necro marks and downed state in WvW

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Posted by: Luna.9640

Luna.9640

4 years later I’ve finally discovered why everyone else was swimming in lootbags while I as necro get 1/3 (in best cases) of anyone in my WvW raid group.

WvW involves a lot of players getting downed and those downed players do not get affected by necro marks.

Somehow I was always with less loot then my guild mates who was part of my raid so I’ve finally figured it out that my main build being staff necro using marks do not hit downed players thus I do not qualify to get loot from those players.

Can we get this fixed in any way ?

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Posted by: mcarswell.3768

mcarswell.3768

i’m not an expert necro by any means, but i think marks and wells should be cast at the beginning of the fight, thus triggering (and damaging) live players. then you go into shroud and aoe the crap out of everything.

i generally get more bags on my necro than my other classes because of the ridiculous aoe.

Berner | Nitzerebb | Suna | Shivayanama
[TSFR] – Jade Quarry

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Posted by: Silberfederling.9302

Silberfederling.9302

I have finally seen every thing. A necro complaining about top few lootbags in wvw. You just blow my mind.

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Posted by: Sylvyn.4750

Sylvyn.4750

This lack of credit for loot is apparently true for all condition damage in WvW, of which necro marks appear to be 100% condi damage with bleeds, horrors, poison, etc.

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Posted by: Aezyr.5304

Aezyr.5304

This lack of credit for loot is apparently true for all condition damage in WvW, of which necro marks appear to be 100% condi damage with bleeds, horrors, poison, etc.

:facepalm:

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Posted by: Chaba.5410

Chaba.5410

I have finally seen every thing. A necro complaining about top few lootbags in wvw. You just blow my mind.

I’m more impressed at how long it took OP to notice that marks aren’t triggered by downed players.

Chaba Tangnu
Founding member of [NERF] Fort Engineer and driver for [TLC] The Legion of Charrs
RIP [SIC] Strident Iconoclast

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Posted by: Sylvyn.4750

Sylvyn.4750

This lack of credit for loot is apparently true for all condition damage in WvW, of which necro marks appear to be 100% condi damage with bleeds, horrors, poison, etc.

:facepalm:

Am I way off, even though it has been brought up before?

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Posted by: Sylvyn.4750

Sylvyn.4750

I have finally seen every thing. A necro complaining about top few lootbags in wvw. You just blow my mind.

I’m more impressed at how long it took OP to notice that marks aren’t triggered by downed players.

Ah, so part of his issue is mechanics of a trap on downed players…

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Posted by: Osu.6307

Osu.6307

Wow. Just, wow. It took you 4 years to notice that? Even more incredible is the fact that you admitted it in the forums.

And what the heck are you doing wrong that is resulting in such few loot bags? Necro’s are aoe machines. The only class that could get more bags than a necro is possibly ele. I suppose a full nomads guard that just spams staff #1 would get a lot too.

Osu

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Posted by: Fatherbliss.4701

Fatherbliss.4701

<—- mains necro and still swims in lootbags

Depends on how you set this up. I don’t drop marks on downed players for loot bags. I drop it to mess with people trying to help them up. Even though you can’t rez people in combat I continually see people trying to do so.

Besides, dropping your wells on callout and tearing through people in Shroud is incredibly effective.

(I don’t think anything here needs to change. I already kill a metric kitten ton of people and I’m not even in a glass spec)

Leader of Goats of Thunder [GOAT]
Tarnished Coast: Bringing the Butter to you (no pants allowed)

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Posted by: Dayra.7405

Dayra.7405

As far as I know everything (up to 5) including downed is affected by a triggered mark, BUT not everything (including downed) triggers marks.

Ceterum censeo SFR esse delendam!

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Posted by: ArchonWing.9480

ArchonWing.9480

Yea, the fix is knowing what your skills do. Just cast them on enemies still up.

Also, check your fast cast settings, so AOEs are easier to place. I prefer fast cast with range indicator.

For once you have tasted flight you will walk the earth with your eyes turned skywards,
for there you have been and there you will long to return.

(edited by ArchonWing.9480)

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Posted by: Fatherbliss.4701

Fatherbliss.4701

Yah, well, cast them on players that are still up?

gasp Oh the HUMANITY. Next thing you know you’ll say we can trait these to be unblockable.

