massive encounters = fighting ghosts. . . ( in EU servers )

massive encounters = fighting ghosts. . . ( in EU servers )

in WvW

Posted by: elden.6921

elden.6921

Hello, I’d like to bring to light a big issue, which especially suffers the European servers in WvW (I don’t know if NA servers got same problem):

this issue occurs when a big encounter of people, with 30-40 or plus players, are fighting each other.

Mostly, nobody from one side can see the other one, probably because our servers are too slow to load every enemy’s body. So, most of the time, we are resigned to cast and swing in the air, hoping to hit some enemy that we can’t see.

I hope that this annoying issue will be fixed, cause at the moment my guild ( which is a WvW guild with 300+ active players) is really disappointed, including myself.

I’m trusting in Arenanet, but a bit less in european server’s hardware and infrastructure.

EDIT: almost forgot that is surely not a pc’s hardware problem, because I got a i7 3,2Ghz, 12 Gb RAM, and Ati 6870, and SSD vertex 3. Surely not a low-end configuration. Same thing for every other player that suffer of this issue in WvW, inside and outside of my guild.

(edited by elden.6921)

massive encounters = fighting ghosts. . . ( in EU servers )

in WvW

Posted by: Arson.4189

Arson.4189

Nope whole game is a ghost fight. Same in any NA matches.

True pvpers are getting annoyed quickly.

He who aoe’s the ground the best wins.

Also would point out that this is just not in pvp. Just run around la or really anywhere nothing renders lol. So bad. This on top of the line computers?

Watch out too forum mods will prolly delete this thread or move it. They are such trolls.

For real tho welcome to beta.

(edited by Arson.4189)

massive encounters = fighting ghosts. . . ( in EU servers )

in WvW

Posted by: iKoyy.1634

iKoyy.1634

Yup that clipping is a terrible issue that required an urgent fix. Massive encouters are completely screwed just because you do not see your ennemy and he does not see you. It’s like beeing thrown into a pitch black room with 5 other ppl and beeing asked to hit your ennemies, they are 3 of the 5. Well gl.

massive encounters = fighting ghosts. . . ( in EU servers )

in WvW

Posted by: Sanzul.9268

Sanzul.9268

Never had this issue, despite playing mainly WvW. Could be server specific, I suppose?

massive encounters = fighting ghosts. . . ( in EU servers )

in WvW

Posted by: Jellal.5470

Jellal.5470

isn’t it the attacking force that can see the enemy since that’s what i’ve noticed or am i sorely mistaken.

massive encounters = fighting ghosts. . . ( in EU servers )

in WvW

Posted by: elden.6921

elden.6921

Why they should delete this thread? Nah, I hope someone from Anet should explain us about this issue. Deleting posts doesn’t fix problems.

(edited by elden.6921)

massive encounters = fighting ghosts. . . ( in EU servers )

in WvW

Posted by: mcl.9240

mcl.9240

I posted about this the day the forums opened over in the Bug Reporting forum. https://forum-en.gw2archive.eu/forum/support/bugs/BUG-Mobs-and-players-suddenly-appearing-pop-in/first#post56969

I’ve got a post in that thread also collecting other threads about this issue. I’ll add yours to it.

massive encounters = fighting ghosts. . . ( in EU servers )

in WvW

Posted by: Fugly.5287

Fugly.5287

This bug actually ranks higher on the problem list for me then the queue times. Invisible enemy mobs are unbearable and ruin WvW for me.

I remember the week of launch I played WvW for 12 hours straight for several days, and died maybe a three times each session. This first week I never ran into this problem. Now, for some reason this problem with mobs of invisible enemy players is common, and thus I die constantly. I can’t stand it. I shouldn’t have to deal with the 10 minute run back to the fray because I was killed unfairly due to a graphical anomaly.

Also, just yesterday I played WvW where it was Medium population versus Medium population versus Low population. Didn’t see the issue a single time. I then transfered to my original server, waited 4 hours to get into WvW (of course), and almost immediately experienced the invisible enemy players.

Sounds like the WvW population caps need rolled back to launch limits.

(edited by Fugly.5287)

massive encounters = fighting ghosts. . . ( in EU servers )

in WvW

Posted by: Xonal.5426

Xonal.5426

This is one thing about WvW so far I’ve found just utterly game breaking… you see that one guy and think ‘omfg mine!’ and when you get close to him 20 more of his team appear out of nowhere and the bad times begin

Arenanet HAVE to fix this issue, it’s completely pointless to have PvP in such a state that entire zergs are effectively stealthed as they move around. How are you even meant to judge whether it’s time to push or hunker down when you have no idea how many enemy players are actually there, might be the 5-6 guys you see, might be 50-60 more stood with them

massive encounters = fighting ghosts. . . ( in EU servers )

in WvW

Posted by: Uder.9187

Uder.9187

This is a big issue, does only happen if servers are well crowded.

The Iron Triangle – Desolation
Leina Shade | Svea Lightbringer | Maximus Ironhide | Mara Deathblossom

massive encounters = fighting ghosts. . . ( in EU servers )

in WvW

Posted by: Fiberoptik.5984

Fiberoptik.5984

I’m assuming this is some sort of “phasing” feature they have to keep people’s framerate stable by limiting how many players are on screen. I noticed this in the beta events and what not.