I have some thoughts about wvw that if not fixed I believe to be the end of it. I realize we all use these things… just in my thoughts I don’t think they should be this way, things that have annoyed me, most are well known.
I didn’t want to post on forums.. mainly cause it will get trolled, and ill be flamed, but when I put feedback in under support they told me to post on forums…. “The best way to have your feedback or suggestions for Guild Wars 2 reach someone in development is to post it in a public forum like the Official Forums (https://forum-en.gw2archive.eu/forum/game/suggestions), Twitter (#!/GuildWars2), Facebook (https://www.facebook.com/GuildWars2), or on a Fan Site. The more people who view and comment on it, the more likely developers will take notice.”
The first thought I have is elles, and the dmg they can do to siege weapons that imo should be unreachable and should be untouched by aoe. Elles make setting up arrow carts and siege up on walls for siege defense in towers, pointless. meteor shower… its range on walls just goes so deep… even the mortar at lowlands facing aldons is not safe even though its deep in. this range needs to be fixed… siege is a waste for defense, and when a zerg comes they have free reign on door as ppl nor siege can stand on walls at towers, as a few elles can have constant meteor shower up on walls.
Another elle problem is this focus air 4 skill. It’s being used to protect siege. 4 elles can protect siege indefinitely by timing their skills. This is a major issue, for example, if trebs are set up on stonemist level 3 on the peaks, 4 elles are protecting these trebs, and make tower sieges like wild creek, anz, kloven, Quentin, etc… simple. There is absolutely nothing we can do to get these down, and so we just watch our towers get trebbed endlessly. These trebs are hard enough as it is without this skill, we need to gather 10 people with supply, run in close by stonemist walls, so that we can reach the treb, and do this all unnoticed, now with focus air 4, well its almost impossible. Another example is you can build a tonne of siege to take a tower, catas, rams, whatever, and these can be focus air 4, and there is nothing you can do to stop a siege if they get the jump on you… yes you can get elles to protect walls from trebs, cats, but its hard for smaller guilds who aren’t all organized on trebs to always have 4 elles at every wall being hit on every tower that is getting hit, all the time, its not reasonable. massive guilds, with these tactics, and the fact they are all on teamspeak together, well…. other servers with smaller guilds, no chance.
What is the point of outmanned buff, it gives ppl nothing… all it does is alert the opposing servers that it is time to attack cause they are outmanned. Opposing servers can see buff on players that are outmanned. Think about this, and what it really does.
A Thief can do almost 10kcrit? They can kill players in 2 hits? Come on!
A thief can single handily hold a control point forever using black powder and heartseeker, jumping in and out to maintain permanent stealth… they don’t need to hit anyone, they don’t need to do anything, just those two skills and the right initiative traits. This can also be used in fighting a thief, they can simply disappear whenever they want, and stay that way, pop out to hit u whenever they want and then right back in.
Portals are being used for absolutely everything, and is becoming increasingly annoying. They are used to hide in towers, portal a hole server in and take towers without ever taking down gate or walls. They are constantly being used to portal bomb siege. They portal bomb in the middle of groups… and with siege and groups with the rendering problem… no chance to even fight back. Groups never run in and fight anymore, they stack, and a Mesmer comes in invisible and poof 30 people kill everything before they even render. Mesmers chain portal countless golems, getting golems across map in minutes. Portal people in hard to reach places to build siege.. 90 second cool down.. just means you need more mesmers. portals should maybe be limited to 5 ppl and despawn, or limited to a group you are in….The amount portals are used you might as well call this game portal wars.
(edited by lobo fett.4705)