new tournament achievements are awful

new tournament achievements are awful

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Posted by: sminkiottone.6972

sminkiottone.6972

This is one of the better changes for tournaments and I aplaud it.

Any wvw player worth his salt does not give jack about achievements or militia that crawls out of whatever pve hole they were hiding in all the weeks prior to the season.

We do what we do because WE are just plain stupid and we love it.

Let me just quote this, cause this comment is the prime example of ignorance (don’t want to offend, but yeah).

Here is a few things wrong with this:

1. Not all people are (like) you. Can you imagine someone actually liking WvW AND liking do to achievments?

2. There are people outside the hardcore-pure-only-(insert Man-o-war lyrics here) WvWers. Some PvP-ers and PvE-ers actually like to pop in WvW for 2-3 hours a week and that’s it.

3. WvW keeps crying about dying, and when there’s a chance for influx on new players, you send them away. Brilliant.

4. When the ever-so-stale (that is target to many tears) WvW is gonna get a little seasoning (pun intended), you say you don’t need it cause… sorry why again?

And as I said, this post is not meant for you only, I know a huge % of WvW players think like this. Which is quite frankly: ignorant and sad.

1. Yes there are, a lot of people are asking Anet to revaluate the impossibile achievement related to WvW (the original ones), but the last 2 seasons had the wrong achievements that made pvers farm like it was a pve map making WvW a toxic place.

2. No doubt, but those people actualy like WvW, he’s referring to those who join WvW just for achievements, once they get them they don’t come back.

3. Again, the new influx of people is not here to stay, they just want the new weapons and achievements, once they have them they go back to pve, they don’t care about WvW.

4. The season might be a brilliant idea if only WvW was more balanced, we all know who’s gonna win because there are servers that have twice if not more player base and it’s all about coverage, so rewarding someone for bandwagoning destroys WvW in the long term.

But what do I know ? I’m an ignorant WvW player, you are the one who knows everything.

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Posted by: Gudy.3607

Gudy.3607

Finally. No more PvE AP hunters running around in wvw not helping the war effort. A good change.

bzzzt. Wrong. But thanks for playing. (Unless of course you want the WvW maps to become increasingly less populated from the double whammy of people wandering off to greener pastures and there being no new blood coming in from the vastly more populous PvE side.)

A good change would have been one where all the achievements were

  • pertinent to the war effort,
  • doable within the week,
  • providing the motivation to stick on the Wvw maps for more than 15 minutes, and to come back for more.

Thus getting new people to be long term interested in WvW, rewarding WvW veterans for something they’re doing anyway, and helping your server in the tournament.

The new achievements accomplish none of those things, much as many of the previous ones didn’t. Not having PvE AP hunters clog the map during the Tournament may be a short term positive, I’ll grant you that much. But it is only a short term positive, and a mid to long term negative.

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Posted by: Bubi.7942

Bubi.7942

This is one of the better changes for tournaments and I aplaud it.

Any wvw player worth his salt does not give jack about achievements or militia that crawls out of whatever pve hole they were hiding in all the weeks prior to the season.

We do what we do because WE are just plain stupid and we love it.

Let me just quote this, cause this comment is the prime example of ignorance (don’t want to offend, but yeah).

Here is a few things wrong with this:

1. Not all people are (like) you. Can you imagine someone actually liking WvW AND liking do to achievments?

2. There are people outside the hardcore-pure-only-(insert Man-o-war lyrics here) WvWers. Some PvP-ers and PvE-ers actually like to pop in WvW for 2-3 hours a week and that’s it.

3. WvW keeps crying about dying, and when there’s a chance for influx on new players, you send them away. Brilliant.

4. When the ever-so-stale (that is target to many tears) WvW is gonna get a little seasoning (pun intended), you say you don’t need it cause… sorry why again?

And as I said, this post is not meant for you only, I know a huge % of WvW players think like this. Which is quite frankly: ignorant and sad.

1. Yes there are, a lot of people are asking Anet to revaluate the impossibile achievement related to WvW (the original ones), but the last 2 seasons had the wrong achievements that made pvers farm like it was a pve map making WvW a toxic place.

2. No doubt, but those people actualy like WvW, he’s referring to those who join WvW just for achievements, once they get them they don’t come back.

3. Again, the new influx of people is not here to stay, they just want the new weapons and achievements, once they have them they go back to pve, they don’t care about WvW.

4. The season might be a brilliant idea if only WvW was more balanced, we all know who’s gonna win because there are servers that have twice if not more player base and it’s all about coverage, so rewarding someone for bandwagoning destroys WvW in the long term.

But what do I know ? I’m an ignorant WvW player, you are the one who knows everything.

1. Eh? Who’s talking about the lifetime achies? Also, which were those 2 ahcievments last season that filled up your world with toxic pve players (lol)?

2. No, he’s talking about the true metal warriors, who are fighting for the just cause, and for the raw steel on steel experience! Give me a break.

3. How do you think WvW gains people? Someone buys the game and goes: ‘Oh this game has WvW mode, I’m gonna play that for the rest of my life!’ ?
I have a feeling that most WvW players try PvE first, and then get into WvW, for which this season would have been great for.