Leader of Goats of Thunder [GOAT]
Tarnished Coast: Bringing the Butter to you (no pants allowed)

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Posted by: drcraig.9403

drcraig.9403

Are you playing backline? If so try moving up to midline and you’ll hit more players before the are downed. That’s a much easier fix than asking Anet to invest resources and time into something you could easily fix yourself.

(edited by drcraig.9403)

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Posted by: Substance E.4852

Substance E.4852

I get about 3x more bags on my necro than I do on my ranger camping piercing longbow all night.

Not sure where this belly aching is coming from.

Go make a guardian and spam #1 on your loot stick if you really want maximum bags.

Connection error(s) detected. Retrying…

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Posted by: apharma.3741

apharma.3741

I have finally seen every thing. A necro complaining about top few lootbags in wvw. You just blow my mind.

And I just saw this thread after seeing one in the PvP forum about mesmers being too hard to target from their clones…this is becoming a very strange evening.

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Posted by: Reverence.6915

Reverence.6915

Learn how to play.

Expac sucks for WvW players. Asura master race
Beastgate | Faerie Law
Currently residing on SBI

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Posted by: Gideon.6742

Gideon.6742

You should be hitting these players before they are even downed… marks before engagements, wells during, more marks, shroud AOE… marks triggered will still hit a downed enemy. Downed enemy use that famous 1 skill.

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Posted by: DeWolfe.2174

DeWolfe.2174

Dear God, stay on target! Marks SHOULD hit down players. This SHOULD be fixed, period. I’ll add to the list that Revenant “Vengeful Hammers” under Jalis doesn’t touch down players either. Which they absolutely should be hitting.

[AwM] of Jade Quarry.

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Posted by: Luna.9640

Luna.9640

The Toxisity in this threat is over the roof and show how “bad” are the forum warriors.

Thing that I’m trying to point out is that there is a very notorious bug that most of you ignore:

Even if you tag the whole enemy zerg while they’re alive when they start getting downed and finished if you do not tag them again you do not qualify for reward.

We’re talking about bug not about you being “PRO” players and me being “Newbie”.

Past years I’ve created a spreadsheet for my guild adding every bit of loot data to it and the percentage shows that necros (now reapers) are almost always with less loot after every raid.

Stop being so “Pro” for a while and try seeing the things from different point of view please.

(edited by Luna.9640)

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Posted by: Puck.9612

Puck.9612

The Toxisity in this threat is over the roof and show how “bad” are the forum warriors.

Things that I’m trying to point out is that there is a very notorious bug that most of you ignore:

Even if you tag the whole enemy zerg while they’re alive when they start getting downed and finished if you do not tag them again you do not qualify for reward.

We’re talking about bug not about you being “PRO” players and me being “Newbie”.

Past years I’ve created a spreadsheet for my guild adding every bit of loot data to it and the percentage shows that necros (now reapers) are almost always with less loot after every raid.

Stop being so “Pro” for a while and try seeing the things from different point of view please.

I think you did your home work incorrectly…..
You don’t have to hit downed players to get loot.
Maybe you are getting less loot than other people because you are trying to use marks on downed players instead of doing damage to the players that are still up and fighting.

Jim Hunter when my other account isn’t suspended

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Posted by: Entenkommando.5208

Entenkommando.5208

Your necros are obviously doing something wrong since I can’t differ between the amount of loot I get with my necro or my staff 1 spamming zerg guard which is literally the ultimate tagging machine.

R.I.P Kodasch Allianz [KoA]

All we wanted was a GvG.

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Posted by: Chaba.5410

Chaba.5410

Stop being so “Pro” for a while and try seeing the things from different point of view please.

It isn’t about being “so pro”. It is about difficulty in seeing your point of view because the majority of WvW players on both necro and staff guardian have directly experienced a vastly different view.

Chaba Tangnu
Founding member of [NERF] Fort Engineer and driver for [TLC] The Legion of Charrs
RIP [SIC] Strident Iconoclast

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Posted by: lil devils x.6071

lil devils x.6071

i’m not an expert necro by any means, but i think marks and wells should be cast at the beginning of the fight, thus triggering (and damaging) live players. then you go into shroud and aoe the crap out of everything.

i generally get more bags on my necro than my other classes because of the ridiculous aoe.

^ This. Necro gets more LOOT than any other class I play, and I have all classes.

[KILL]Killing Tiers Leader [TOON] Toons of Terror Leader [NEWS This Just In Leader
WvW / PVP ONLY

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Posted by: apharma.3741

apharma.3741

The Toxisity in this threat is over the roof and show how “bad” are the forum warriors.

