need a reason to keep people playing WvW

need a reason to keep people playing WvW

in WvW

Posted by: Dware.4259

Dware.4259

Hey look i play WvW everyday, its my favorite part of the game.

but…

Alot of people get tired of taking the same ole keeps over and over and over and over again for just badges.

I know its been said a thousand times but you DEFINETLY need a Ream Rank system to keep people playing or it just gets old and stagnet, i dont care if its just some stupid PvP titles, you need something!

Even Realm Rank abilities dont have to be overpowered, they can be very minor stuff.

In another game i cant mention i played for years just so i could be RR12 (max) we need some kind of carrot, its human nature

need a reason to keep people playing WvW

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Posted by: Zera.8907

Zera.8907

Realm Ranks ala DAOC would be a good start.

Blackgate: Zera Mithrandir- Reaper| Zera Targaryen-Mes|Zera Naharis – Ranger|

need a reason to keep people playing WvW

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Posted by: Arkiels.9016

Arkiels.9016

I agree with a title progression system and vanity crap to go along with it, but giving abilities, stat points etc etc are just asking for snowball mechanics to be implemented to anyone new or can’t play as much doesn’t have a chance.

need a reason to keep people playing WvW

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Posted by: mcl.9240

mcl.9240

Quaggan plushies mailed to the house of every participant on the winning server every two weeks.

need a reason to keep people playing WvW

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Posted by: Gilgamesh.2561

Gilgamesh.2561

They have statistics regarding tiers, as evident by ANet’s spreadsheet postings in this forum.

They just need to create a ladder, viewable in-game and website, that shows that information more formally.

However, there is much more than just ladders to keep people playing. Rewards should be better:

https://forum-en.gw2archive.eu/forum/game/suggestions/WvW-needs-to-be-more-rewarding-to-motivate-losing-servers/first#post336708

need a reason to keep people playing WvW

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Posted by: Brassnautilus.2941

Brassnautilus.2941

command rank and mass dmg area strikes
mobile artillery (tanks) that are operated by more than 1 player.
more rewarding open field fighting, more artillery varieties.

need a reason to keep people playing WvW

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Posted by: blink.4239

blink.4239

Agreed. Otherwise people will quit when they’re losing, cause WvW is no fun when you’re losing and have no chance of turning it around. Individual incentives are key. Karma and badge gear are abject kitten incentives.

need a reason to keep people playing WvW

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Posted by: Eihder.8961

Eihder.8961

I predict this will be locked soon.. anet seems to be trying to keep anything slightly negative off the forums. I do agree, but i also think a lot of the issue comes from the lopsided wvw system in place. Until that is fixed people will just not bother with wvw. Well save maybe the top 3 servers.

need a reason to keep people playing WvW

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Posted by: Proven.2854

Proven.2854

Hey guys, have you ever checked your achievements tab? Ever looked at the WvW section? Ever seen the multitude of titles you can get from WvW? That’s what I thought.

And I thought people already knew about the Invaders exotic sets that you can only get with karma and badges.

And you can only get a necessary item for crafting Legendaries by buying an item that costs 500 badges.

That enough for you?

Call me Smith.