4. Re-read please. Or rewrite, not sure what you are awnsering to.

(edited by Bubi.7942)

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Posted by: sminkiottone.6972

sminkiottone.6972

1. Eh? Who’s talking about the lifetime achies? Also, which were those 2 ahcievments last season that filled up your world with toxic pve players (lol)?

2. No, he’s talking about the true metal warriors, who are fighting for the just cause, and for the raw steel on steel experience! Give me a break.

3. How do you think WvW gains people? Someone buys the game and goes: ‘Oh this game has WvW mode, I’m gonna play that for the rest of my life!’ ?
I have a feeling that most WvW players try PvE first, and then get into WvW, for which this season would have been great for.

4. Re-read please. Or rewrite, not sure what you are awnsering to.

Not sure if trolling but :

1. You are talking about people who like doing achievements right ? there are achievements in WvW from the beginning, the toxic ones are known, if you where around the first 2 seasons you would also, few examples :

  • Capping runes, 2 zergs from opposite servers trading the same circle untill everyone has the achievement
  • Wasting supplys to repair a wall being trebbed draining the supplys and making difficult to defend the tower/keep

2. Hes talking about WvW, not a cartoon.

3. I and a lot of WvWer bought this game for WvW.

4.

4. When the ever-so-stale (that is target to many tears) WvW is gonna get a little seasoning (pun intended), you say you don’t need it cause… sorry why again?

4. The season might be a brilliant idea if only WvW was more balanced, we all know who’s gonna win because there are servers that have twice if not more player base and it’s all about coverage, so rewarding someone for bandwagoning destroys WvW in the long term.

Most people complain about seasons because it just rewards bandwagoners and bring a lot of noobish achievement hunters, if it’s still unclear I can’t help you.

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Posted by: Bubi.7942

Bubi.7942

Our definiton of toxic seems to differ. I don’t find palyers capping the ruins toxic, it’s actually good for you. As for wasting supplies, that sucks, explain it to them. In my book a “toxic” guy is a swearing kittenbag looking to ruin other players fun.

With that said, it seems like my english is either under or overwhelming as my points are not getting trough, so I’ll try again in the simplest matter possible:

1. People like achievments = good. People like WvW = good. People play WvW and get Achievments = good.

2. Some people are good in WvW, just don’t play it much. Achievments get them more in WvW. Good.

3. Thinking all people is the same as you = bad. Getting people from PvE to WvW = good. Some people stay after the achievments, most leave = good.

4. WvW gets more goals then just the same things since launch = good.

I hope that translate works now.

Hulk smash!

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Posted by: Galen Grey.4709

Galen Grey.4709

Personally I think this change is perfect. I am mainly a PvE player though I dont mind PvPing now and then for a little change of scenery.

The WvW tournament seemed like an awesome way to incentives people to PvP a little. But the previous 2 seasons it actually just didnt work for me. Even with nothing new to do PvE wise I checked out the requirements and they were just too much to do and with a good chance I might feel like splitting my time between PvE and WvW I was sure I probably wouldnt complete the requirements and in any case it would have felt too mechanical / a chore. I may not have played a lot of WvW but when I do I dont want to chase a specific target like getting my 275 guard kills. I want to play strategically go where I am needed and when I can do the most good for my server.

Long story short in both tournament I meant to use the excuse and do a bit of WvW regularly only to be put off by the reward system and ended up not spending a single second there.

This tournament though? I got the requirement done in my first 30 mins in WvW without even pursuiting it at all. Most importantly is what happened afterwards? I am done getting my reward so did I go back to my PvE? quite the contrary I have been playing exclusively WvW since the start of the tournament. Why? Getting the requirements to earn the reward is only part of the story. The reward changes based on your world placement too. Thats a great incentive to help make sure your world gets on top and thats what I’ve been doing.

In short it may not be true for everyone but in my case at least easy to qualify for a reward was infinitely better incentive to play WvW then a ton of achievements with a ton of AP.

Fun comes first. Being free to do what you think is best is generally way more fun then pursuing a checklist.

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Posted by: the krytan assassin.9235

the krytan assassin.9235

To be honest i really don’t understand why Anet made this achievements so easy. Pre season 2 there were already alot of players complaining about the lacking amount of rewards in wvw. Anet implemented the season achievements and endchest to be more rewarding towards the wvw community. The second season achievements were already kinda easy to obtain, for example i can still remembering picking up my key 2 days after the start of the season. By reducing the required effort you need to put into wvw to get your achievements and the reward down to 5 events is just a punch in the face by anet to show us that they don’t give a kitten about us

I understand the basic thoughts about the new achievements to lure even the most hardcore pve’ers to wvw, however by giving away the same amount of rewards towards PvEérs who stay 5 minutes in wvw and hardcore wvw’ers who are putting a crapload of hours into wvw just doesn’t seem really logical.

