party.
I would also like to see the mesmer glamour trait changed to additional boon ripping rather than applying resistance to allies.
Resistance sharing is stupid and should be nerfed. It is a strong boon that should be mostly limited to self-applying.
The durability rune 4th bonus should be changed so that the defensive boons are applied to the equipper himself instead of to the whole party.
I would also like to see the mesmer glamour trait changed to additional boon ripping rather than applying resistance to allies.
Resistance is necessary with the current state of conditions and siege, there is no way around it. Limiting it to personal use means you would have to give more access to other professions, currently it is not really possible for most classes to get a use out of it unless applied by another.
Changing durability runes boons to only be self applied would have to go along with increased time on those boons, because currently it is to short to justify that kind of nerf. Durability is basically the only good defensive rune we can use in wvw, unless you run a gimmick gvg build and use mercy runes.
Honesty is not insulting, stupidity is.
>Class Balance is a Joke<
So uh, how did you guys think groups handled conditions before when resistance wasn’t around and boon shared to no end?
North Keep: One of the village residents will now flee if their home is destroyed.
“Game over man, Game Over!” – RIP Bill
Resistance sharing is stupid and should be nerfed. It is a strong boon that should be mostly limited to self-applying.
The durability rune 4th bonus should be changed so that the defensive boons are applied to the equipper himself instead of to the whole party.
I would also like to see the mesmer glamour trait changed to additional boon ripping rather than applying resistance to allies.
Resistance is necessary with the current state of conditions and siege, there is no way around it. Limiting it to personal use means you would have to give more access to other professions, currently it is not really possible for most classes to get a use out of it unless applied by another.
Changing durability runes boons to only be self applied would have to go along with increased time on those boons, because currently it is to short to justify that kind of nerf. Durability is basically the only good defensive rune we can use in wvw, unless you run a gimmick gvg build and use mercy runes.
You need to consider balance for defense vs offense. I had a look at certain recent gvg and it takes so long for anyone to die. I would say in current meta, defense is too strong.
You never had durability rune before HoT and ppl were fine with other condition reduction runes and food. I don’t see why it can’t be so in current meta where condition cleanse from a lot professions are abundant.
Also, it is bad to have one do-them-all defensive rune. It has been removed from PvP long ago for balance reasons. In WvW, it is even stronger.
Resistance sharing is stupid and should be nerfed. It is a strong boon that should be mostly limited to self-applying.
The durability rune 4th bonus should be changed so that the defensive boons are applied to the equipper himself instead of to the whole party.
I would also like to see the mesmer glamour trait changed to additional boon ripping rather than applying resistance to allies.
Resistance is necessary with the current state of conditions and siege, there is no way around it. Limiting it to personal use means you would have to give more access to other professions, currently it is not really possible for most classes to get a use out of it unless applied by another.
Changing durability runes boons to only be self applied would have to go along with increased time on those boons, because currently it is to short to justify that kind of nerf. Durability is basically the only good defensive rune we can use in wvw, unless you run a gimmick gvg build and use mercy runes.
You need to consider balance for defense vs offense. I had a look at certain recent gvg and it takes so long for anyone to die. I would say in current meta, defense is too strong.
You never had durability rune before HoT and ppl were fine with other condition reduction runes and food. I don’t see why it can’t be so in current meta where condition cleanse from a lot professions are abundant.
There were a lot of changes Post hot with conditions, siege, and power creep. Elite specs have added to this in some way, although many legacy builds are still very good, especially for gvg. If you are looking at a gvg to get a decent picture of the current wvw scene, its not really the best way to go because they purposefully build defensively, they are not running glass cannons. They run very tight coordinated builds and have to sustain and rez constantly, because if everyone dies, they lose the gvg.
Honesty is not insulting, stupidity is.
>Class Balance is a Joke<
Even if you nerf boonshare, you still have herald for conditions thingy, no?
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www.gw2time.com
Even if you nerf boonshare, you still have herald for conditions thingy, no?
It depends on how/what/if they change. A revenant in mallyx stance can basically pop the f2 skill Facet of Nature and pulse 50% boon duration for themselves and allies and spam resistance with Pain Absorption. Combine that with the extra 15% from the Herald Trait Envoy of Sustenance and 20% from Durability Runes, that’s already 85% personal boon duration and can be easily maxed out with food and/or utility. Facet of nature is something that needs to be changed in my opinion, because it is just to powerful for a passive buff.