Thing that I’m trying to point out is that there is a very notorious bug that most of you ignore:

Even if you tag the whole enemy zerg while they’re alive when they start getting downed and finished if you do not tag them again you do not qualify for reward.

We’re talking about bug not about you being “PRO” players and me being “Newbie”.

Past years I’ve created a spreadsheet for my guild adding every bit of loot data to it and the percentage shows that necros (now reapers) are almost always with less loot after every raid.

Stop being so “Pro” for a while and try seeing the things from different point of view please.

Have you ever stopped to consider that it might actually be you that is wrong on this?

I have fought people, stopped attacking at 50% when others gank them and when the gankers have stomped or cleaved them out I got loot. So it is definitely not a case where you have to tag them while down to get loot.

Necro marks are great ways to tag too, throw them into the zerg as a power necro and they do a large amount of damage which tags people. Wells do enormous damage and is one of the main ways you down people because of good well bombs.

As for getting the least loot I call BS on that. Mesmer, thief and many other classes in niche roles get way less loot from zerging. Sure you might not get as much as the loot stick guards (I hate the ones that literally run around pressing 1 on staff and never change, yes, you AM, DL etc) but that is quite literally the best tagged in the entire game. 0 risk all reward.

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Posted by: Reh.5986

Reh.5986

I have no problem with loot bags but it is annoying that dropping a mark on a downed player’s head does nothing unless someone else triggers. Same for siege actually. I assume this is intended as it does let you do some decent area denial.

When I hit a player with a mark I’d kind of like it to trigger though.

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Posted by: ArchonWing.9480

ArchonWing.9480

It has absolutely nothing to do with being good at the game.

If it were simple lack of knowledge of skill usage, I think it’d be dumb to scoff at anyone, because the game is confusing and inconsistent at times. I mean, I constantly confuse Mortar skill 2 and 4 still. That’s pretty terrible.

It’s rather the fact that people would rather ask something to be “fixed” without understanding how something is used first. Unfortunately, this seems to be a problem with modern gaming. In particular in Gw2, due to a number of mechanics, but mostly based off of zerging, players are able to accomplish a lot of things without having to actually learn these things as there will be someone else to cover for them. It’s not even the fault of players; it’s just how the game is designed. There’s plenty of group content in PvE, for example, that I really couldn’t be bothered to learn, and in the end I’m indirectly being carried by someone so that I wouldn’t be able to do it on my own. I don’t really care about pve efficiency, but I’m not going to defend myself.

But you can’t have good game design if nobody knows how the game is played though. And thus, I don’t complain about a lot of those things because I know I made a deliberate choice to not put an effort to actually play the content to a level where I could make legitimate commentary.

That’s why I suggest to a lot of people to get off that arrow cart and leave the zerg for a bit and go by yourself or with a few friends for a bit. No, it’s not because those things are inherently bad, and if you do it 99% of the time that’s fine. But just try it for a bit; you’ll die a lot for sure, but in the end your mistakes are your own and you will approach the scenarios even when you go back to the zerg very differently.

For once you have tasted flight you will walk the earth with your eyes turned skywards,
for there you have been and there you will long to return.

(edited by ArchonWing.9480)

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Posted by: Luna.9640

Luna.9640

This is the build I’m using (basic backline power wellmancer) – http://intothemists.com/calc/?build=-30;3o2GJ0C4sJkJ0;9;4A9;1147056;75FZ0U;1udbTudbTNBl51-o09WYod1-60B1G2LZR_6Z-870HV8aNX8a;9;9;9;9;9;4VG-6n

3rd trait line is Reaper (the most common one used).

Skill rotation is like always – Well bomb on enemy when raid leader calls for it and then staff&marks on the enemy zerg and enemy players trying to revive their downed comrades.

Please do share what am I doing wrong here to get less loot bags ?

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Posted by: LetoII.3782

LetoII.3782

….. ….. To be fair the game doesn’t have a manual you can read on the toilet or something like oldschool games.

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Posted by: ArchonWing.9480

ArchonWing.9480

@ Luna. That build is fine (using something similar myself) and I don’t see why you wouldn’t get bags though you should consider quickening thirst. You might want to try “chilled to the bone” for elite if you have reaper. I assume you have reaper as you left the 3rd tree blank— may want to try to gw2skills as that has elite specs. A fire sigil can also contribute to bags.