DDD|elementalist| Piken commander|RaW|

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Posted by: Dasenthal.6520

Dasenthal.6520

Personally I think this change is perfect. I am mainly a PvE player though I dont mind PvPing now and then for a little change of scenery.

The WvW tournament seemed like an awesome way to incentives people to PvP a little. But the previous 2 seasons it actually just didnt work for me. Even with nothing new to do PvE wise I checked out the requirements and they were just too much to do and with a good chance I might feel like splitting my time between PvE and WvW I was sure I probably wouldnt complete the requirements and in any case it would have felt too mechanical / a chore. I may not have played a lot of WvW but when I do I dont want to chase a specific target like getting my 275 guard kills. I want to play strategically go where I am needed and when I can do the most good for my server.

Long story short in both tournament I meant to use the excuse and do a bit of WvW regularly only to be put off by the reward system and ended up not spending a single second there.

This tournament though? I got the requirement done in my first 30 mins in WvW without even pursuiting it at all. Most importantly is what happened afterwards? I am done getting my reward so did I go back to my PvE? quite the contrary I have been playing exclusively WvW since the start of the tournament. Why? Getting the requirements to earn the reward is only part of the story. The reward changes based on your world placement too. Thats a great incentive to help make sure your world gets on top and thats what I’ve been doing.

In short it may not be true for everyone but in my case at least easy to qualify for a reward was infinitely better incentive to play WvW then a ton of achievements with a ton of AP.

Fun comes first. Being free to do what you think is best is generally way more fun then pursuing a checklist.

This, this is why the achievements might work. Might
However otherwise we all need to sit down and chill out.
This new “system” sucks because people who avidly wvw don’t have anything to work for, but the achievement hunters don’t have anything to work for so it’s a win-win. (Defining Achievement hunters as PvE players who do nothing but the achievements, like people farming camps for yaks, flipping ruins with enemy team, or stealing supply after being told otherwise.)
I remember season 1, and I loved it. I logged on and there wasn’t a question about where I was gonna go, because for the first time it was beneficial directly to myself and my server for me to go and flip a camp solo. Now… I guess it’s beneficial for me to go kill sentries?!?! During reset no less? Not really a great change, however if it get’s people who do not want to be in wvw out then it’s a great change, otherwise bring back Season 1.
(Unfortunately I wasn’t playing the game during season 2… so no comment).

“A conquered people will always resist you,
Edair. But allies-allies will fight by your side”~Cobiah Mariner

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Posted by: Gobble D Goop.4081

Gobble D Goop.4081

5 WXP rank increases/ week would not be that bad of a requirement. It would get people in for at least a few hours.

Without a boost, 1 rank up (5000 WXP) is the equivalent of the following:

250 Guards (20 each)
100 Yak kills (50 each)
50 Sentries (100 each)
25 Camps (200 each)
12.5 Towers (400 each, essentially 13 towers since you cant have half a tower capture)
6.25 Keeps (800 each, 7 keeps-see above note)
5 SM captures (1000 each)

Successful defense generally gives about half WXP

Any combination of the above isnt too hard to get especially since i didnt include player kills, since those vary.

This will encourage players to follow the commander (that is generally the best/most efficient way to rank up)

EDIT: and then there are always boosts and consumable items that give WXP

Habitual Warrior-Ranger
Gates Of Madness
Jewelcrafting to 500!

(edited by Gobble D Goop.4081)

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Posted by: felessan.9587

felessan.9587

I am a PvE player. I loath PvP, but even I have to admit the achievements for this tournament are surprisingly easy. It seems very unfair that a group of people can jump into a “tournament,” sit for about 20 mins in a map that has no relation to the outcome of the tournament at all, and get full rewards. The bar for participation is so low, you basically end up with the serious WvW players carrying and earning rewards for their entire world. Am I missing something, or are rewards based solely on weekly standing?

Next time, maybe 20 events per week, but require that it be 5 in each of the four core WvW maps. That way players are at least contributing to (or detracting from) their world’s success in some small way with a more meaningful time involvement.

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Posted by: Humlae.1234

Humlae.1234

I agree. These are not achievements in any sense of the word.

Clearly what has happened here is that no work was done at all on this by the devs (i will say managment decision because I don’t believe the devs would want to neglect a core part of their game) And then at the last minute someone rush jobbed this in.

I liked the achievements in season 2. Should have copy pasted those in instead. I was happy, the pve,ers could go to eotm and be happy, everything was fab.

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Posted by: atheria.2837

atheria.2837

I just completed the first week tournament achievement after about 10 minutes playing Edge of the Mists and I am really disappointed. The last time you have to actually put a lot of time and effort to complete the meta achievement and it felt somewhat like an accomplishment. I was proud that I did it and glad to have somethings (like the title and the golden doyak finisher) only dedicated wvw players had. Now it means nothing. Everybody with couple of minutes to spare could and probably would do it.

I didn’t even seen any achievement except for a “present” 25% for the “week”.

This is abysmal and so lazy compared to any other part of the game that gets so much attention, time, work….

I agree, this is just awful and the rewards are FAR less than last season.

