necro marks and downed state in WvW
Spacing out the marks sounds like a good idea in general.
Hmm, that does bring up a good question. How is Reaper vs Base Necros when it comes to blobs anyways?
for there you have been and there you will long to return.
Spacing out the marks sounds like a good idea in general.
Hmm, that does bring up a good question. How is Reaper vs Base Necros when it comes to blobs anyways?
Matter of opinion generally. I personally prefer necros to run the classic necro build ( http://asphyxia.tv/wvw-back-line-necromancer-build/ ) over reaper because the classic build has more damage modifiers and over all higher damage. Granted, less cleave – but Reaper has to be played as more of a “mid line” which gives them an increased risk of death being closer in the action. Classic necro can stand back and burst as they please without taking much if any damage. I also think that the classic build feels more reliable than Reaper.
It is a lot of opinion based stuff there, but I think if we’re talking numbers, the classic necro build beats out the reaper.
Yea, reaper seems a bit more risky. I wonder if that is an issue for people.
for there you have been and there you will long to return.
4 years later I’ve finally discovered … that my main build being staff necro using marks do not hit downed players thus I do not qualify to get loot from those players.
This is the one of the greatest things I’ve ever read…like the best since “My GF left me cuz ladderbords” thing, only it isn’t a joke.
4 years of missed loot…never forget.
This lack of credit for loot is apparently true for all condition damage in WvW, of which necro marks appear to be 100% condi damage with bleeds, horrors, poison, etc.
:facepalm:
Am I way off, even though it has been brought up before?
You are so completely wrong:
1. Necro marks are not 100% condi damage. I’m not sure anything is, most offensive skills will do at least a little bit of normal damage even if you spec full dire.
2. If condi damage gets you no credit then half of my builds would get no credit, yet they do just fine.
Wall of but’s I told you to save…
Oh, a Necro can do blah blah blah. I have a weapon, it should work on all enemies regardless of downed state, period. This is the only weapon in game that is broken as such. Broken… b..r..o..k..e..n.. and it should be fixed.
How anyone can excuse this is ridiculous.
Auto attack works dewolfe. Also have you tried using ele air staff 4 on a downed enemy? You think that will get you kill credit? Or static field on a downed enemy? Or guardian staff 4 on a downed enemy? You think any of those will work?
I like playing necro, it’s one of my favourite professions and while I would never say no to more loot, the idea that it’s a bug is wrong. It’s working as designed.
Spacing out the marks sounds like a good idea in general.
Hmm, that does bring up a good question. How is Reaper vs Base Necros when it comes to blobs anyways?
I prefer reaper for roaming at the moment mainly because I just like carrying around a greatsword and GS 5 is fun to use. Reaper shroud also works quite well for stomping while under enemy fire. In a zerg fight if it’s one that actually gets roughly equal number fights I will go vanilla necro for a good mix of damage potential and survivability. If it’s one where we are clearly the dominant server and will steamroll everything I use reaper for faster champ lord burns due to GS 2.
Also yeah I personally spread out my marks and wells to cover as much area as possible , that way even if they dodge they often end up in another one of my wells or pulsing marks
Auto attack works dewolfe. Also have you tried using ele air staff 4 on a downed enemy? You think that will get you kill credit? Or static field on a downed enemy? Or guardian staff 4 on a downed enemy? You think any of those will work?
I like playing necro, it’s one of my favourite professions and while I would never say no to more loot, the idea that it’s a bug is wrong. It’s working as designed.
Oh really, well I call this broken and it’s just another one of those things the Dev’s overlook. For Staff Ele, does not all 5 Fire skills work on downed enemies? 13 of the 20 Staff Ele’s skills hit downed players. The others are either defensive or CC’s.
What other Ranged Weapon, out of all Ranged weapons across all professions, has this broken design of an “attack” not hitting downed players? Attack being the keyword because I’m not entertaining a silly discussion over why defensive skills don’t “hit” and enemy. Also, as I’ve stated, I don’t care about the loot discussion as much as I do about actual combat. Marks should be able to hit and help finish off downed players.