I would suggest lowering the boon duration that it applies to allies to around 20%, and putting a slightly longer cool down on the passive boons on other facets, maybe 4 or 5 seconds between pulses rather then the current 3 seconds. This would help bring it more in line while still leaving it useful.
Honesty is not insulting, stupidity is.
>Class Balance is a Joke<
(edited by X T D.6458)
So uh, how did you guys think groups handled conditions before when resistance wasn’t around and boon shared to no end?
The amount of condition access and damage since has increased so much that I don’t think a few light fields and purges once per fight are going to do be enough to negate it.
That, or we just see a pure revenant meta.
https://forum-en.gw2archive.eu/forum/professions/thief/ES-Suggestion-The-Deadeye-FORMAL/
So uh, how did you guys think groups handled conditions before when resistance wasn’t around and boon shared to no end?
The amount of condition access and damage since has increased so much that I don’t think a few light fields and purges once per fight are going to do be enough to negate it.
That, or we just see a pure revenant meta.
Condition spam has never really become uncounterable in WvW zerg fight. Rather condition damager is usually considered unviable in WvW zerg.
Even w/o resistance sharing, you still can form frontline party with guardian and tempests wearing trooper runes to consistently cleanse conditions.
So uh, how did you guys think groups handled conditions before when resistance wasn’t around and boon shared to no end?
The amount of condition access and damage since has increased so much that I don’t think a few light fields and purges once per fight are going to do be enough to negate it.
That, or we just see a pure revenant meta.
Condition spam has never really become uncounterable in WvW zerg fight. Rather condition damager is usually considered unviable in WvW zerg.
Even w/o resistance sharing, you still can form frontline party with guardian and tempests wearing trooper runes to consistently cleanse conditions.
Charge warriors(defense+tactics), eles are to pron to get killed on initial clash
So uh, how did you guys think groups handled conditions before when resistance wasn’t around and boon shared to no end?
The amount of condition access and damage since has increased so much that I don’t think a few light fields and purges once per fight are going to do be enough to negate it.
That, or we just see a pure revenant meta.
Condition spam has never really become uncounterable in WvW zerg fight. Rather condition damager is usually considered unviable in WvW zerg.
Even w/o resistance sharing, you still can form frontline party with guardian and tempests wearing trooper runes to consistently cleanse conditions.
Charge warriors(defense+tactics), eles are to pron to get killed on initial clash
It is impossible. Warriors have endure pain and eles have obsidian flesh to get out of the heat.
If I die on the first push as an ele, I’ll start taking things seriously and plug in my keyboard.
Warriors have warrior’s sprint/dogged match/defy pain/balanced stance and this is ignoring ignore pain and stuff like defiant stance and guardians that play with at least one hand.
I mean sure, condis have gotten stronger, but the power creep goes both ways! AOE condi clear far outstrips condi application.
Defenses against condis include:
Guardians:
Purging Flames/Virtue of Resolve (now removes 5 condis on the guardian)/Pure of Voice and that’s not counting any self-removes like smiter’s boon. CoP is pretty desperate but possible. Renewed focus can mean 6 aoe condi removal if needed and 10 on the guardian themself. There’s a reason why Trooper Runes on Guard are so 2013 because it’s kinda overkill.
Warriors:
Shouts- Trooper Runes. The occasional shake it off. Dogged March/Warrior’s Sprint reduces soft cc
Ele:
Cleansing Water (not as popular because everyone and their dog goes aurashare but it can’t kill to have a ele or two on cleansing duty). Self clear everywhere, but not limited to overloading water. Can also take trooper runes with shouts if desperate. Geomancer trait reduces effectiveness of soft cc
Necro:
Staff 4 lol; putting condis on a necro is usually just asking for it.
Rev: Staff 4, and ye old resistance. Pain response also takes conditions away from people onto the rev. Infuse light effectively absorbs condi damage.
Mesmer:
Inspiration Tree
Ranger:
Signet of Renwal+ bear (lol), Trooper Runes, Natural Stride makes soft cc less effective
Engineer:
Fumigate, Elixir C, healing turret, Mecha legs makes soft cc less effective
All classes can use hoelbrak or melandru runes to reduce condi duration.
I’m sure well placed boon corrupts and epidemics will do a number along with wells and venom share but at least they’d have a place unlike now.
for there you have been and there you will long to return.
