planet vs planet vs planet?

planet vs planet vs planet?

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Posted by: orktorzult.9368

orktorzult.9368

“charr warrior”…… so wvwvw is like 3 planets zooming close enough to raise war against a people with equal limits and trying to fight over a (eternal battleground) moon or something that helps a single planet. (imagine the predators movie) thanks

Charr +warrior, hammerzorz.
NRHRN SHVR PKS
“WAAAAAAAAAAAAAAGH!!!!!!!!!!!”

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Posted by: iCryptik.1496

iCryptik.1496

any lads be knowin wut ’dis lubber be talkin ’bout?

Alshazzär
Tarnished Coast [TC]

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Posted by: LieutenantGoogle.7326

LieutenantGoogle.7326

o_o, its probably designed this way to that more people can WvW at the same time (map cap is probably at a point where its to hinder possibility of 200 vs 200 battles where even high-end pcs would crash). As well as giving every map a different feel as every map you start at a different location.

lv80 with skills fully unlocked, warrior, elementalist and engineer
lv80 Necromancer, all professional skills unlocked, working on the final norn elite skills.

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Posted by: Thor.1756

Thor.1756

any lads be knowin wut ’dis lubber be talkin ’bout?

I’m more curious as to what intoxicating substances he was using before posting it.

Because I want some of that.

Jade Quarry

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Posted by: Cactus.2710

Cactus.2710

o_o, its probably designed this way to that more people can WvW at the same time (map cap is probably at a point where its to hinder possibility of 200 vs 200 battles where even high-end pcs would crash). As well as giving every map a different feel as every map you start at a different location.

-1. The map sizes are limited by the capability of the legacy game engine Anet bought.

-2. ANet’s servers run out of sufficient bandwidth to handle large numbers of players way before any high end PC starts to choke.

-3. ANet’s game engine does not properly utilize even a middle of the road multi-core CPU and it doesn’t make optimum use of most GPU’s either.

tl;dr The constraints on GW2 are primarily a function of the short shrift that ANet game the game when they configured it.

D/D Thief who prefers mobility to stealth … so yeah, I die a lot
Stormbluff Isle [AoD]

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Posted by: Tetra Bug.7134

Tetra Bug.7134

game is limited into planetary motions influenced by the fields generated between worlds they fight to decrease distortion and to free them from the hold of cube time

Ur Kel – Warrior
AR → EB → DB → Maguuma
Arkham – [Ark]

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Posted by: orktorzult.9368

orktorzult.9368

i am kinda saying wvwvw imagination could be taken to diff map simulations to bring us a selection of servers(worlds) to battle for the middle point

Charr +warrior, hammerzorz.
NRHRN SHVR PKS
“WAAAAAAAAAAAAAAGH!!!!!!!!!!!”

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Posted by: Tetra Bug.7134

Tetra Bug.7134

oh

yeah different maps would be cool

Ur Kel – Warrior
AR → EB → DB → Maguuma
Arkham – [Ark]

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Posted by: Malorian.3189

Malorian.3189

How much supply would a iludium q-36 explosive space modulator cost?

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Posted by: orktorzult.9368

orktorzult.9368

a good amount XD

Charr +warrior, hammerzorz.
NRHRN SHVR PKS
“WAAAAAAAAAAAAAAGH!!!!!!!!!!!”