please make WvW more realistic and immersive
What would really be useful is a way to “double-spike” a person and force a respawn. Basically a longer channeled spike on a defeated opponent. Thoughts?
Guardian – [KAOS] – Killing as Organized Sport
Personal Guild – [BOOK] – Librarians Anonymous
killing players who are real people is pretty immersive.
It’s like you cherry picked all the realistic stuff you want and ignored the rest. Lets add in perma death, I mean that would give people incentive to make survivable builds and stick to a large group. Safety in numbers and all. Also while we’re at realism, lets have abilities do more 1 hit kills. I mean If you get face mashed by a hammer, chance of you surviving is none, if you do live, you’ll probably be dazed for hours. So yeah might as well be dead. And who lives through a ballista to the torso? that’s a hole in your body. Also lets add in specific supplies, I mean the supply you fix a stone wall shouln’t all be the same as the supply you fix a wooden door with right? and if you carry 10 of these supplies it should slow you down, and even more drastic if you have 15 or 20 of these supplies. Anyone not taking off their heavy armor before jumping into the water should sink right away and start taking damage.
Of yeah winning side of a fight gets full loot of you body, I mean you’re dead. No need for the gear anymore anyways.
I love the idea of making transformation potions hide your tag. “Hey Sarge… does that tree look a bit odd to you?”
You can hide behind stuff already, though. It just has to be tall stuff When you consider that 75% of folks never pan their camera around, looking only straight ahead, it’s actually easy in some spots.
Ratbag Dogsticker (Guardian)
…Yak’s Bend
It’s like you cherry picked all the realistic stuff you want and ignored the rest. Lets add in perma death, I mean that would give people incentive to make survivable builds and stick to a large group. Safety in numbers and all. Also while we’re at realism, lets have abilities do more 1 hit kills. I mean If you get face mashed by a hammer, chance of you surviving is none, if you do live, you’ll probably be dazed for hours. So yeah might as well be dead. And who lives through a ballista to the torso? that’s a hole in your body. Also lets add in specific supplies, I mean the supply you fix a stone wall shouln’t all be the same as the supply you fix a wooden door with right? and if you carry 10 of these supplies it should slow you down, and even more drastic if you have 15 or 20 of these supplies. Anyone not taking off their heavy armor before jumping into the water should sink right away and start taking damage.
Of yeah winning side of a fight gets full loot of you body, I mean you’re dead. No need for the gear anymore anyways.
“More” realistic =/= like real life. I mean, salad people? How would the biology even work.
Transformation potions changing your name tag is an awesome idea and I’m completely on board for that one. It makes hiding in flipped structures worthwhile, lets you set up ambushes, allows you to do sneaky scouting, and I can think of lots of other awesome uses.
(edited by Opc.4718)
Something like “Suspicious Dolyak” or “Nosy Skelk” would probably work.
Yeah I cherry picked this because while I like the idea it won’t really work. The zergs would just kill any animal with an adjective in front of its name.
There are a lot of things that don’t work well in WvW. For example it is rare in the games I’ve played for two servers to team together to ensure a larger server cannot win – temporary alliances yes I’ve seen those but nothing that lasts the match. I’m not saying it doesn’t happen only that this is a lot more common in warfare – banding together to defeat a common foe. In WvW there is no advantage to doing this, one server still has to “win” so most servers cannot manage the level of co-operation required. In warfare however the stakes are normally freedom, liberty, or survival.
I’m all for making certain tactics more viable, only I think it needs to be noted that the motivation to take certain risks is effectively absent from the game. Adding new game systems is great but if no one uses them it becomes a waste.
It’s like you cherry picked all the realistic stuff you want and ignored the rest….
Bingo and well said!
A lot of you guys seem to be missing the OP’s point, and picking out individual things he said instead of the whole idea in general: Make large zergs more vulnerable as opposed to the powerhouse stompfest they are today. To that end, I love the “no rezzing defeated players” idea. If you can spike someone that badly while their zerg is around, they shouldn’t get to cheat death because the zerg can pick them up in a few seconds. Something else that would be really cool to see would be an expansion of traps. have a zerg charge a supply camp only to fall victim to a few well placed damaging traps would be extremely satisfying. I mean, not damaging enough to kill them, but enough that they have to stop and lick their wounds for a minute.