location of crafting stations?

location of crafting stations?

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Posted by: Pyrefli.5927

Pyrefli.5927

I haven’t played WvW in months. It seems like the crafting stations are no longer active. Can someone advise me on what happened to them? Thanks.

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Posted by: Trinibaje.7683

Trinibaje.7683

They were removed from WvW.. you can find them in the cities.

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Posted by: Queen of FA.7398

Queen of FA.7398

People who would craft would make people stuck in queues and give an advantage to an enemy. Once there was a queue of 25 and 10 people were in the crafting areas. It wasn’t pleasant.

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Posted by: Balthazzarr.1349

Balthazzarr.1349

oh my… yes this is a pain.. but seriously what about the people that just stand around at spawns almost everywhere these days and in the citadels and keeps.. Not crafting of course… just standing doing nothing. Happens a LOT more than it did before this reward thing came into play….

… just call me … Tim :)

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Posted by: skullmount.1758

skullmount.1758

People who would craft would make people stuck in queues and give an advantage to an enemy. Once there was a queue of 25 and 10 people were in the crafting areas. It wasn’t pleasant.

Thats just Anets bullkitten excuse for removing them (instead of getting better detection/rules/analysis for getting wvw pop numbers) . There have been several people that have said they’ve never seen more than 5 at the crafting station area. I’m one of that used the crafting stations (in addition to a little wvw), and I’ve never even seen that many at one time over in the crafting stations area. If you want to blame any, blame the ones that afk at the spawn point, those are the ones that cause the queue, not the crafters.
And if you really want to complain about queues, destack from the top tier and see the glory of no queues in the lower tiers.

Darkhaven server
Please give us a keyring…

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Posted by: Reh.5986

Reh.5986

The least they could do is add a banker beside every tp. The guild banker doesn’t let you access crafting mats to sell off the stacks of loot you get from running wvw. After awhile, crafting mats fill up and start to pile up in inventory.

Many times I would use crafting stations to sell all this stuff off. I’d rather be able to just get it done and get right back into the fray.

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Posted by: joneirikb.7506

joneirikb.7506

Iirc they (ANet) said they would be adding a banker in an update sometime.

Elrik Noj (Norn Guardian, Kaineng [SIN][Owls])
“Understanding is a three edged sword: your side, their side, and the truth.”
“The objective is to win. The goal is to have fun.”

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Posted by: Jayne.9251

Jayne.9251

There’s a banker on every map. Just right click the guild guy to get your personal bank.

L’enfer, c’est les autres

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Posted by: Reh.5986

Reh.5986

There’s a banker on every map. Just right click the guild guy to get your personal bank.

Afaik this doesn’t let you access crafting mats. Which need cleaned out every once in awhile.

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Posted by: Jayne.9251

Jayne.9251

There’s a banker on every map. Just right click the guild guy to get your personal bank.

Afaik this doesn’t let you access crafting mats. Which need cleaned out every once in awhile.

It does. Or did, last time I used it.

L’enfer, c’est les autres

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Posted by: ArchonWing.9480

ArchonWing.9480

Yes, they will add a bank NPC.

For once you have tasted flight you will walk the earth with your eyes turned skywards,
for there you have been and there you will long to return.

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Posted by: Illconceived Was Na.9781

Illconceived Was Na.9781

People who would craft would make people stuck in queues and give an advantage to an enemy. Once there was a queue of 25 and 10 people were in the crafting areas. It wasn’t pleasant.

Thats just Anets bullkitten excuse for removing them (instead of getting better detection/rules/analysis for getting wvw pop numbers) . There have been several people that have said they’ve never seen more than 5 at the crafting station area. I’m one of that used the crafting stations (in addition to a little wvw), and I’ve never even seen that many at one time over in the crafting stations area. If you want to blame any, blame the ones that afk at the spawn point, those are the ones that cause the queue, not the crafters.
And if you really want to complain about queues, destack from the top tier and see the glory of no queues in the lower tiers.

Just because you never saw more than 5 people at the crafting stations doesn’t mean it didn’t create an issue. Maybe it did for 5 worlds per region, in which case a lot of people would never have perceived an issue even though it was noteworthy for those five.

There are always going to be people who occupy space during peak periods — folks waiting for their friends, AFK for a potty break, QQing after being beaten, taking a mental victory map after a hard-won attack — those can’t be addressed simplistically by making one tiny change to the game. In contrast, the crafting stations were easily removed and reduced queues at least for a couple of servers during peak periods.