You should be stomping – there is nothing going on here.
I honestly can’t tell if OP is trolling really well or actually thinks that marks not popping on downs is an actual bug..
News flash OP, if you hit your skills on the enemies then you will get bags. It sounds like you just miss skills if you are getting a minimum number of bags.
If this is a troll post then bravo, I’m impressed.
Twitch.tv/Dyeingaming
Previous posters referring to marks as traps = key insight gg.
If OP is troll then it’s trolling against what OP reminded me of, which is commanders in voice comms saying “marks on downs.”
OP gets a gold participation star either way. :happy:
RvR isn’t “endgame”, it’s the only game. Cu in CU.
This lack of credit for loot is apparently true for all condition damage in WvW, of which necro marks appear to be 100% condi damage with bleeds, horrors, poison, etc.
:facepalm:
Am I way off, even though it has been brought up before?
Yes, sad to say. Wells, especially WoP have amazing power scaling.
As far as marks go, they’re triggered only by people up. However, if you cast a mark on someone downed, and another player walks into the mark, both players will get hit, even if one of them is downed. Once the mark procs, it doesn’t matter if they’re up/down.
So cast them on people standing up, cleave the downed, and all is good.
https://forum-en.gw2archive.eu/forum/professions/thief/ES-Suggestion-The-Deadeye-FORMAL/
Yo OP I’ve never ever had a problem on necro in terms of tagging. Idk what you’re doing but you’re doing it wrong. Besides, I prefer not having marks proc on downed bodies because you can drop the chill one to poison a downed in case someone tries to rez them. I’ve played it for years and it’s by far the best loot I’ve ever gotten on a class in wvw. Arguably better than staff guard because you hit the backline with marks and the frontline with wells and DS4 (assuming vanilla).
And for the record, you don’t have to tag a downed person to get loot. They can be alive and healthy while someone ganks them and you never have to look at them again, so long as you’ve done something to earn credit for the kill.
Auto attack works dewolfe. Also have you tried using ele air staff 4 on a downed enemy? You think that will get you kill credit? Or static field on a downed enemy? Or guardian staff 4 on a downed enemy? You think any of those will work?
I like playing necro, it’s one of my favourite professions and while I would never say no to more loot, the idea that it’s a bug is wrong. It’s working as designed.
Oh really, well I call this broken and it’s just another one of those things the Dev’s overlook. For Staff Ele, does not all 5 Fire skills work on downed enemies? 13 of the 20 Staff Ele’s skills hit downed players. The others are either defensive or CC’s.
What other Ranged Weapon, out of all Ranged weapons across all professions, has this broken design of an “attack” not hitting downed players? Attack being the keyword because I’m not entertaining a silly discussion over why defensive skills don’t “hit” and enemy. Also, as I’ve stated, I don’t care about the loot discussion as much as I do about actual combat. Marks should be able to hit and help finish off downed players.
I think the biggest difference is that you see marks as a purely offensive skill. I and many others don’t. I see marks, traps etc as a hybrid skill. You place marks/traps in chokes and on portals specifically so that IF the enemy decides to attack you, you can soften them up before they reach you. You place them on downed enemies so that when their friends come to rez they get hurt. The only skill on the necro staff bar that I see as a purely offensive skill is the auto attack.
You place them on downed enemies so that when their friends come to rez they get hurt.
Which is a different usage for marks than tagging downed players for loot. I use dagger or shroud for cleaving on downs.
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You place them on downed enemies so that when their friends come to rez they get hurt.
Which is a different usage for marks than tagging downed players for loot. I use dagger or shroud for cleaving on downs.
Same. I jump in with shroud, use skill 4 and piercing skill 1 to both tag and hopefully down people, then dagger to cleave and quickly regain lifeforce, then back to shroud again.
Tomorrow thieves will complain that they are too slow and weak.