make a min map occupancy for PPT accumulation

make a min map occupancy for PPT accumulation

in WvW

Posted by: Tspatula.9086

Tspatula.9086

I am not sure if anyone has suggested something like this, but one way to balance PPT scoring issues would be to make an absolute lower threshold of map population for PPT to count towards all the server’s score. Make it, say 60 players across all 4 maps per server is required for PPT to added to any servers score. That way, if one server is completely dead in a particular timezone the other 2 can still paper their stuff, get karma and champ bags but the PPT holds until there are 60 players total from the “weak server”. Obviously 60 is an arbitrary number, but some minimum number could be determined. To simply the coding, just make it for any given PPT tick interval if there are 60 or more, no matter how long, that period will count in the server score.

make a min map occupancy for PPT accumulation

in WvW

Posted by: joneirikb.7506

joneirikb.7506

Wow, if we’re using 60 as a number, then the next match-up with anyone vs Kaineng would probably end up at 0 ticks for a week, it would actually be a hilarious week, as the winner would be decided by killing Yak’s, sentries, and Bloodlust stomps!

*signs up!*

Please oh please ANet, sneak attack event with this!

Elrik Noj (Norn Guardian, Kaineng [SIN][Owls])
“Understanding is a three edged sword: your side, their side, and the truth.”
“The objective is to win. The goal is to have fun.”

make a min map occupancy for PPT accumulation

in WvW

Posted by: ITheNormalPerson.9275

ITheNormalPerson.9275

the problem is adding that won’t fix the unbalance in population, so over-all, nothing would really change in the long run

the thing that needs to be fixed is actually getting more people into wvw, and balancing the population better. how to do that is beyond me though

Druid main, 80 on all, Legendary ranked, Eternal and all that jazz (I go by Feyris in game)

make a min map occupancy for PPT accumulation

in WvW

Posted by: Alteros.3019

Alteros.3019

It’s odd that only until recently Anet has been comparing WvW to an “RTS” you can actually be an individual player in. I know of no RTS where from the get go, one player is totally underpowered and the other totally overpowered and the imbalance between the two is both permanent and insurmountable without paying more money. Put differently, it’s like two players paying an equivalent fee for their box of chess pieces which they don’t know the contents of until they show up to the match…and one guy has 5 pawns and a king while the other guy has 5 queens in addition to a full set. And if the poor schmo with only 5 pawns wants to have a fighting chance, he’s got to spend more money than the other guy for more pieces.

In any other universe, this wouldn’t fly. Yet this is the norm for the lower tier servers in WvW. Want to make it like an RTS, then balance the “power” levels of the servers dynamically just as every other RTS is designed: All sides equal in power. The most popular RTS of all time works under the mechanic of “few but powerful”, “moderate numbers and strength”, and “many but weak”. And guess what, it’s a wonderfully successful and popular game because all play styles have an equal chance at victory because all sides are power balanced…and no one complains about that.

Perhaps Anet could learn something from that.

(edited by Alteros.3019)

make a min map occupancy for PPT accumulation

in WvW

Posted by: Johje Holan.4607

Johje Holan.4607

In any other universe, this wouldn’t fly. Yet this is the norm for the lower tier servers in WvW. Want to make it like an RTS, then balance the “power” levels of the servers dynamically just as every other RTS is designed: All sides equal in power. The most popular RTS of all time works under the mechanic of “few but powerful”, “moderate numbers and strength”, and “many but weak”. And guess what, it’s a wonderfully successful and popular game because all play styles have an equal chance at victory because all sides are power balanced…and no one complains about that.

Perhaps Anet could learn something from that.

Now this would be an awesome sneak attack. And randomize all matches so you could have BG/CD/Kain.

make a min map occupancy for PPT accumulation

in WvW

Posted by: Vael Victus.2654

Vael Victus.2654

“Paying more money”? You mean leveling to 80 and getting good equips?

make a min map occupancy for PPT accumulation

in WvW

Posted by: joneirikb.7506

joneirikb.7506

*snort* Just had to post this idea, turn the outnumbered bonus around, and make it an "Outnumbering" penalty, and downlevel the outnumbering players somehow equivalent to how much they outnumber the other team :p

Never going to fly, because they won’t mess with penalizing other players, and specifically not drastically shift the power levels between players (good thing).

Elrik Noj (Norn Guardian, Kaineng [SIN][Owls])
“Understanding is a three edged sword: your side, their side, and the truth.”
“The objective is to win. The goal is to have fun.”

make a min map occupancy for PPT accumulation

in WvW

Posted by: Alteros.3019

Alteros.3019

snort Just had to post this idea, turn the outnumbered bonus around, and make it an “Outnumbering” penalty, and downlevel the outnumbering players somehow equivalent to how much they outnumber the other team :p

Never going to fly, because they won’t mess with penalizing other players, and specifically not drastically shift the power levels between players (good thing).

That’s actually a very legitimate solution to the server imbalance problem. Remember, it’s WvW (i.e. Server vs. server), not player vs player. In PvP, everything is standardized and readily available to everyone but the skill level of the players. So therefore I don’t view it as penalizing the players in WvW because ultimately you are merely a component of the overall “player” which is the server itself and the PPT it accumulates. And right now, the players in WvW are totally imbalanced.

(edited by Alteros.3019)