Do you feel a bit shy getting a bit close though? Do you have trouble with staying up? Are you saving for clumps when you cast wells?

My necro runs…

http://en.gw2skills.net/editor/?vRAQNBmQD7kjGolGsmGwaTgeTsoNYUlgUwiKuCmBDhTBgEQEA-TFTBwAE3f4qyMUaG4qkYxDAAvOgbq/kVpQkDCgmLAgZlgAOCAkBoYLA-w

Not saying it’s good and there’s some pretty outdated stuff as a lot of this gear is really old. I would probably replace that force sigil with fire myself now that I think about it.

@Letoll. Well, the game’s documentation is pretty terrible. That’s why I don’t think not knowing what everything does is a sin for sure.

For once you have tasted flight you will walk the earth with your eyes turned skywards,
for there you have been and there you will long to return.

(edited by ArchonWing.9480)

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Posted by: LetoII.3782

LetoII.3782

They do kinda throw-you-in-the-deepend-uncle us in mmo’s don’t they?

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Posted by: apharma.3741

apharma.3741

This is the build I’m using (basic backline power wellmancer) – http://intothemists.com/calc/?build=-30;3o2GJ0C4sJkJ0;9;4A9;1147056;75FZ0U;1udbTudbTNBl51-o09WYod1-60B1G2LZR_6Z-870HV8aNX8a;9;9;9;9;9;4VG-6n

3rd trait line is Reaper (the most common one used).

Skill rotation is like always – Well bomb on enemy when raid leader calls for it and then staff&marks on the enemy zerg and enemy players trying to revive their downed comrades.

Please do share what am I doing wrong here to get less loot bags ?

Well bombs when com calls it is correct and I agree there but are you using the staff outside of putting down marks to prevent revives? The mark of blood is silly low cool down and can pretty much be spammed for tagging, staff 1 pierces and likewise is great for tagging. Both these should be used at all times and are responsible for most loot bags.

Additionally I’m starting to see more and more necros switch from reaper to base necro for a few reasons.

  1. Reaper shroud is melee and most raids don’t give them melee support.
  2. You don’t have the long range piercing life blast.
  3. You can pick up blood magic for more sustain and shorter well cool downs with the power of spite traits.

Now a lot of that depends on your raid comp and the way you fight vs how the others fight but in my opinion base necro shroud was a tagging beast with 4 and 5 and piercing life blast. Add that to spamming mark of blood and staff auto and you should be getting a lot of loot.

The only other thing I can think of is positioning where you might be too far from the action to tag the people at the back before they die when they do get steamrolled. That’s when I would use life transfer to tag them all as they go down while moving.

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Posted by: Menaki.6329

Menaki.6329

I don’t think that down-stated should activate necro marks, it’s simply unnecessessary and wasted cooldown. You have the death shroud or reaper’s shroud for those unlucky foes to get full bags. With good zerg fights the free slots in your inventary should be filled very easily. My 120 free slots were mostly full after 1 1/2 hours, when I didn’t salvage between the fights (recommends an activ map with enemies and gems for new bagslots).

[KILL] – Jade Quarry

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Posted by: Menaki.6329

Menaki.6329

This is the build I’m using (basic backline power wellmancer) – http://intothemists.com/calc/?build=-30;3o2GJ0C4sJkJ0;9;4A9;1147056;75FZ0U;1udbTudbTNBl51-o09WYod1-60B1G2LZR_6Z-870HV8aNX8a;9;9;9;9;9;4VG-6n

3rd trait line is Reaper (the most common one used).

Skill rotation is like always – Well bomb on enemy when raid leader calls for it and then staff&marks on the enemy zerg and enemy players trying to revive their downed comrades.

Please do share what am I doing wrong here to get less loot bags ?

Well bombs when com calls it is correct and I agree there but are you using the staff outside of putting down marks to prevent revives? The mark of blood is silly low cool down and can pretty much be spammed for tagging, staff 1 pierces and likewise is great for tagging. Both these should be used at all times and are responsible for most loot bags.

Additionally I’m starting to see more and more necros switch from reaper to base necro for a few reasons.

  1. Reaper shroud is melee and most raids don’t give them melee support.
  2. You don’t have the long range piercing life blast.
  3. You can pick up blood magic for more sustain and shorter well cool downs with the power of spite traits.

