make a min map occupancy for PPT accumulation
Wow, if we’re using 60 as a number, then the next match-up with anyone vs Kaineng would probably end up at 0 ticks for a week, it would actually be a hilarious week, as the winner would be decided by killing Yak’s, sentries, and Bloodlust stomps!
*signs up!*
Please oh please ANet, sneak attack event with this!
“Understanding is a three edged sword: your side, their side, and the truth.”
“The objective is to win. The goal is to have fun.”
the problem is adding that won’t fix the unbalance in population, so over-all, nothing would really change in the long run
the thing that needs to be fixed is actually getting more people into wvw, and balancing the population better. how to do that is beyond me though
It’s odd that only until recently Anet has been comparing WvW to an “RTS” you can actually be an individual player in. I know of no RTS where from the get go, one player is totally underpowered and the other totally overpowered and the imbalance between the two is both permanent and insurmountable without paying more money. Put differently, it’s like two players paying an equivalent fee for their box of chess pieces which they don’t know the contents of until they show up to the match…and one guy has 5 pawns and a king while the other guy has 5 queens in addition to a full set. And if the poor schmo with only 5 pawns wants to have a fighting chance, he’s got to spend more money than the other guy for more pieces.
In any other universe, this wouldn’t fly. Yet this is the norm for the lower tier servers in WvW. Want to make it like an RTS, then balance the “power” levels of the servers dynamically just as every other RTS is designed: All sides equal in power. The most popular RTS of all time works under the mechanic of “few but powerful”, “moderate numbers and strength”, and “many but weak”. And guess what, it’s a wonderfully successful and popular game because all play styles have an equal chance at victory because all sides are power balanced…and no one complains about that.
Perhaps Anet could learn something from that.
(edited by Alteros.3019)
In any other universe, this wouldn’t fly. Yet this is the norm for the lower tier servers in WvW. Want to make it like an RTS, then balance the “power” levels of the servers dynamically just as every other RTS is designed: All sides equal in power. The most popular RTS of all time works under the mechanic of “few but powerful”, “moderate numbers and strength”, and “many but weak”. And guess what, it’s a wonderfully successful and popular game because all play styles have an equal chance at victory because all sides are power balanced…and no one complains about that.
Perhaps Anet could learn something from that.
Now this would be an awesome sneak attack. And randomize all matches so you could have BG/CD/Kain.
“Paying more money”? You mean leveling to 80 and getting good equips?
*snort* Just had to post this idea, turn the outnumbered bonus around, and make it an "Outnumbering" penalty, and downlevel the outnumbering players somehow equivalent to how much they outnumber the other team :p
Never going to fly, because they won’t mess with penalizing other players, and specifically not drastically shift the power levels between players (good thing).
“Understanding is a three edged sword: your side, their side, and the truth.”
“The objective is to win. The goal is to have fun.”
snort Just had to post this idea, turn the outnumbered bonus around, and make it an “Outnumbering” penalty, and downlevel the outnumbering players somehow equivalent to how much they outnumber the other team :p
Never going to fly, because they won’t mess with penalizing other players, and specifically not drastically shift the power levels between players (good thing).
That’s actually a very legitimate solution to the server imbalance problem. Remember, it’s WvW (i.e. Server vs. server), not player vs player. In PvP, everything is standardized and readily available to everyone but the skill level of the players. So therefore I don’t view it as penalizing the players in WvW because ultimately you are merely a component of the overall “player” which is the server itself and the PPT it accumulates. And right now, the players in WvW are totally imbalanced.
(edited by Alteros.3019)