i want to highlight a side effect of nighcapping crews that hasn’t been touched upon which adds to the weight or argument as to why it has to be addressed.
it’s the effect that makes those who suffer from being matched against nightcappers have no real chance during the day, or at best need to be that much stronger during the day simply to counter the effects of nightcapping.
firstly you have the effect that after about 10pm on servers who know they are going to be nighcapped in a few hours nobody wants to spend money upgrading keeps only to lose them while empty. this makes taking those keeps from 10pm till 2am (or whenever the server dies off for the night) that much easier for those who play during this timeframe.
secondly come the morning when the nightcappers have taken everything and the daytime servers begin to try to re-take their own keeps the night cappers area is all fully upgraded from the night. worst case scenario is even their own territory is fully upgraded by the night crews.
so lets say by mid afternoon they day server manages to reclaim its own territory on the maps and the fighting is even, unless the day servers population is willing to spend large amounts of money to upgrade their keeps to make them easier to defend for the next 12 hours they are always going to be the easiest target for the other 2 servers to push.
so already you have daytime servers faced with the costs of
1/ re-taking their own keeps daily (which might cost lots of siege if they have been pimped during the night
2/ having to upgrade their own keeps EVERY DAY simply to be less attractive during the next 12 hours and enable them to take the fight to the other 2 servers.
thirdly if you have permanent upgraded keeps with siege inside you by logical conclusion have more spare income to spend on attack siege this means that during the day you can use that extra funds to make your attacks that bit more effective all day long.
the over all effect is that even during the daylight hours where populations are balance what you get is the 2 weaker targets fighting each other far more than the nightcapping servers area. Why? because most folk want to take keeps and towers rather than defend all day, which means the other 2 servers will do most of their fighting against each other rather than try to re-dress the night balance by spending the whole day destroying the night cappers territory forcing them to spend money re-upgrading their keeps.
simply cos it’s easier, the end result is most of the daytime fighting goes on in the 2 daytime servers areas which simply compounds the effect of the unbalanced match every day.
something has to be done about this, currently anet is allowing the few to ruin the experience of the many , a business model that is doomed to failure. even in the next couple of months you will have maybe 4 NA and 4 EU servers viable with the rest as ghosts if this isnt addresed.
for me the simple answer is combine some NA servers with euro ones so you have 24/7 players on all servers or re-set battlegrounds daily at midday so even the mightcapping servers lose all their upgrades every day same as those who don’t have night crews.
(edited by ginzo.8792)