Now a lot of that depends on your raid comp and the way you fight vs how the others fight but in my opinion base necro shroud was a tagging beast with 4 and 5 and piercing life blast. Add that to spamming mark of blood and staff auto and you should be getting a lot of loot.

The only other thing I can think of is positioning where you might be too far from the action to tag the people at the back before they die when they do get steamrolled. That’s when I would use life transfer to tag them all as they go down while moving.

Yes, reapers rarely get support in raids, mostly they are put all together in one group without any stability support, which is sad and much damage can’t be done. Based on this experience I had to change my build more selfish to survive this lack of zerg support (my latency was about 200 – 300, which is hard enough most of the time). The reaper plays different from the wellmancer.

http://gw2skills.net/editor/?vRAQJAWRnMbCt0gdbCG3A0biFrBjqFEDGBSBgQ2vKuD+BThA-TFTBAB4pLYTVai4CAE0+DnpE8JleupuwVKDA4IAoxhAYhHAQDmeCAgAczbmNvZgMaje0uZgMA6jB-w

I have to say, it could be better, but atm for me it’s good enough. The ascended things rotate trough all my alts.

[KILL] – Jade Quarry

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Posted by: lil devils x.6071

lil devils x.6071

This is the build I’m using (basic backline power wellmancer) – http://intothemists.com/calc/?build=-30;3o2GJ0C4sJkJ0;9;4A9;1147056;75FZ0U;1udbTudbTNBl51-o09WYod1-60B1G2LZR_6Z-870HV8aNX8a;9;9;9;9;9;4VG-6n

3rd trait line is Reaper (the most common one used).

Skill rotation is like always – Well bomb on enemy when raid leader calls for it and then staff&marks on the enemy zerg and enemy players trying to revive their downed comrades.

Please do share what am I doing wrong here to get less loot bags ?

Well bombs when com calls it is correct and I agree there but are you using the staff outside of putting down marks to prevent revives? The mark of blood is silly low cool down and can pretty much be spammed for tagging, staff 1 pierces and likewise is great for tagging. Both these should be used at all times and are responsible for most loot bags.

Additionally I’m starting to see more and more necros switch from reaper to base necro for a few reasons.

  1. Reaper shroud is melee and most raids don’t give them melee support.
  2. You don’t have the long range piercing life blast.
  3. You can pick up blood magic for more sustain and shorter well cool downs with the power of spite traits.

Now a lot of that depends on your raid comp and the way you fight vs how the others fight but in my opinion base necro shroud was a tagging beast with 4 and 5 and piercing life blast. Add that to spamming mark of blood and staff auto and you should be getting a lot of loot.

The only other thing I can think of is positioning where you might be too far from the action to tag the people at the back before they die when they do get steamrolled. That’s when I would use life transfer to tag them all as they go down while moving.

Yes, reapers rarely get support in raids, mostly they are put all together in one group without any stability support, which is sad and much damage can’t be done. Based on this experience I had to change my build more selfish to survive this lack of zerg support (my latency was about 200 – 300, which is hard enough most of the time). The reaper plays different from the wellmancer.

http://gw2skills.net/editor/?vRAQJAWRnMbCt0gdbCG3A0biFrBjqFEDGBSBgQ2vKuD+BThA-TFTBAB4pLYTVai4CAE0+DnpE8JleupuwVKDA4IAoxhAYhHAQDmeCAgAczbmNvZgMaje0uZgMA6jB-w

I have to say, it could be better, but atm for me it’s good enough. The ascended things rotate trough all my alts.

As long as you have enough guards, you just need 2 guards 2 revs per commander party or melee party, then I try to put 1 guard in every back line party as we do run frontline reapers and the back line DOES need stabs if you are facing a force that knows to target the backline like they should..
Anyone who has faced a good hammer / anvil knows you have to have stabs on the backline as well. Melee is given priority, then reapers, mesmers, eles and the poor ranger, thief and engi stepchchilds are thrown in a party alone without stabs while the commanders yell at them to go change classes or GTFO. LOL

[KILL]Killing Tiers Leader [TOON] Toons of Terror Leader [NEWS This Just In Leader
WvW / PVP ONLY

(edited by lil devils x.6071)

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Posted by: DeWolfe.2174

DeWolfe.2174

Since this continues to sidetrack and fixate on loot, etc. let me pull this back to marks needing to be fixed. I have a weapon with 5 skills. Four of the Staff skills do not hit downed enemies. That is an extremely broken design! All of my offensive skills should help in killing a downed enemy. And, before you all begin with your “but’s”, you can save them. It’s a broken weapon and it’s needed fixing for far too long.