They effectively nerfed WvW and “told” PvE’ers and PvP’ers that there was no real reason for them to even go into Season 3 WvW.

Not keeping all IT jobs here is a major reason IT is so bad HERE. 33y IT 10y IT Security

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Posted by: Tiger.7506

Tiger.7506

5 achievements ? OMG…

These are not achievements in any sense of the word.

To be honest i really don’t understand why Anet made this achievements so easy.

There is no end-game content…. pvp or pve…

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Posted by: Orpheal.8263

Orpheal.8263

Basically removing the achievement requirement during a tournament is an experimental step we took to reduce the incentive for achievement grinding. We want people to play WvW, and not focus too heavily on satisfying achievement requirements.

If we find that players prefer having numerous things to check off a list, then we would certainly take that feedback into account and consider it for future tournaments.


Personally I say you reduced it too much, because 5 Events per Week is just absolutely nothing.
Just running to a Camp brings you like alresady 4 of 5 Events, when you kil lthe Street guard in front of the Camp, kill the 2 Doyaks in the Camp and claim the Camp in the end and youve just made within a few minutes nearly everything… run then to your next camp and kill a next street guard and your done in a few minutes with something, that should be worth of at least a half week.

And I’m also pretty sure, that alot more people absolutely care less about WvW Tournament Achievements.
If it would go after me, there owuld be basicalyl no need for tournament specific achievements at all.
they are obsolete, WvW HAS ALREADY ITS ACHIEVEMENTS, but ANet so far kept on ignoring them for now 2 years to finally rebalance them, so that they actually become doable finally in a person’s lifetime!!

So don’t focus on obsiolete WvW Tournament achievements. Move on finalyl with gettign the general WvW Achievements finally fixed!!
I guess this would make a tons of players alot more happy, than to see in WvW Tournaments achievements.

You can always add new achievements to the general achievements of the WvW Tab or to EotM…

WvW, one of GW2’s biggest sellign points is in a dire need for more love, it has been ignored for way too much time due to the Devs focusing lately their patches too much only onto the Living Story,.

Good where the times in the first year, where WvW got with every signel patch also something that improved WvW.
How nice was it to see in the first year, when WvW received with every Patch also a new WvW Trait, so that it felt that with every patch WvW as a whole is also progressing and gets consistantly improved also too.
Please get back to these roots, how you started with WvW in GW2 and get back to improve it also constantly with something, regardless how small of size that improvement may be, be it new WvW traits, be it new WvW traps, be it new WvW siege weapons or whatever.

But stop ignoring WvW and treating it like some kind of dog about which you think that you need to throw just a bone to it like every half year or so from now on… it needs to be fed on a constant basis, or it will bark back at you. :P

WvW is a game mode, with huge potential and it makes usage in the moment only of like 10-20% from its total potential , which is really sad, when you think about it, how much more fun WvW could just be, if Anet would put just a bit more focus into it.

What WvW needs to get back onto the right track:

  • WvW Achievement Redesigns
  • Merging of possible WvW Traits to create space for new WvW Traits that are missing or could improve WvW in overall.
  • Implementation of the good and tested EotM features into the other normal WvW Maps
  • Redesignign the Borderlands into 1 single huge Map, what gives you also the chance to implement some significant EotM improvements into that Map
  • Adding more different WvW Maps, just 1 single new Map within 2 years is laughable. Even SPvP got alot more new Maps as also PvE, what makes it even more ridiculous
  • Adding Class Special WvW traits to improve the Class Roles for WvW, so that each Class is somehow special for WvW and can do somethign that, what you can do only in WvW while playing Class X, like giving Thieves an Infiltration WvW Trait, that allows them to sneak into enemy towers/keeps, to sabotage siege weapons ect.

I can understand that Anet wants that players should focus lesser on achievements in the time, but the most simplest solution for this would be just to remove completely the idea of WvW Tournament Achievements, when they clearly are totally obsolete due to WvW having already its own achievements, which just need to be fixed finally by you Anet.

Its about time now!!
How long you you want us to keep on waiting, till finally just some numbers of achievements get reduced to a doable niveau???

Personally I like the idea behind sub classes ~ quoted from Chris Whiteside

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Posted by: Junkpile.7439

Junkpile.7439

Thing just is that www players don’t get lot’s of ach point. Why no make so hard achs that PvE players wouldn’t even try to complete those?

Low quality trolling since launch
Seafarer’s Rest EotM grinch

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Posted by: Bolita.2071

Bolita.2071

Anyone who merely flips one camp and ganks a couple of yaks each week (if they even leave EotM to actually help their server) to qualify for what should should be an exclusive reward will be riding on the coattails of those who dedicate hours and hours in WvW every week to determine what level of goodies these ultra-casuals will get. Monumentally unfair to those who are putting their time in to actually try to win.

In comparison, the long haul AP hunters were at least bodies on the map who could even tip some battles, and time spent in WvW during the tournaments even does win converts.