(edited by ArchonWing.9480)
so ele works as a frontliner? askings this cause ive never seen that.
so ele works as a frontliner? askings this cause ive never seen that.
Well they call it midline but same thing really….
http://metabattle.com/wiki/Build:Tempest_-_Midline_Auramancer
In fact, it’s the one labeled meta and not backline staff. It’s very popular because the boon sharing meta has blurred the concept of a backline. Unstoppable melee will do that. However, it is reliant on group composition— guards giving stability for one, and a herald will result in a huge performance increase as it’s pretty low on the cleanses.
It proves a lot of healing and highly durable though a bit less so since the nerfs.
for there you have been and there you will long to return.
(edited by ArchonWing.9480)
Even if you nerf boonshare, you still have herald for conditions thingy, no?
It depends on how/what/if they change. A revenant in mallyx stance can basically pop the f2 skill Facet of Nature and pulse 50% boon duration for themselves and allies and spam resistance with Pain Absorption. Combine that with the extra 15% from the Herald Trait Envoy of Sustenance and 20% from Durability Runes, that’s already 85% personal boon duration and can be easily maxed out with food and/or utility. Facet of nature is something that needs to be changed in my opinion, because it is just to powerful for a passive buff.
I would suggest lowering the boon duration that it applies to allies to around 20%, and putting a slightly longer cool down on the passive boons on other facets, maybe 4 or 5 seconds between pulses rather then the current 3 seconds. This would help bring it more in line while still leaving it useful.
Exactly, that 50% boon duration is way too OP. It needs to be nerfed hard, and potentially some other skills adjusted for the revenant. That and ANet should probably look at capping boon duration at 50-70% instead of 100%
Weren’t warriors thrown out of the frontline meta when revenants came in anyways? Actually more like they rerolled to dh or rev’s and the rest went roaming.
North Keep: One of the village residents will now flee if their home is destroyed.
“Game over man, Game Over!” – RIP Bill
Almost everything in all formats has been dropped in favor of boons. They contribute a vastly disproportionate amount of stats for how accessible they are in general, let alone the extremely strong ones like Quickness and Resistance.
https://forum-en.gw2archive.eu/forum/professions/thief/ES-Suggestion-The-Deadeye-FORMAL/
As has been stated a million times before that since Anet has created a condition based damage game where it can now out damage a power based player, where power even has a direct counter being toughness. This would mean they will need to bring in some form of natural counter to conditions. Other games include that have condition based damage use items to target specific conditions say for example you have 6 slots in armor for condition based resistances (1 per piece of armor), you can then choose to populate with the ability to specifically target one condition making you super tanky to say fire damage or if you want overall resistance to 6 different conditions but you get more effect from the conditions.
But until such times as Condition based damage has a specific natural counter it will be way OP, and if they nerf boonshare yes it will become worse since resistance is the only way to negate the effects.
Having thought about stuff.. Healing power is also a way to naturally counter conditions, however it would need one hell of a buff to even be considered
Weren’t warriors thrown out of the frontline meta when revenants came in anyways? Actually more like they rerolled to dh or rev’s and the rest went roaming.
They still have banners, however even that is starting to be endangered by resbot guardians with mercy runes. Plus groups running so tanky with high sustain means they wouldn’t really go down en masse anyways.
I mean really. Warriors give great offensive boons like fury and might! Oh wait, Heralds do that passively with their thumbs up their kitten while capable of 1200 range burst.Warriors can clear an entire crew from immobilize with warhorn. Wait, resistance negates it anyways.
Nerfing the crapped out resistance, and boon share would definitely put warriors back in the game. That’s more likely to happen than condis ever being dominant in zergs.
for there you have been and there you will long to return.
(edited by ArchonWing.9480)
Nerfing the crapped out resistance, and boon share would definitely put warriors back in the game. That’s more likely to happen than condis ever being dominant in zergs.
Wouldnt go about Nerfing resistance… but move it from being a buff to being like a stance or whatever that supercharged ele speedy thing is, still a buff but not a buff, if ya get my drift
My guild doesn’t run boonshare due to the fact that no one plays a mesmer (RL stole them away from us). We still run essentially the same comp but with small tweaks to make up for the loss in boons. Not much will change if Signet of Inspiration gets nerfed. All you’ll see is that the mesmer spot will get replaced by a frontline ele or reaper. The fact that resistance will get procced on frontline heavies from Durability runes as well as a short cooldown from Mallyx heralds means that you can still maintain 90%+ resistance uptime. That means that soft CC will still be useless and hard CC will still be a waste of time.