I think it’s fair to ask why ANet doesn’t make it easier to make use of crafting stations and allow people to return to their previous location (and I can see pro & con for this). At the same time, I think it’s perfectly reasonable for ANet to have removed the crafting stations — they made it harder to WvW, not easier…at least for some people.

John Smith: “you should kill monsters, because killing monsters is awesome.”

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Posted by: yiksing.9432

yiksing.9432

They should put different crafting station at supply camps or ruins.

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Posted by: Fremtid.3528

Fremtid.3528

If like all the world versus world players said coming to craft ended up having people help out then fine…have leaving pop you back out to lion’s arch no problem for me and often happens when i leave hotm for some reason though i heard its supposed to pop you back out at your current location as well. So exiting pops you into lion’s arch, then put the crafting stations back in and see how many pvers use them…i bet a lot less.

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Posted by: Jeknar.6184

Jeknar.6184

They should put different crafting station at supply camps or ruins.

Put them on Stonemist Castle.

Kawagima / Kelvena Riverstream / Calamis Fatima / Hanna Flintlocke
WvW Rank 3800 (Platinum Veteran) – PvP Rank 69 (Shark) – 25,9k Achievment Points
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Posted by: maybe.5086

maybe.5086

Illconceived Was Na.9781 has valid points.

I think this change affected PvE oriented players more. If I had several toons parked at node farming places or at the end of LA jumping puzzles to collect silver doublons it would bother me for sure. All I will say, crafting stations at WWW maps were not intended for that use.

Currently there are a lot of complaints about server populations not being balanced. After seeing so many threads about this crafting stations , I started to wonder how much impact this had on www population calculations.

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Posted by: Fremtid.3528

Fremtid.3528

I know this is anecdotal evidence but i know at least one wvw crafter who near never wvws who is on a server that is complaining about being vastly outnumbered and this person complained hugely to me about the removal of the stations because they used them so often so they wouldn’t be moved from their pve spot.

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Posted by: Choppy.4183

Choppy.4183

Who needs to suddenly craft in wvw?

I’m Biff Rangoon, and I approved this message.
Ehmry Bay | Omg Brb Icecream Truck (ICEE)

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Posted by: Hexinx.1872

Hexinx.1872

Who needs to suddenly craft in wvw?

No one. You come prepared – and if you play longer than anticipated, you go to the BLTC and buy more.

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Posted by: Jeknar.6184

Jeknar.6184

Who needs to suddenly craft in wvw?

No one. You come prepared – and if you play longer than anticipated, you go to the BLTC and buy more.

At best you’d need a cook station for account bound food.
I just use food from the pocket provisioner, so…

Kawagima / Kelvena Riverstream / Calamis Fatima / Hanna Flintlocke
WvW Rank 3800 (Platinum Veteran) – PvP Rank 69 (Shark) – 25,9k Achievment Points
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Posted by: Ohoni.6057

Ohoni.6057

I think the solution might be for players to stage sit-ins. If the “problem” they were “fixing” was that people were making use of WvW borderlands to craft, then the solution to that problem would be to stage sit-ins on T1 WvW maps, peacefully sitting down in the home base and occupying space until they take notice.

“If you spent as much time working on [some task] as
you spend complaining about it on the forums, you’d be
done by now.”

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Posted by: ArchonWing.9480

ArchonWing.9480

Yep, let’s prove their point that one is an obstruction by being one.

I bet it’d be the same group of people that join listed zerker dungeon runs without zerker gear or idle at the start of pvp games and wonder what’s wrong when people get angry. Then they find ways to “get back”

Example: https://forum-en.gw2archive.eu/forum/game/gw2/To-all-you-SHOW-GEAR-TO-JOIN-people

FIGHT TEH MAN!

Being vindictive over what is basically virtual money…. wait no…Virtual change doesn’t seem to be a worthy cause. If you’re fussing over that; you probably can’t afford to craft anyways. Well, each to their own.

I think the real question is why it would take so long to add a bank NPC….

So let’s spell it out here.