(edited by Bolita.2071)

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Posted by: SkyFallsInThunder.8257

SkyFallsInThunder.8257

Finally. No more PvE AP hunters running around in wvw not helping the war effort. A good change.

bzzzt. Wrong. But thanks for playing. (Unless of course you want the WvW maps to become increasingly less populated from the double whammy of people wandering off to greener pastures and there being no new blood coming in from the vastly more populous PvE side.)

A good change would have been one where all the achievements were

  • pertinent to the war effort,
  • doable within the week,
  • providing the motivation to stick on the Wvw maps for more than 15 minutes, and to come back for more.

Thus getting new people to be long term interested in WvW, rewarding WvW veterans for something they’re doing anyway, and helping your server in the tournament.

The new achievements accomplish none of those things, much as many of the previous ones didn’t. Not having PvE AP hunters clog the map during the Tournament may be a short term positive, I’ll grant you that much. But it is only a short term positive, and a mid to long term negative.

Well, if you can think of such achievements the completion of which can’t be twisted and turned against the war effort, feel free to share. The only one that I can think of is capping SM, but even that would generate a lot of complaining in map chat against the commander who “omg does everything but take SM, dont you hear we need that!!!!!!1”, as it did in previous seasons. I still remember the fights over rams in season 1 when everyone wanted to bash the gates with them so they get credit for the achievement, so silly-placed siege was everywhere and lots of supplies went to waste.

And I think the process of introducing new players to wvw should not be done during a season, when every server needs to field its best in order to improve their chances.

And, overall, I don’t think the issue should be as much getting new players into wvw, as maintaining the veteran wvw players who quit because of the lack of attention, fixing and diversity wvw gets, doubled by the frustration generated by the attention that other aspects of the game get… Not saying that getting new players is not important, because it is, but perhaps you need to strengthen your already-existing foundation before you think on building something…

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Posted by: goldenwing.8473

goldenwing.8473

Well, after not logging into the game for weeks, Weds night I and my guildmates decided to give GW2 one last try. We headed out to a BL map, took the Worg on our way to get supply, took 2 guards, swung through and took a tower, killed a dolyak on the way to another supply camp. DING! Weekly achieve done, listened to multiple exclamations of “WTKitten!”

Time: total of 20 mins (logging in, checking mail, shaking head over unusable TP), with only 5 mins of real WvW play (including a brief, successful scuffle with enemy players in the tower while capping.)

5 minutes.

We remembered our efforts in S1 doing overtime, we remembered what it took to accomplish them in S2 …. we turned to each other and knew that we could not seriously consider remaining with a game where the devs tout the New Player Experience at the expense of the Veteran player experience.

5 minutes of achieve was not enough to retain us. Glad we had a chance to experience the same shock others did at this situation.

5 minutes of mostly PvE play in WvW is not a compelling enough player experience that could retain us.

-Gone in 5

BG: 52 alts, 29 lvl 80’s. They all look good, so I am done with the game: Oct 2014

(edited by goldenwing.8473)

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Posted by: Lyrianne.9503

Lyrianne.9503

I enjoy this tournament achievements very much actually. I usually am a PVE player, mainly because I’m casual and experience a lot of lag it I sniff three more players around. This tournament is the very first time I’m trying WvW because the achievements were not overwhelming. I managed to complete them and get a taste of WvW and I actually started following it closely and playing almost every day to try to give a contribute =) I’m not very good but I’m having a lot of fun.
I understand that people that invest a lot in this are unhappy that not dedicated players have the same rewards as them but see it this way – no one is taking away your fun or your rewards.

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Posted by: Bitterblade.3028

Bitterblade.3028

Last season I played a ton (for me ) without focusing on the achievements and I never did complete them all.
I played a ton this season and was very pleased to get the achievements in the first 10 minutes.
Definitely like the new way better.

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Posted by: T raw.4658

T raw.4658

Doing jumping puzzles for season achievements is kittening stupid

New way is better

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Posted by: Gudy.3607

Gudy.3607

Well, if you can think of such achievements the completion of which can’t be twisted and turned against the war effort, feel free to share.

I’m not the game design expert here, and neither do I have much experience in WvW, but I’d have thought that capturing Stonemist Castle, the Keeps and Towers all contribute, and so would killing dolyaks. The contribution from Sentries and Ruins is probably too small to be worth a whole lot, so if you want achievements for that, make them not worth all that much.

Sure, all of those are subject to the EotM karma train effect of trains from opposing factions avoiding each other and merely rampaging through a map and flipping the paper structures, but you could probably mostly avoid this by making the rewards in EotM higher than in the Borderlands and Eternal Battlegrounds to keep the PvD farmers in EotM. (The real solution here is probably to make zergs less effective overall in WvW, but that’s a different issue altogether.) You might also have situations where all people in the map coming to help capture or defend one particular Keep might be more helpful to the war effort than a couple of smaller groups capturing another camp or two, but that’s life.

But as I said, I’m not the game designer here, and neither am I a WvW expert. I can merely express my strong doubts that the current achievements are helpful in any way for the long term well-being of WvW (and criticize what comes across as curmudgeonly bitterness in those WvW veterans who look down upon any mere PvE players daring to come to their holy playgrounds with less than a 110% commitment to The Cause) while laying out my ideas of what would have possibly been more helpful.