These forums….. it’s like herding cats in a field of Catnip.

[AwM] of Jade Quarry.

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Posted by: Zetsumei.4975

Zetsumei.4975

Am I the only one wondering why people are taking a pver’s request for rebalancing seriously? It’s clear his only concern is for lootbags and spending all that time making spreadsheets over loot? If they had spent that time doing combat theory crafting they might have figured out such basic mechanics of the necro by now.

Kurodaraku – Necromancer | Kuroshikon – Ranger
Officer of [DEX] Deus Ex Machina Eu and [Fus] Fus Ro Dâh
Ruins of Surmia

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Posted by: Luna.9640

Luna.9640

Am I the only one wondering why people are taking a pver’s request for rebalancing seriously? It’s clear his only concern is for lootbags and spending all that time making spreadsheets over loot? If they had spent that time doing combat theory crafting they might have figured out such basic mechanics of the necro by now.

Sorry to break that for you.

We’re talking a possible BUG or lackluster weapon design.

People already pointed out that my build nor my skill rotation based on my raid’s damands are fine.

I have 8 000 hours in this game where at least 7 000 are spend in WvW raiding with my guild so please don’t be so ignorant and call people pver’s – It makes Broze Tier Players like you really stupid. (Oh yes you’re not anonymous we can all see since when you’ve been playing and where you spend your time in-game my dear PvE loving friend)

I want this game to be balanced for all classes – right now every other class which can use staff except necro have their skills able damage downed players and this need to be fixed.

(edited by Luna.9640)

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Posted by: Zetsumei.4975

Zetsumei.4975

Am I the only one wondering why people are taking a pver’s request for rebalancing seriously? It’s clear his only concern is for lootbags and spending all that time making spreadsheets over loot? If they had spent that time doing combat theory crafting they might have figured out such basic mechanics of the necro by now.

Sorry to break that for you.

We’re talking a possible BUG or lackluster weapon design.

People already pointed out that my build nor my skill rotation based on my raid’s damands are fine.

I have 8 000 hours in this game where at least 7 000 are spend in WvW raiding with my guild so please don’t be so ignorant and call people pver’s – It makes Broze Tier Players like you really stupid. (Oh yes you’re not anonymous we can all see since when you’ve been playing and where you spend your time in-game my dear PvE loving friend)

I want this game to be balanced for all classes – right now every other class which can use staff except necro have their skills able damage downed players and this need to be fixed.

“Wvw veteran” thinks server ranking means anything other population and coverage. (You realise the sig under my posts was created by me right? .. What anonymity?).

8000 hours in the game and only just realised that marks don’t damage downed players unless triggered by others walking into it, you can spend all the hours you want in game it means nothing to me if all you did was follow the monoblob trying to tag people for loot.

You’re using what you call a backline build with reaper’s shroud? Like I said spend more time theory crafting for combat than spreadsheeting loot calculations before you comment on balance decisions.

Marks have been this way since launch.

Kurodaraku – Necromancer | Kuroshikon – Ranger
Officer of [DEX] Deus Ex Machina Eu and [Fus] Fus Ro Dâh
Ruins of Surmia

(edited by Zetsumei.4975)

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Posted by: ArchonWing.9480

ArchonWing.9480

Since this continues to sidetrack and fixate on loot, etc. let me pull this back to marks needing to be fixed. I have a weapon with 5 skills. Four of the Staff skills do not hit downed enemies. That is an extremely broken design! All of my offensive skills should help in killing a downed enemy. And, before you all begin with your “but’s”, you can save them. It’s a broken weapon and it’s needed fixing for far too long.

These forums….. it’s like herding cats in a field of Catnip.

That complaint only sounds logical if you ignore the fact that you have a weapon swap;, a functional autoattack that you can supplement with air or fire sigils, and the fact that necros and reapers are also balanced around the fact that they can use shroud regardless of weapon set of which the very same AA also helps build up life force. So it’s disingenuous to claim there’s nothing a necro can do to finish the job because that is just plain false.

And there’s no rule that offensive skills should do such a thing, otherwise they’d all be the same. I don’t cast static field on someone downed and then mummer that it doesn’t really help.

Let’s also not forget that marks persist for a while until triggered unlike most attacks that go nowhere if they miss.

