learn to speak and behave
(edited by HackerTeivospy.2031)
here are the rules of the teivospy jumping puzzle achievement:
If you are trying to complete the log trap section of the puzzle:
>You can not use mistform
>You can not use stability
>You can not use invisibility
>You can not attack the defenders trying to do their job
>Mesmers may not use portals or any of their mesmer cheese nonsense
>If you fall, you must try again and you can not leave and come back at a later time. You are allowed to call in for back up as working together wtih friends is good manners
>Food or guild buffs are not allowed and will be punished if seen
>If you get through you are welcome to finish the rest of the puzzle without interference provided you show no aggression
If you are defending the puzzle:
>Using spike trap and log trap is allowed. Flame trap can be used but is looked down upon heavily
>Anyone who breaks any of the above rules must pay the tax of death
>Anyone who gets through must be allowed through, but if they did something cheesy to get through it is encouraged they be punished
>Use line of warding or siege weapons to provide a higher degree of challenge for participants. Consider creating a maze with lines of warding, as the high difficulty is shown to give people a sense of accomplishment(see clock tower jumping puzzle)
TIPS:
>To counter invisibility, use the thief trap needle trap on sections where they need to pass. They will take damage and be immobilized for log trap or repair bill punishment
>To counter stability, rip their boons from them (ie bountiful theft theives can steal to take stability off). You can then use log traps on them
>To counter mistform, kill them when they come out of it
>If you can, allow a few members of guilds to get by. If they do then you cause the stuck ones to be jealous and possibly create a hostile environment in their guild. This in turn will help your own server win wvwvw for that week!
>If you can prevent a huge zerg from progressing, members of your own server get stuck as well because of the zerg. These comrades will be remembered, but you must press on
>Award penalty points to people who keep failing at getting by. More penalty points = less likely to be allowed to pass if they get through the gauntlet successfully (Max 10 points, where 10 points = 3% increased chance to be punished)
>Be careful for frustrated players trying to push you off from below. These players are there to grief you because they hate others having fun
this is a tower defense style simulation similar to “orcs must die” and it is suggested for 5-10 defenders for any amount of attackers. So far me and my group have lasted 3-4 hours and provided hundreds of hours of cumulative fun and working togetherness for all parties involved before getting bored
Screenshots:
examples of how to counter invisible cheaters, suggest 3-4 thieves for trap upkeep:
http://s9.postimage.org/u7oxfe0cf/cheaterinvis.jpg
http://s9.postimage.org/jywg9kcan/cheaterinvis2.jpg
example of cheater raid behavior buffing themselves with items or something:
http://s9.postimage.org/tkq0pv3gf/cheaterraids.jpg
Phase 1 of the achievement is to get by the spike trap:
http://s9.postimage.org/nl29m7inz/raidb4fall.jpg
http://s9.postimage.org/bkgtlhb9b/raidfall.jpg
If many enemys show such as in the screenshot below, consider lowering the difficult of the challenge provided they do not show aggression towards you. Fair play is a ok!
http://s9.postimage.org/l6ae1s2f3/raidfight.jpg
(edited by HackerTeivospy.2031)
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