Honestly, resistance shouldn’t get nerfed. There’s way too much damage now to allow for a nerf to any defensive boon such as stability, protection, resistance and regeneration. All that would do is bring back pirate shipping.
Beastgate | Faerie Law
Currently residing on SBI
Nerfing the crapped out resistance, and boon share would definitely put warriors back in the game. That’s more likely to happen than condis ever being dominant in zergs.
Wouldnt go about Nerfing resistance… but move it from being a buff to being like a stance or whatever that supercharged ele speedy thing is, still a buff but not a buff, if ya get my drift
Yea it’d just be like how quickness was before— just an effect and not a boon. Not sure why they did that anyways.
for there you have been and there you will long to return.
Nerfing the crapped out resistance, and boon share would definitely put warriors back in the game. That’s more likely to happen than condis ever being dominant in zergs.
Wouldnt go about Nerfing resistance… but move it from being a buff to being like a stance or whatever that supercharged ele speedy thing is, still a buff but not a buff, if ya get my drift
Yea it’d just be like how quickness was before— just an effect and not a boon. Not sure why they did that anyways.
FOR THE PVE RAID BOYS!!! You know those Fashion Wars 2 people gotta get the power creep!
Don’t need to nerf or change resistance, they just need to put an actual cap on duration and source stacking on boons so they cant be stacked to a ridiculous amount regardless of where the boon is coming from.
Resistance is too important for wvw because of how unbalanced conditions are. Considering its a boon that can be removed, if you make it an effect you remove that option, and since it doesn’t actually remove conditions, and the fact that only 4 professions can actually apply resistance on demand, only 3 of them can apply to allies, and only one of them can actually apply it reliably and consistently.
Honesty is not insulting, stupidity is.
>Class Balance is a Joke<
Resistance is too important for wvw
It is?
How on earth did we even play WvW a couple of years ago when resisance didnt exist?
Most if not all WvW power creep due to HoT comes from power builds, especially in zergs. The classes that are strong with condi now (thieves and mesmers most notable) havent changed much except for dire gear which I would be happy to see deleted along with a nerf to resistance.
Resistance is too important for wvw
It is?
How on earth did we even play WvW a couple of years ago when resisance didnt exist?
Most if not all WvW power creep due to HoT comes from power builds, especially in zergs. The classes that are strong with condi now (thieves and mesmers most notable) havent changed much except for dire gear which I would be happy to see deleted along with a nerf to resistance.
It is important, because things have changed, you cannot compare builds and comps years ago to now. They buffed conditions remember, they stack now and do a ton of damage, they also nerfed anti condition duration food by half. Not to mention adding more condition based stats like dire, trailblazers, and vipers.
The sheer amount of conditions that can be spammed constantly make resistance necessary because there becomes a point where cleanses seem almost pointless and the focus shifts to negating the effects of conditions rather then trying to remove them constantly which simply cannot be done. Not to mention how they buffed siege as well.
The recent buff to stability, resistance, and durability runes allow groups to stop the pirateship bs that was plaguing wvw.
Honesty is not insulting, stupidity is.
>Class Balance is a Joke<
(edited by X T D.6458)
if it get’s nerfed too hard it will all be boon corruption, epi bomb madness and hilarity.
It is important, because things have changed, you cannot compare builds and comps years ago to now. They buffed conditions remember, they stack now and do a ton of damage, they also nerfed anti condition duration food by half. Not to mention adding more condition based stats like dire, trailblazers, and vipers.
They nerfed condi duration food on both sides. Condi damage aside from a few tweaks (condi damage passive) is still relatively the same as a year ago. Dire has been in the game 2.5 years long before HoT and Resistance.
Condi clear is extremely strong in zergs and has been since pre-release. Nothing will change as far as comp, GWEN and power will still be dominant.
“Youre lips are movin and youre complaining about something thats wingeing.”
It is important, because things have changed, you cannot compare builds and comps years ago to now. They buffed conditions remember, they stack now and do a ton of damage, they also nerfed anti condition duration food by half. Not to mention adding more condition based stats like dire, trailblazers, and vipers.
They nerfed condi duration food on both sides. Condi damage aside from a few tweaks (condi damage passive) is still relatively the same as a year ago. Dire has been in the game 2.5 years long before HoT and Resistance.
Condi clear is extremely strong in zergs and has been since pre-release. Nothing will change as far as comp, GWEN and power will still be dominant.