Finally, if you have only downed people to hit with your marks, then one of the following is true

  • The fight is over anyways and thus this issue is irrelevant.
  • You are way out of position and letting living, standing foes beat on your allies
  • You actually need to finish a downed so someone will rally. In that case, there’s always shroud 4.

The only situation where I’d consider this an issue is that the blast finisher of putrid mark is wasted. That’s it though. Bet nobody thought of that.

Am I the only one wondering why people are taking a pver’s request for rebalancing seriously? It’s clear his only concern is for lootbags and spending all that time making spreadsheets over loot? If they had spent that time doing combat theory crafting they might have figured out such basic mechanics of the necro by now.

Sorry to break that for you.

We’re talking a possible BUG or lackluster weapon design.

People already pointed out that my build nor my skill rotation based on my raid’s damands are fine.

I have 8 000 hours in this game where at least 7 000 are spend in WvW raiding with my guild so please don’t be so ignorant and call people pver’s – It makes Broze Tier Players like you really stupid. (Oh yes you’re not anonymous we can all see since when you’ve been playing and where you spend your time in-game my dear PvE loving friend)

I want this game to be balanced for all classes – right now every other class which can use staff except necro have their skills able damage downed players and this need to be fixed.

A bug is not the right word to describe it, if the behavior is intentional.

It’s disingenuous to compare staves across classes when they don’t even perform the same roles.

Ele staff is strong because they can’t swap so it needs to have a way to kill. Guardian staff is a support weapon; it does very low damage on its own, unlike Necros who can get rather solid ranged damage on actually alive opponents. Mesmer staff… well, it’s nice but Mesmer players are mostly throwing bricks at the screen at a staff necro complaining about no tags.

So you know, I want to kill people by camping staff too. Triple Guardian staff 1’s damage and maybe we can talk. I’d settle for just 1200 range too.

For once you have tasted flight you will walk the earth with your eyes turned skywards,
for there you have been and there you will long to return.

(edited by ArchonWing.9480)

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Posted by: Luna.9640

Luna.9640

Am I the only one wondering why people are taking a pver’s request for rebalancing seriously? It’s clear his only concern is for lootbags and spending all that time making spreadsheets over loot? If they had spent that time doing combat theory crafting they might have figured out such basic mechanics of the necro by now.

Sorry to break that for you.

We’re talking a possible BUG or lackluster weapon design.

People already pointed out that my build nor my skill rotation based on my raid’s damands are fine.

I have 8 000 hours in this game where at least 7 000 are spend in WvW raiding with my guild so please don’t be so ignorant and call people pver’s – It makes Broze Tier Players like you really stupid. (Oh yes you’re not anonymous we can all see since when you’ve been playing and where you spend your time in-game my dear PvE loving friend)

I want this game to be balanced for all classes – right now every other class which can use staff except necro have their skills able damage downed players and this need to be fixed.

“Wvw veteran” thinks server ranking means anything other population and coverage. (You realise the sig under my posts was created by me right? .. What anonymity?).

8000 hours in the game and only just realised that marks don’t damage downed players unless triggered by others walking into it, you can spend all the hours you want in game it means nothing to me if all you did was follow the monoblob trying to tag people for loot.

You’re using what you call a backline build with reaper’s shroud? Like I said spend more time theory crafting for combat than spreadsheeting loot calculations before you comment on balance decisions.

Marks have been this way since launch.

No I’ve discovered that its the reason why we necros get less loot.

I want a fair play for everyone and equally fair reward for all classes not just for some of the pressing 11111 for example.

No matter what it is – bug or bad weapon design it need to be addressed so we don’t reach the point of mono-classing one day in future where everyone play same class because it benefit them the most.

(Example: Thats why we have reward tracks,rank up chests and gatherable nodes so we can feel equally rewarded like people who like to play PvE)

P.S. I dont take advices from sad forum trolls like you m8 (yea I’ve decided to check your pathetic forum history).

(edited by Luna.9640)

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Posted by: Puck.9612

Puck.9612

No I’ve discovered that its the reason why we necros get less loot.
.

Smh…..
Why don’t you give ranger/mesmer/thief…… kitten it, give anything besides guardian a try, and then come back and say necros get less loot.

Jim Hunter when my other account isn’t suspended

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Posted by: Luna.9640

Luna.9640

No I’ve discovered that its the reason why we necros get less loot.
.

Smh…..
Why don’t you give ranger/mesmer/thief…… kitten it, give anything besides guardian a try, and then come back and say necros get less loot.

