only negative note...

only negative note...

in WvW

Posted by: funghetto.1584

funghetto.1584

heya, on this wvw server linking it’s generally all fine. interesting.

one big negative note, the skills lags that comes out in fights.

don’t know if this server linking is creating some sort of issues or if its always been like this in higher tiers, in fights where 50 vs 50. (to be honest never had lag in Fow HAHA never had and never saw fights more than 20 vs 20 HAHA)

said this, well, with skill lags, there is sometimes aoe stuff that basically you dont see!!!! and from 20k vitality you are in down, and full of conditions, only because you didnt see what was hitting you…

cheers

“There’s no such thing as balance, fairness or honor.”
a Fissure Of Woe player that has no home.

only negative note...

in WvW

Posted by: Silberfederling.9302

Silberfederling.9302

Take cover! Forum mob will get you for saying “only” negative note.
But i agree SM fights get rather bad if 3 sides fight.

only negative note...

in WvW

Posted by: funghetto.1584

funghetto.1584

not only in sm 3 sides fights didnt see in a fight 30vs30 practically 10 aoe stuff! LOL (and happens often)
(hope they will do something for it so to have more fun and well if you see elementalist fire balls maybe you can dodge hahahahaha)

“There’s no such thing as balance, fairness or honor.”
a Fissure Of Woe player that has no home.

only negative note...

in WvW

Posted by: Loosmaster.8263

Loosmaster.8263

I call it the “Disco Effect”. All the Beautiful particle affects going off, lol. Sometimes I just hang back in awe, lol.
But I would say more than 75 in a clash you’re going to experience that. You can almost sense it to in movement when a big group gets near.


Tacktical Killers [TK]
We’re looking for players.
PM me here or ING.

only negative note...

in WvW

Posted by: Puck.9612

Puck.9612

That’s not really due to the linking though. That’s a problem with their servers (or game engine?).

Some of the linking problems are:
Smaller servers being absorbed/not being represented.
Lack of game play variety due to elimination of tiers (small group fights harder to find).
Smaller servers not currently receiving glicko (how will they progress).

The biggest problem was the server pairings didn’t seem to be thought out very well. SoS should have been paired with a server that increased their NA presence, the biggest T1 server (BG) was paired with the biggest T8 server (ET). On the flip side they paired YB, who just lost a bunch of guilds, with AR who is without a doubt the smallest NA server.

Some of this could be fixed by simply changing the way character and bl names appear. An example would be red bronze soldier AR, or red borderland AR/BG. That would help servers maintain their identities.

They could open another tier (or just bring back alpine)to spread the population a bit and help bring back small scale fights. They could also change the reward system so you get 1% less xp/chance at a better reward for each player around you. This way smaller groups have a higher chance of getting better rewards.

When they change the scoring system they could reduce the impact of PPT and increase PPK, which would help determine how much each server is contributing to their partnership, and help the server progress.

As for the pairings themselves… they just need to take a better look at the actual numbers and coverage. Some servers like TC and BG would be fine on their own, others could probably use 2 other servers.

Jim Hunter when my other account isn’t suspended