pls fix discconetions and lag

pls fix discconetions and lag

in WvW

Posted by: anduriell.6280

anduriell.6280

There is a serious problem with the servers and how the manage the spike traffic, this happens very often although not every single time:

  • when a blob gets in or leaves the map server my connection suffers high ping for some time, with effects like rubberband or disconnections.
  • When a condi blob gets in combat (no need to be 2 blobs, just against another medium size group) and they cast all the AoE bomb i suffer a ping spike or disconnections.
  • When a condi blob fight is close by the lag makes the game unplayable.

Do please fix how your servers manage the communications as it is clear it’s not working and it’s not prepare for amount of data you are sending in wvw.

Reduce the traffic between the clients ans the server as it is clear they can’t manage the spike traffic this game may produce. My guess is the clients are sending too much data to the server and some of that probably is not necessary.

I get spikes of 3-5MBytes \ second (not megabits) when 2 blobs fight. My connection can handle that spike but multiplying that for 300 players in one server it maybe too much for the available bandwidth for the servers.

Also consider moving more calculations to the client side instead the server as it seems the new condi meta is causing the servers not to be able to process all the info is provided.

I TOLD YOU SO
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I’m all in for Team Irenio!

pls fix discconetions and lag

in WvW

Posted by: Aeolus.3615

Aeolus.3615

calculations to the client side they become to easy to manipulate…even server side u can trick them.

ANet needs to reduce the aoe/cleave spam and condi/boon(mabey) overall…. to the game gets playable, with less lag and much better fights.

1st April joke, when gw2 receives a “balance” update.

(edited by Aeolus.3615)