Food is basically the only way most people can reduce condition duration, while condition duration can still be increased to 100% with the new stats trailblazers and vipers. Lemongrass used to give a -40% reduction in duration, but nothing reduced damage, after it was nerfed, nobody uses it anymore.
Condi damage is not the same as before are you kidding me? Conditions stack now, and the damage can be increased by vulnerability and might stacks. Condi clear can be strong in zergs, but that doesnt mean you are not getting constantly spammed with conditions, to the point where constant cleansing becomes pointless, and so is focusing a large part of your build around it, hence why resistance is so important.
Honesty is not insulting, stupidity is.
>Class Balance is a Joke<
Dmg condis have never been meta in zerg fights, even after the condi stacking changes (which was pre HoT and pre boon spam meta). Resistance is mostly used to combat soft cc – and because it is easier, if you can just ignore all condis, instead of having to cleanse them actively. And even if condis would become zerg meta for once, what would be wrong with it after almost 4 years of power meta?
Dmg condis have never been meta in zerg fights, even after the condi stacking changes (which was pre HoT and pre boon spam meta). Resistance is mostly used to combat soft cc – and because it is easier, if you can just ignore all condis, instead of having to cleanse them actively. And even if condis would become zerg meta for once, what would be wrong with it after almost 4 years of power meta?
Exactly this and I don’t see condition becomes meta even if resistance is completely removed from the game.
Some ppl are underestimating a coordinated group’s ability to cleanse conditions and sustain health. It is very hard to apply spike condition damage like power and healing can offset the slow-ticking condition damage.
The only conditions ppl fear in zerg are control conditions like immobile and chill. Many profession nowadays have traits to deal with them.
I hate to break it to you guys that are behind the meta, but condi boonshare already is the meta for open field. Just saying.
Without resistance, we’ll immediately go back to pirate shipping to try corrupt+epi someone before they do it to you.
Beastgate | Faerie Law
Currently residing on SBI
Dmg condis have never been meta in zerg fights, even after the condi stacking changes (which was pre HoT and pre boon spam meta). Resistance is mostly used to combat soft cc – and because it is easier, if you can just ignore all condis, instead of having to cleanse them actively. And even if condis would become zerg meta for once, what would be wrong with it after almost 4 years of power meta?
Exactly this and I don’t see condition becomes meta even if resistance is completely removed from the game.
Some ppl are underestimating a coordinated group’s ability to cleanse conditions and sustain health. It is very hard to apply spike condition damage like power and healing can offset the slow-ticking condition damage.
The only conditions ppl fear in zerg are control conditions like immobile and chill. Many profession nowadays have traits to deal with them.
These are the most valid analyses of the rumoured change. It’s all about ignoring as much CC as possible and resistance with stability allows this. AoE condi remove has always been enough to make conditions mostly a minimal threat in larger fights. It’s very easy to counter a group placing all their bets on condi bombs, with or without resistance. I think we might see some groups attempting some more heavy condi shifts but will likely revert to a more efficient power bomb playstyle.
It is important, because things have changed, you cannot compare builds and comps years ago to now. They buffed conditions remember, they stack now and do a ton of damage, they also nerfed anti condition duration food by half. Not to mention adding more condition based stats like dire, trailblazers, and vipers.
They nerfed condi duration food on both sides. Condi damage aside from a few tweaks (condi damage passive) is still relatively the same as a year ago. Dire has been in the game 2.5 years long before HoT and Resistance.
Condi clear is extremely strong in zergs and has been since pre-release. Nothing will change as far as comp, GWEN and power will still be dominant.
The main issue why condition is extremely damaging is because of the stacks. In the past, you can’t stack, even with the nerf of condi food, is still alright. Now, you can stack, if you don’t remove it fast and constantly, you will be overwhelm eventually. Not to forget, epidemic become more effective exactly because of the stacks.
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Here’s a spoiler alert for WvW.
If you nerf boon share.
almost nothing changes
It’s not even the issue some of you guys think it is, especially since you’re convinced that conditions will some how become a problem in WvW after the nerf.
Maybe in 15 v 15 conditions will become a problem (I doubt it).
But in normal WvW, where you’re running 30+ generally speaking.
Nothing will change.
AoE’s will still only hit 5 people.
There will still be intense crap loads of condi cleanse and water to throw on the front line.
And the front line will continue to have, arguably, one of the strongest skills in the game mode.