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Posted by: Danikat.8537

Danikat.8537

IMO Season 2 didn’t have any really detrimental achievements. Sure you had people flipping objectives to get achievements, but that happens anyway.

The problematic ones were in Season 1 where you had things like ‘Spend 500 Supply on repairs’ which meant people would look for keeps and towers that were being attacked and instead of stopping the attack they’d drain the keep of supply to repair the wall, which would be taken down eventually anyway. Then let the keep be taken so they could recapture it for another achievement. Or ‘Destroy 10 walls or gates’ which lead to a lot of people with 0 mastery taking rams so they could get the achievement, or attacking with their own weapons and giving away their location to the enemy.

Admittedly that last one is probably down to not knowing. I was new to WvW in Season 1 and had no idea why we shouldn’t attack a gate that was being rammed – until I asked and everyone explained.

Danielle Aurorel, Dear Dragon We Got Your Cookies [Nom], Desolation (EU).

“Life’s a journey, not a destination.”

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Posted by: Arikyali.5804

Arikyali.5804

Last time was too much, but this season is too little. Maybe next one you can hit it someone in the middle?

What I hope achievements would do, is draw non-WvWers into the tournaments. Give them an incentive to get into the action. Maybe a “10 minutes a day” sort of thing, instead of just 20 mins for a week?

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Posted by: megakittytron.5971

megakittytron.5971

I really like these new achievements. Last time I was forced to abandon what the map was doing just to go kill dolyaks and cap areas so I can complete the meta. This time I can run with the map and work towards the meta without worrying about additional achievements. I think it should stay this way.

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Posted by: Eshady.9146

Eshady.9146

To me the achievement requirements simply went from one extreme to another. Why wasn’t it just throttled back a bit instead of “oh 10 mins should suffice”? The way this weeks matchups are all kittened up, its no wonder people are getting upset. Either way you look at it, its metrics and money that they listen to, so I’m playing my 10 mins this week and not buying from gem store all season.

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Posted by: Xillllix.3485

Xillllix.3485

It went from 50+ Ruins capture to nothing at all. Who takes these extreme decisions?
They could have been toned down a little without being completely removed.

Feels like Anet is still testing stuff 2 years after the release.

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Posted by: Vavume.8065

Vavume.8065

Feels like Anet is still testing stuff 2 years after the release.

The reason it “Feels” like that is because that is exactly what they are doing.

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Posted by: Jamais vu.5284

Jamais vu.5284

Once again, this just shows how far removed from actual WvW the devs are. You can get 5 events in 10 minutes. It happens that fast.
If I still played this game, I wouldn’t advocate grind achievements. But there is an extremely wide gulf between grind, and literally standing around in an attacked tower for 10 minutes to collect your achievements.

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Posted by: Charak.9761

Charak.9761

the tourny achievements were the only reason for me to even go to WvW anymore, but they scraped it for 5 events per week (clear 1 camp, 2 yak, 1 sentry, 1 vet event, and you’re done).

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Posted by: eithinan.9841

eithinan.9841

Anyone who merely flips one camp and ganks a couple of yaks each week (if they even leave EotM to actually help their server) to qualify for what should should be an exclusive reward will be riding on the coattails of those who dedicate hours and hours in WvW every week to determine what level of goodies these ultra-casuals will get. Monumentally unfair to those who are putting their time in to actually try to win.

In comparison, the long haul AP hunters were at least bodies on the map who could even tip some battles, and time spent in WvW during the tournaments even does win converts.

This. 100% this. where is the “balance”?

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Posted by: Xillllix.3485

Xillllix.3485

To me the achievement requirements simply went from one extreme to another. Why wasn’t it just throttled back a bit instead of “oh 10 mins should suffice”? The way this weeks matchups are all kittened up, its no wonder people are getting upset. Either way you look at it, its metrics and money that they listen to, so I’m playing my 10 mins this week and not buying from gem store all season.

You could have tell them that if they had consulted us before making that terrible decision. The lack of communication again brings poor results.

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Posted by: stile.3642

stile.3642

so if someone misses a week they are screwed on the meta?
this is bad.

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Posted by: Bugabuga.9721

Bugabuga.9721

I think new requirements are awesome. They give players the taste of wvw without grind. They are free to stay or leave and have less chance of being screamed (“explained”, ha-ha, right, only to five new people, then the screaming starts) at and roflstomped by the enemy zerg. With negative aspects minimized, people might actually return

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Posted by: sishbob.3987

sishbob.3987

I think new requirements are awesome. They give players the taste of wvw without grind. They are free to stay or leave and have less chance of being screamed (“explained”, ha-ha, right, only to five new people, then the screaming starts) at and roflstomped by the enemy zerg. With negative aspects minimized, people might actually return

What server are you on? Just wondering. Because I’m on Maguuma, and right now we’re being roflstomped by TC. I by stomped, I mean they all the towers and the keep on our side of EBG fully upgraded and WP, and we have 1 keep (garri) in our own BL.