  • Arenanet’s data suggested there was a problem. Individuals may not have seen a problem in their experience, but it is at best neutral if some people see no harm, and others have seen harm. Also, nobody said it was going to be a magical fix to anything, but I guess salt is always required.
  • Changes have to be uniform across the game. If it’s say, only a problem for Tier 1 and 2 , they can’t just remove crafting stations from Tier 1 and 2. That’d be even more unfair. So again, “I’ve never seen it affect queues” has no bearing.
  • Going to PvE to craft consists of about 3 load screens to go back and forth. You were already in spawn in WvW so it’s not like you lost positioning. It is easy to enter back… unless duh! There’s a queue. If you never queued for crafting, have you ever considered, you might be causing a queue after you went in because you can’t see that once you’re in?
  • There might be a chance you’ll miss callouts, however this is a somewhat dubious claim because crafting isn’t usually a slow process. Note that every time this gets tossed out, and the question “What exactly are you crafting in bulk that could consume that much time?” never really gets answered. We’ve even got some incredible posts about crafting weapons and armor, because apparently their gear breaks every day or somehow exotic gear magically breaks if you craft ascended. Not to mention ascended gear is time gated so it’s not a single bolt of damask or whatever takes ages to craft. So I’m really not sure how you’d fool anyone with that.
  • Various disingenuous things like new players coming to WvW because they’ll be lured by the crafting stations are largely irrelevant and seems to be a matter of projection on this invisible crowd and is a pure Appeal to Emotion. Crafting is cumbersome, expensive, and not even cost effective unless you do research. Luring a new player to crafting at all I think is actually pretty irresponsible especially when they could just buy most things off the TP at a similar cost. Unless of course you think new players are crafting tons of kitten mussels gnashblade….
  • Keeping your spot in PvE? There aren’t really that many locations where you have to run far from any nearby WP besides Silverwastes. Or maybe if you’ve set a character to only craft and farm JP chests, of then I am sorry for your loss of a daily green and 3 Empyreal fragments. I suppose there’s also parking characters at nodes.

In the end, there are actually a few reasons to have kept them, but it seemed to me that they were at best neutral and were causing a problem somewhere. I never saw it to be a problem so I have no emotional investment in this and yes, I’ve even used the crafting stations before. But the facts speak for themselves, and I will simply craft elsewhere.

When people think of such self-vindictive things such as staging sitins, when was the last time you’ve thought of anyone besides your own needs?

There was this once I was crafting in Rata Sum, and I noticed tags. Apparently they were doing some kind of roleplay parade and were trying to get as many people in. At this point, I found somewhere else to craft to accommodate this because I think my crafting, a activity I could do in a lot of places in this game, was not as important as a group of people who wanted to make a asura parade happen even though I don’t need to move at all. So yes, if I think it’s courtesy to move for an Asura Parade, WvW should be no different.

It’s nothing big, and certainly nothing to be self righteous about, but it’s more legit than anything I see here in all these threads because I bet a lot of people in these parts would throw a fit even if they were politely asked to move. I’m not disputing it isn’t inconvenient but I find it pretty sad that people are willing to make others suffer just so everyone can feel their pain. If there was any doubt one was being selfish, it’s gone now.

Anyhow, there might be a argument for putting the crafting stations in danger’s way (Say Garrison or Stonemist), but then it might actually get in the way.

For once you have tasted flight you will walk the earth with your eyes turned skywards,
for there you have been and there you will long to return.

(edited by ArchonWing.9480)

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Posted by: Ohoni.6057

Ohoni.6057

Going to PvE to craft consists of about 3 load screens to go back and forth. You were already in spawn in WvW so it’s not like you lost positioning. It is easy to enter back… unless duh! There’s a queue. If you never queued for crafting, have you ever considered, you might be causing a queue after you went in because you can’t see that once you’re in?

It has nothing to do with WvW, nobody cares about that. It’s about being at a specific location on a PvE map, being able to access a crafting station, and then being able to return to that exact location on the map. That is far more than “three loading screens,” and a far larger concern than anything else that may take place on a WvW map.

When people think of such self-vindictive things such as staging sitins, when was the last time you’ve thought of anyone besides your own needs?

I would say the same to anyone who thinks it’s a good idea to remove crafting stations because they believe it increased their queue times.

“If you spent as much time working on [some task] as
you spend complaining about it on the forums, you’d be
done by now.”

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Posted by: Illconceived Was Na.9781

Illconceived Was Na.9781

I would say the same to anyone who thinks it’s a good idea to remove crafting stations because they believe it increased their queue times.

I’m saying that ANet has data that shows them that people at crafting stations increased queuing times. And regardless of whether I trust them at their word (although, it strikes me as counter-intuitive not to on something like this), there’s absolutely no chance they’d waste valuable coding and QA time on removing the stations unless they had compelling reasons to do so.