Because life is too short for me to try fix all of the classes in Guild Wars 2.

How about you go try to convince devs that they need fixing too while I try to do it for necro ?

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Posted by: Puck.9612

Puck.9612

No I’ve discovered that its the reason why we necros get less loot.
.

Smh…..
Why don’t you give ranger/mesmer/thief…… kitten it, give anything besides guardian a try, and then come back and say necros get less loot.

Because life is too short for me to try fix all of the classes in Guild Wars 2.

How about you go try to convince devs that they need fixing too while I try to do it for necro ?

Because the ability to run around in a blob and tag enemies isn’t how I define a professions effectiveness.

Jim Hunter when my other account isn’t suspended

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Posted by: Dusty Moon.4382

Dusty Moon.4382

This lack of credit for loot is apparently true for all condition damage in WvW, of which necro marks appear to be 100% condi damage with bleeds, horrors, poison, etc.

BULL. I run a condi-reaper and have no issues getting bags. I think you are not targeting the right people.

I also ran a condi Mesmer and got more bags than I could hold.

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Posted by: DeWolfe.2174

DeWolfe.2174

Wall of but’s I told you to save…

Oh, a Necro can do blah blah blah. I have a weapon, it should work on all enemies regardless of downed state, period. This is the only weapon in game that is broken as such. Broken… b..r..o..k..e..n.. and it should be fixed.

How anyone can excuse this is ridiculous.

[AwM] of Jade Quarry.

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Posted by: Josh XT.6053

Josh XT.6053

The only things that ever gave me near the loot my necro gets is my Guardian and Elementalist. Necro gets the most loot, you are just having a “learn to play” issue. You should be using those skills to get tags BEFORE the players are down.

Asphyxia [XT] – Fort Aspenwood Roamer
Twitch Stream – AsphyxiaXT
My Builds at Asphyxia.tv/builds

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Posted by: Chaba.5410

Chaba.5410

You should be using those skills to get tags BEFORE the players are down.

They probably are, but the people they are tagging are not dying for whatever reason.

Chaba Tangnu
Founding member of [NERF] Fort Engineer and driver for [TLC] The Legion of Charrs
RIP [SIC] Strident Iconoclast

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Posted by: ArchonWing.9480

ArchonWing.9480

Wall of but’s I told you to save…

Oh, a Necro can do blah blah blah. I have a weapon, it should work on all enemies regardless of downed state, period. This is the only weapon in game that is broken as such. Broken… b..r..o..k..e..n.. and it should be fixed.

How anyone can excuse this is ridiculous.

I can excuse it because you’ve made assertions that you need to prove. Trying to insist that anyone else that disagrees with you that is wrong is ridiculous.

You do have a weapon skill that works on downed enemies. I hope you realize most weapons are pretty much designed to spam 1 with. I use it all the time when all my other stuff is on cooldown. It also build your life force. The synergy is so beautiful when you use it with soul marks to keep your LF up so you can do more spinny action.

Your other assertions that those skills should work on enemies and that it’s even broken when reapers are so prevalent everywhere places the burden of proof on you.

But I can always toss an anecdote. Got 40~ loot bags in an hour of playing reaper and the action was on and off, mostly camping staff and hitting 234. And I even casted marks on downs for comedic reasons. Mostly just staff 2 since usually my marks were on cooldown due to them actually being used on standing players. And I somehow got an ascended armor piece out of a rank up chest, so I wasn’t complaining. I don’t even regularly play reaper in wvw, probably first time in 2 months so anyone could easily have done better. Hell, I don’t even know what most of the reaper shroud skills do except 4 seems ridiculously broken.

tl;dr necro staff is good enough already for what it does.

For once you have tasted flight you will walk the earth with your eyes turned skywards,
for there you have been and there you will long to return.

(edited by ArchonWing.9480)

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Posted by: Josh XT.6053

Josh XT.6053

I run axe/dagger and staff on my necro. I drop my marks more scattered in the enemy clump so that I get maximum tags and drop my wells on the main clump.

When its clean up time for the downs, I use my axe 3, dagger 4 and 5, shroud 4 and 5 as well. I don’t run reaper though personally, I think reaper might get more tags in shroud due to the cleave.

Asphyxia [XT] – Fort Aspenwood Roamer
Twitch Stream – AsphyxiaXT
My Builds at Asphyxia.tv/builds