Without any other incentive, no PvE player will stay just to be roflstomped over and over by TC. They will come in, they will cap 5 sentries, and they will leave. They will not return.

Higher population servers might not have this issue, but for Mag, it is destroying our server’s WvW presence.

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Posted by: ArchonWing.9480

ArchonWing.9480

What they should have done was have the 5 events a week as a baseline. (Personally, I think 20 would be a bit better.) If you do these, you’ll get the wvw reward tickets, but to get the title you have to do a host of the typical achievements and throw in an extra chest. Basically it will be sorta like living story season 2 achievements. Right now, I would definitely not wear that season 3 title at all.

That way, the people that want to do the bare minimum can do so, while everyone else who wants to do their thing can also do that and many pve achievement hunters may aim to do so.

For once you have tasted flight you will walk the earth with your eyes turned skywards,
for there you have been and there you will long to return.

(edited by ArchonWing.9480)

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Posted by: Zaxares.5419

Zaxares.5419

Hmm, that’s not a bad idea, ArchonWing. Supported.

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Posted by: RedRhino.4281

RedRhino.4281

What I don’t like is that I started in week 2 so I basically can’t complete the “veteran” achievement now. Last season I didn’t have to worry about playing every week to get the meta.

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Posted by: Bugabuga.9721

Bugabuga.9721

I think new requirements are awesome. They give players the taste of wvw without grind. They are free to stay or leave and have less chance of being screamed (“explained”, ha-ha, right, only to five new people, then the screaming starts) at and roflstomped by the enemy zerg. With negative aspects minimized, people might actually return

What server are you on? Just wondering. Because I’m on Maguuma, and right now we’re being roflstomped by TC. I by stomped, I mean they all the towers and the keep on our side of EBG fully upgraded and WP, and we have 1 keep (garri) in our own BL.

Without any other incentive, no PvE player will stay just to be roflstomped over and over by TC. They will come in, they will cap 5 sentries, and they will leave. They will not return.

Higher population servers might not have this issue, but for Mag, it is destroying our server’s WvW presence.

I’m on BP, and ever since we lost most of the wvw guilds we’ve been severely outnumbered in wvw. So roflstomping galore except for short spurs of primetime “parity” (that always gets wiped at night etc etc)

An even worse problem would be to force PvE players to stay “for the sake of the achievement”, while they still would get roflstomped over and over and over. Kinda like when some people used to camp jumping puzzles when people had to do them for the achievement. “You shouldn’t expect safe passage, ha-ha, this is PvP! We’ll kill you over and over noobs! You should like being killed!” kind of stuff — I don’t expect PvE players to ever return after that, unless they absolutely have to for some legendary/super-rare-skin/achievement.

Now, if there is a friendly commander that manages to catch their attention and help them with roaming, or group play, that’d be nice. But only if it’s by choice, not by grind.

People who wouldn’t otherwise be in wvw at all probably should be left to their favorite mode of play, I think.

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Posted by: Fever.9830

Fever.9830

I for one am extremely happy about these achievements. In T1, we have enough queues as it is. 5 events a week is doable in 10-20 minutes for more or less anyone who has a brain, and after that, they leave (not entirely true, but it would have been SO much worse if it was different).

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Posted by: justkoh.4073

justkoh.4073

I’d just like to say that I like the five achievement thing for S3. It lets me play how I want to instead of forcing me to escort yaks or take a keep etc.

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Posted by: GoodWithGravy.8019

GoodWithGravy.8019

1. Make edge of the mist not count towards tournament achievements.
2. If the achievements are going to be this generic, at least make it 25 events (comparable to monthly event completer), and give 2-3 AP (again comparable to monthly event completer).

The previous achievements were much better than this (except the edge of the mist ones which need to go). Just tweak the tournament-long total numbers on those and then split them into the same weekly format you are currently running.

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Posted by: Leaa.2943

Leaa.2943

This is a answer to Orpheal.8263. For some reason the quote bugged out when posted so edited this way

  • WvW Achievement Redesigns
  • Merging of possible WvW Traits to create space for new WvW Traits that are missing or could improve WvW in overall.
  • Implementation of the good and tested EotM features into the other normal WvW Maps
  • Redesignign the Borderlands into 1 single huge Map, what gives you also the chance to implement some significant EotM improvements into that Map
  • Adding more different WvW Maps, just 1 single new Map within 2 years is laughable. Even SPvP got alot more new Maps as also PvE, what makes it even more ridiculous
  • Adding Class Special WvW traits to improve the Class Roles for WvW, so that each Class is somehow special for WvW and can do somethign that, what you can do only in WvW while playing Class X, like giving Thieves an Infiltration WvW Trait, that allows them to sneak into enemy towers/keeps, to sabotage siege weapons ect.

My respons
Hell no we don’t need to turn wvw in to EotM. EoTm have absolutely nothing to do with wvw. It is a endless loot/karma train that is just brainlessly smashing number 1.
I mean people are not even taking down cattas/rams from the enemies, because it is better to leave them so they can cap it back, so you can cap it back, so they can cap it back and so on.

