NRHRN SHVR PKS
“WAAAAAAAAAAAAAAGH!!!!!!!!!!!”
“charr warrior”…… so wvwvw is like 3 planets zooming close enough to raise war against a people with equal limits and trying to fight over a (eternal battleground) moon or something that helps a single planet. (imagine the predators movie) thanks
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any lads be knowin wut ’dis lubber be talkin ’bout?
o_o, its probably designed this way to that more people can WvW at the same time (map cap is probably at a point where its to hinder possibility of 200 vs 200 battles where even high-end pcs would crash). As well as giving every map a different feel as every map you start at a different location.
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any lads be knowin wut ’dis lubber be talkin ’bout?
I’m more curious as to what intoxicating substances he was using before posting it.
Because I want some of that.
o_o, its probably designed this way to that more people can WvW at the same time (map cap is probably at a point where its to hinder possibility of 200 vs 200 battles where even high-end pcs would crash). As well as giving every map a different feel as every map you start at a different location.
-1. The map sizes are limited by the capability of the legacy game engine Anet bought.
-2. ANet’s servers run out of sufficient bandwidth to handle large numbers of players way before any high end PC starts to choke.
-3. ANet’s game engine does not properly utilize even a middle of the road multi-core CPU and it doesn’t make optimum use of most GPU’s either.
tl;dr The constraints on GW2 are primarily a function of the short shrift that ANet game the game when they configured it.
game is limited into planetary motions influenced by the fields generated between worlds they fight to decrease distortion and to free them from the hold of cube time
i am kinda saying wvwvw imagination could be taken to diff map simulations to bring us a selection of servers(worlds) to battle for the middle point
oh
yeah different maps would be cool
How much supply would a iludium q-36 explosive space modulator cost?
a good amount XD
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