movements on siege

movements on siege

in WvW

Posted by: raven.9870

raven.9870

after deployed a siege it just stay there without any possibility except by turn left or right..but why not give as skill or a proper manner to those siege like arrow cart,ballista,catapult to be moved from the original location?
so it will be more tactical and fun…you desing them with wheels looks stupid have wheels and be stuck down where we deploy them..

Victory at any cost

movements on siege

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Posted by: babazhook.6805

babazhook.6805

It can also allow you to build them out of range and then move them into range when needed.

This would alter the dynamics of using siege to take out siege as it is being built.

I believe this would shift the balance of power to those on the outside of a keep or castle. Ie they can build a pile of arrow carts out of range and then move them all into range for massive AC attacks. Here the superior numbers will be even more telling.

movements on siege

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Posted by: Bigsexy.8302

Bigsexy.8302

German servers are like mobile acs anyway.
No.

movements on siege

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Posted by: raven.9870

raven.9870

It can also allow you to build them out of range and then move them into range when needed.

This would alter the dynamics of using siege to take out siege as it is being built.

I believe this would shift the balance of power to those on the outside of a keep or castle. Ie they can build a pile of arrow carts out of range and then move them all into range for massive AC attacks. Here the superior numbers will be even more telling.

depend, this will not happen if movement has a counter 15 second after moved you have to stay still..this will let you more tattick and reduce what are you warried of..and the movement can have a channelling too..so you take time to move from a position to another..bigger siege as treb or mortar will stay there exactly where you deploy them.

Victory at any cost

movements on siege

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Posted by: raven.9870

raven.9870

German servers are like mobile acs anyway.
No.

this will let a lesser amount of people the possibility to contrast big zerg more easly and don’t been kitten d

Victory at any cost

movements on siege

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Posted by: Dredd Spirit Caller.4082

Dredd Spirit Caller.4082

after deployed a siege it just stay there without any possibility except by turn left or right..but why not give as skill or a proper manner to those siege like arrow cart,ballista,catapult to be moved from the original location?
so it will be more tactical and fun…you desing them with wheels looks stupid have wheels and be stuck down where we deploy them..

omg dude
make a omega golem and u can move shooting missiles

Engy:Turrets Nade/HgH Kit Bunker Zerker
Necro:MMMesmer:pve omniRanger:SpiritsThief:P/P

movements on siege

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Posted by: McWolfy.5924

McWolfy.5924

Moving sieges should be fun. Ofc they must to drasticly reduce your movement speed but i realy support the idea. (And maybe you cant portal them, insta popping sup catas and acs are nightmares)

WSR→Piken→Deso→Piken→FSP→Deso
Just the WvW
R3200+

movements on siege

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Posted by: Offair.2563

Offair.2563

Oh snap meteor shower, pull arrowcarts awaaaaaaaay!

Big Babou, Ranger for life.
Madness Rises [Rise] – Banners Hold.
Don’t argue with idiots, they pull you down their level and own you with experience.

movements on siege

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Posted by: raven.9870

raven.9870

omg dude
make a omega golem and u can move shooting missiles

sure, but golem has an high cost rather then ac and you can not shoot people by a safe position inside the tower/garry..so yes you coud launch missile but not as useful defences siege

Victory at any cost