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Resident Zerg Idiot
Isle of Janthir
Resident Zerg Idiot
Isle of Janthir
So yeah, being very sick of non-rendering armies 3-way’ing each other, all our tab keys getting mashed into oblivion, I take a ninja team of 2-6 groups (starts small, ends up big later) to Stormbluff Isle’s battlegrounds. We had nothing at the time, and the map was generally on low-alert.
Capping a few camps, and having done golem ninja shenanagins on a previous map—we say screw it, and very carefully use 1 golem and a ram to take the bay without creating "battles’ for more than a few seconds (killing guards by accident en-masse. Woops). Briar went down without a hitch, too.
So after about 5 minutes of bringin yaks in, the “we have a golem, let’s ninja something else quietly” itch keeps needing a scratch. This is apparently a big issue when you use ‘em successfully, and still have them—*the urge to use them again is very high. * Plus you probably have someone sitting in it, rearin’ to go.
So what often happens is what I fell victim too: kitten it, make more golems, we’ll sneak in as much as we can and blitz in the rest of the way.
The temptation? Garrison was un-upgraded, with an orb in it. Full supply with which to pillage and stall an advance with while moving the orb to the bay. But…our keep was in the same boat.
Anyway, 3 golems, 25 people, and an attempt at sneaking through the lake to the water gate later…we push, HARD, and their zerg breaks and runs to help at the bay.
Long story short, it was close, but we died at the garrison. One guy ninja’d the orb and ran back, and nobody knew about it till it was in the bay’s altar. So we were like “woohoo, get ready for angry dudes to come down our throat!”
What resulted was rather typical, and doesn’t really need detail—we got outnumbered on an upgraded keep, and eventually lost it.
The orb was highly bugged at this point. SBI SHOULD have regained ownership of the orb, but for some reason IoJ has it, SBI is unable to take the bugged orb, and I sent a bug report on it /shrug
TL;DR of this story—if you have golems ready to blitz stuff—make sure you can hold what you take beyond that. The urge to stay on offense with golems still alive is often too great. RESIST DA TEMPTATION! THE POWER OF CHRIPES COMPELLS YOU!
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