Is it horribly inconvenient for those of us with parked toons that made use of the crafting stations to avoid running back and forth? Definitely inconvenient, but I’ll get over it. If even 10 people queue for 10 minutes less each night, I’ll consider it worth my trouble to spend a few minutes per parked character, a few times a month. In my opinion, it’s better for the game to remove barriers to actively play WvW than it is to provide convenience to those passively earning rewards via parked toons.

Banking remains available in the PvP lobby and (for HoT owners) in Guild Halls.

tl;dr the fact that ANet invested effort into removing the crafting stations is evidence that it affected queue times for enough people that this was worth their limited time to adjust things.

John Smith: “you should kill monsters, because killing monsters is awesome.”

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Posted by: ArchonWing.9480

ArchonWing.9480

Going to PvE to craft consists of about 3 load screens to go back and forth. You were already in spawn in WvW so it’s not like you lost positioning. It is easy to enter back… unless duh! There’s a queue. If you never queued for crafting, have you ever considered, you might be causing a queue after you went in because you can’t see that once you’re in?

It has nothing to do with WvW, nobody cares about that. It’s about being at a specific location on a PvE map, being able to access a crafting station, and then being able to return to that exact location on the map. That is far more than “three loading screens,” and a far larger concern than anything else that may take place on a WvW map.

Nobody cares about WvW? What about the people that play in it and the page of threads?

Why should anyone cater to you, when you’re clear on the fact that you don’t care about WvW and are just using it to keep your place in PvE?

Again, feel free to point out any spot in PvE besides jumping puzzle chests, Silverwastes, or nodes where losing your spot makes a difference beyond a few silver and a bit of running.

Or tell me what requires the need for a large time expenditure on spontaneous crafting. Are you farming thousands of silk daily? Because besides crafting, HoTM allows using the vendor and bank to manage your inventory as needed.

When people think of such self-vindictive things such as staging sitins, when was the last time you’ve thought of anyone besides your own needs?

I would say the same to anyone who thinks it’s a good idea to remove crafting stations because they believe it increased their queue times.

Say it to Anet then. Their reasoning was they observed that it was messing with their population calculations, not because people complained. Also, if you’re just pointing out the bad the others do to justify your own behavior, then you’re just proving my point.

For once you have tasted flight you will walk the earth with your eyes turned skywards,
for there you have been and there you will long to return.

(edited by ArchonWing.9480)

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Posted by: Moderator

Moderator

As the question has been answered, I’m going to go ahead and lock the topic. If you would like to continue the discussion, you can do so in Removed crafting stations and vendors. where there is already an active discussion. Thank you!

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Posted by: HazyDaisy.4107

HazyDaisy.4107

Construction crews built a 3 story 800 unit apartment building on a 1 acre plot of land, upon completion, residents found the 2 lane driveway is always backed up when they leave for work at 7am. For those that lived in the area years before, it was quicker to get out of the neighborhood before all those new people moved in, but afterwads took 30 mins longer.

Residents complained to the City, but instead of widening the highway to 4 lanes to accomdate the extra traffic, the City decided to cut down all the trees that were planted a hundred years ago.

Now, the morning drive still takes the same amount of time and residents pets have no trees to releave themselves on.

The end!

Sorrows Furnace
[HaHa] Hazardous Hallucination

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Posted by: Ohoni.6057

Ohoni.6057

I’m saying that ANet has data that shows them that people at crafting stations increased queuing times.

Yeah, of course they did, but people capturing keeps increased queuing times more, so why didn’t they just remove keeps instead? It was always a huge hassle trying to get in to use the crafting stations on Friday nights because the maps were clogged with people fighting.

Banking remains available in the PvP lobby and (for HoT owners) in Guild Halls.

Yes, but crafting stations are not (currently), and until they resolved that, they should not have removed them from WvW.

Nobody cares about WvW? What about the people that play in it and the page of threads?

Relatively nobody.

Or tell me what requires the need for a large time expenditure on spontaneous crafting. Are you farming thousands of silk daily? Because besides crafting, HoTM allows using the vendor and bank to manage your inventory as needed.

It’s about being able to take my crafting characters and make what needs making without pulling them out of wherever it is I left them.

“If you spent as much time working on [some task] as
you spend complaining about it on the forums, you’d be
done by now.”