And that would be shield of courage.
It’s funny to me how there are far fewer back liners playing the game mode anymore. Front line runs fat as all hell.
And people are scared that back liners might actually be useful again.
Why even run eles right now, when you can run all guards and a few heralds. Maybe a couple of scrappers for bullwark/water.
And call it a day?
Basically, you’ll see more people spamming nomads.
about your feedback, that we don’t even read it.” ~ Crystal Suzuki
In any case, I doubt we are only confined to 2 binaries where we must have a meta where soft cc/condis are useless in large fights and one that is condi pirate ship….
Then again, it is Anet balancing, lol.
for there you have been and there you will long to return.
Nerfing Resistance is really only going to effect the classes that can’t have it full time themselves. If Chronos can still apply to self, Revs can apply, Warriors can have perma, etc., then the shift will be far more to those classes than the current meta.
Guards will still do there thing because of heavy anti-condition shouts/virtue. They’ll still be preferred as the best for commander tag (Shield of Courage).
It’s possible that things will revert to more pirate ship (with condi instead of power) but that’s good and bad. My take on that is it’ll just drive for more focus on other defenses like Evade/Reflect/Block builds.
The other part of why power can’t return over condi is because of protection boon uptime creep (plus things like Tempest trait) plus Rev Versed in Stone trait (plus similar traits like Scrapper’s Adaptive Armor) plus Durability Runes that is in meta build except Shout based.
All said – Revenant/Warriors (and Guards) gains the most if Chrono is nerfed because they are already self-sufficient.
(edited by Artaz.3819)
condi damage is useless in zerg? I wonder do you really play this game …
there many zergs run condi bomb right now, if you’re not aware you will get melt instantly.
I’m all for the boonshare nerf and resistance, but if anet dont adjust condi, welcome back to pirate kitten.
Warriors:
Shouts- Trooper Runes. The occasional shake it off. Dogged March/Warrior’s Sprint reduces soft cc
A change that forces Warriors to use trooper runes and shouts to survive condis again is a bad change. Condis are overpowered if they make only one set of runes and utility skills viable for a class.
Soft cc will make a major comeback and ranged will be king. Boonshare needs to be nerfed some what mostly on the up-time side. There needs to be a cap for stronger boons quickness and resistance mostly. At the same time things like super speed needs to have an counter effect to soft cc (that its not a boon you cant have it all the time making it a much better push tool and not endless you cant stop me like resistance has become) and something like resistance needs to be a hard counter to dmg condi.
So i say cap quickness and resistance at 10 sec. Make resistance only deal with dmg condi and super speed (caped at 5 sec i think) a hard counter to soft cc. At the same time add in a condi type that dose more dmg for each boon a person has on them and a boon or class effect that makes you take less dmg for each condi you have on you.
Guild : OBEY (The Legacy) I call it Obay , TLC (WvW) , UNIV (other)
Server : FA
Soft cc will make a major comeback and ranged will be king. Boonshare needs to be nerfed some what mostly on the up-time side. There needs to be a cap for stronger boons quickness and resistance mostly. At the same time things like super speed needs to have an counter effect to soft cc (that its not a boon you cant have it all the time making it a much better push tool and not endless you cant stop me like resistance has become) and something like resistance needs to be a hard counter to dmg condi.
So i say cap quickness and resistance at 10 sec. Make resistance only deal with dmg condi and super speed (caped at 5 sec i think) a hard counter to soft cc. At the same time add in a condi type that dose more dmg for each boon a person has on them and a boon or class effect that makes you take less dmg for each condi you have on you.
SS works strangely. It doesn’t stack, which isn’t terrible, but lower duration will override longer duration. So an Ele using Eye of the Storm’s 5s SS will be overwritten to 2s duration if an Engi uses Bypass Coating.
So if SS becomes a ‘necessary’ skill, I think it needs a little rework. At least not letting a lower duration override but maybe allowing it to stack twice.
Warriors:
Shouts- Trooper Runes. The occasional shake it off. Dogged March/Warrior’s Sprint reduces soft ccA change that forces Warriors to use trooper runes and shouts to survive condis again is a bad change. Condis are overpowered if they make only one set of runes and utility skills viable for a class.
I never said anything about “forced” The options I listed aren’t inclusive of everything; trooper runes are just one of the choices. Not all of them have to be taken; after all classes should have synergy with one another.
for there you have been and there you will long to return.