my 2 cents, which likely isnt worth that much
I like your point. Thats why i loved the old maps – they were clear & you didn’t have to focus on TRYING to find the enemy or fall down from 4 level mountains or keeps. I want a strict clean border with a good size like the old ones, no dust, no invisiblities, not 4 levels of mountains – just a clear good OLD bordermap.
Far Shiverpeaks – EU – Since release.
Exactly, spending more time trying to find the fight, than being in the fight, is a very bad precedent.
The BL maps are FAR too large and add in multiple levels and its just the worst kind of grind.
This is your glorified impression of what WvW is supposed to be.
In reality, its not a PvP mode at its core. Its actually a PvE mode at its core. You may not like that fact, but its fact nonetheless. PvE is forced while the PvP is technically optional. Fortunetly most of us are so competetive that when we see other players trying to take what’s ours, we want to kill them. And we get the WvW that we all fell in love with when GW2 released. If you take away all that PvE that disturb you so much, instead of PvDing and killing lords to take a keep you’d walk in and kill… nothing. Because removing the PvE wont suddenly replace it with more PvP. It’ll just remove the PvE.
I find desert border too big also, but that has nothing to do with the WvW gameplay mode as a whole. That just means a too big map is too big.
(edited by Dawdler.8521)
Sorry to inform you but… WvW is a RvRvR game mode, which in turn is an open pvp game mode. Meaning that realms (servers) fight each others. Does NPC represent the realms? No. The players/community on those servers represent the server. It is a mix between assault and defense (like any other RvR or RvRvR games). The fact that there are NPC’s you need to take down in order to capture an objective doesn’t mean it is not a pvp game mode anymore…Sadly, there is a difference between a great RvRvR game mode with useful PVE mechanics (keeps/towers/camps and their lord that are the required magnet in order to produce the fights) and irritating PVE mechanics (wind turrets, earth walls, flame turrets, slow turrets, random enemy creatures that gets you in combat outside any form of objectives, etc.).
WvW without any form of players fighting players would not be a viable game mode. When you say PVE is forced. I don’t consider taking down a lord that gets 0 chance of fighting back an actual group of players to be enough content on its own to qualify as a PVE game mode. I can affirm, as a matter of fact, that WvW would not have lived 3+ years if there was no Players vs players action involved. I will even add that the near entirety of its player base play WvW in order to beat other players, be it in all out brawl or in a tactical battle (siege/defense).
So basically, the OP is not asking to remove all the PVE mechanics. He is simply asking to remove those that are detrimental to WvW. Removing those undesirable mechanics won’t instantly heal the damage that HoT caused on the WvW game mode. But I am sure that it will bring back many of the WvW hardcore players that left after the release of HoT and the replacement of Alpine Borderland for the new Desert Borderland.
(edited by Phantom.5389)
New borderland maps were probably accidentally put into WvW. They probably intended it for silverwaste or was that supposed to be an extension of EOTM? I wonder when will this bug get fixed and maps fixed properly. These joke of a map are only good for guild missions since most won’t bother bother you if you are in the borderlands.
WvW without any form of players fighting players would not be a viable game mode. When you say PVE is forced. I don’t consider taking down a lord that gets 0 chance of fighting back an actual group of players to be enough content on its own to qualify as a PVE game mode. I can affirm, as a matter of fact, that WvW would not have lived 3+ years if there was no Players vs players action involved. I will even add that the near entirety of its player base play WvW in order to beat other players, be it in all out brawl or in a tactical battle (siege/defense).
I completely agree with you, but its still a PvE mode at its core! WvW maps are literally just PvE maps with server based PvP turned on.
Assuming Anet kept the servers open, WvW would definetly have lived if there was no players. It would be utterly pointless, all servers would get the exact same points every match, but it would still be there, churning 24/7, waiting for players to kill NPCs and cap things. This is the reason WvW even works in the first place.
In comparison, the unranked sPvP matches would be no more than an interface button without players. No players in queue, no maps instanced.
Regarding what the OP meant, he didnt once mention the disgusting central PvE event on desert that no one want, me included. He only mentioned core WvW mechanics like doors and lords. So there you go.