And i pointed it out before. You get 20 wvw badges for capping freaking worm (which you do like every 10 min), whilst you get 1 badge for capping SM on EB. Am i the only one that see the madness in this???

I can not even get my self to go to EotM with my alts, and the few times i have i swear my brain blew up out of boredom.
It is not wvw, it is nothing even remotely close to wvw, and if a-net destroy wvw by turning it in to EotM by making megaservers, then i actually think they will loose the bigger part of the wvw population to other games.

(edited by Leaa.2943)

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Posted by: Nightshade.2570

Nightshade.2570

Basically removing the achievement requirement during a tournament is an experimental step we took to reduce the incentive for achievement grinding. We want people to play WvW, and not focus too heavily on satisfying achievement requirements.

If we find that players prefer having numerous things to check off a list, then we would certainly take that feedback into account and consider it for future tournaments.

Dear Jessica,

I think what has happened is something that the more dedicated WvWers did not expect. It has been nice meeting the rewards right away. However, some of our guilds on our server were looking forward to the opportunity to recruit new players into WvW. New people are really the WvW life blood as I am sure you know.

So what happened is we noticed the fairweathers became even more fairweather as grabbing those five achievements meant they popped in crowded up the reset night then took off.

My suggestion is that there is a balance between how much is required, I liked that rewards were dispensed weekly and it was much simpler and shorter this time. However, I wish that the achievements to required had been a bit more robust. Maybe more like a:

WvW daily achievement, where you needed to complete certain things in WvW each day but a low number of them. Or complete it 3 times during the week.

Just a thought

Take care!

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Posted by: Ark Bladesteele.2943

Ark Bladesteele.2943

Remember that achievement where you had to cap what was it, 40 ruins or 60 or something from S2? I ran around an empty BL for an hour and got it.

During this S3 matchup, the blowout server (not us) has 5-10 people squatting in our ruins almost 24 hours a day. If that achievement was still part of it, we might actually be able to muster some people from PvE to fight back against them. Of course, it might not work either, since the other server could do the same with their PvE population, but anyone trying for that achievement is most likely to go to their home BL first over anywhere else, because they at least know there is some form of backup hanging around.

I guess it’s not really about the achievements or lack thereof, but I’m with Nightshade on this one — I was looking forward to possibly seeing new faces in WvW and recruiting new people into our ranks that might otherwise not play it at all.

The other issue is that we had a constant 30+ queue on our own BL for hours on reset night, not because we had a huge amount of people fighting in it, but because everyone from PvE who had gotten their measly 5 events were idling at the Battle Historian. We couldn’t get enough of our actual fighters into the map to attempt coverage on our keeps and we lost all 3 within the first 30 minutes. Waypointing into citadel would greet you with 50-60 people just standing in front of the portal. A tangent, I know, but maybe requiring everyone to talk to the Battle Historian to get their rewards each week instead of just mailing it to them wasn’t exactly the best idea.

People in EBG were wondering why we were losing our entire BL when we had a queue up for all those hours until I queued up myself and went to check it out.

NSP’s resident crazy-eyed sylvari

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Posted by: Grevender.9235

Grevender.9235

although I understand how devs wish to please most (if not all) players, I must also say that this approach removes any value to the achievement itself.
It’s nothing to boast about, to put it in very basic terms.

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Posted by: Zaxares.5419

Zaxares.5419

I do agree that this tournament’s achievement is nothing much to brag about.

BUT… It’s pretty obvious that ANet’s intention this time around is to make it accessible as much as they can to the general population so that more people get encouraged to try WvW. Maybe the majority of them will just get their 5 events and head back to PvE/PvP, but if just 10% of them like what they see and stick around, that’s new blood being injected into the game mode.

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Posted by: ozmaniandevil.6805

ozmaniandevil.6805

I have no issue with making this more accessible, but 5 events a week is just … crazy. I actually like that they used “events” rather than stating specific things you have to do because otherwise you might be stuck doing things that don’t help at the times when you’re on. BUT, c’mon… how about 50 events a week, or even 25-30? 5 is just not enough. I also agree I will never use the title from this seasons at it seems more useless than the “golden” title.

Isle of Janthir – Knights of the Rose (KoR)

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Posted by: ocaritna.9785

ocaritna.9785

Sorry if this sounds out of topic, but if I didn’t play last week round (because I just got back from my trip) is that mean I can’t get the title? Thanks !

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Posted by: Tobias Trueflight.8350

Tobias Trueflight.8350

I approve of these since I spent all weekend and a better part of last week sick and working when not sick, to a point where really time-consuming achievements would have been impossible to achieve.

Also, with me picking up all the extra hours I can so I can feed my savings account? Yeah, I appreciate not needing to use all my time not working or sleeping doing WvW and hoping I can get enough Stonemist captures to tick an achievement box off.

And this is from a SBI player, so not tier 1 or bottom tier.

I think you can recalibrate it better, but really . . . this is about a good start.

Seeking assistants for the Asuran Catapult Project. Applicants will be tested for aerodynamics.