reduced tick time?

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Posted by: Lightsbane.9012

Lightsbane.9012

Q:

Why was this implemented? I read the reasons in the patch notes but they did not answer the overall question of ‘why’ for me.

As quick as the Valkyries ride,
As true as Odin’s spear flies,
There is nowhere to hide.

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Posted by: TheGrimm.5624

TheGrimm.5624

A:

Take a look at the following for a direct source:

https://forum-en.gw2archive.eu/forum/game/wuv/Let-s-Talk-Scoring/page/13#post6160798

Reduced the Score Tick Timer from 15 minutes to 5 minutes

  • This will guarantee that every objective is grants at least one score pulse before it can be flipped by another team.
  • Objective Score will be reduce by 2/3rds since they’d be ticking 3x as often. This keeps the relative score from all sources the same.
  • Reward Track points will also be ticking 3x as often, and likewise be decreased by 2/3rds.

I would also expand on this, IMO the 5 minute tick will favor servers that better utilize havocs and soloers over the larger zergs if they can spread out and take more objectives during those times versus allowing the zerg to do a full rotation around a map and mass capping in the 15 minutes.

GW/PoTBS/WAR/Rift/WAR/GW2/CU

De Mortuis Nil Nisi Bonum.

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Posted by: TheGrimm.5624

TheGrimm.5624

oh and btw, +1 ANet, looking forward to how this plays out. Thanks!

GW/PoTBS/WAR/Rift/WAR/GW2/CU

De Mortuis Nil Nisi Bonum.

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Posted by: Lightsbane.9012

Lightsbane.9012

works for me. i will remain skeptical if it tips the favor to havoc over zerging.

As quick as the Valkyries ride,
As true as Odin’s spear flies,
There is nowhere to hide.

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Posted by: Aeolus.3615

Aeolus.3615

works for me. i will remain skeptical if it tips the favor to havoc over zerging.

yeah but zergs will be more effective also, they will slipt and train serveral empty maps faster and obtain faster ticks.

1st April joke, when gw2 receives a “balance” update.

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Posted by: ThomasC.1056

ThomasC.1056

I’d also say that reducing the tick will also help with the issue of players waiting more or less idle for tick to score before leaving.

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Posted by: Teon.5168

Teon.5168

I really like this change. Will be interesting to see how/if it changes wvw tactics.

Forum discussions -
Mmo players with a screw loose vs mmo players with two screws loose. All very important stuff.
-Zenleto-

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Posted by: Dawdler.8521

Dawdler.8521

I really like this change. Will be interesting to see how/if it changes wvw tactics.

Well I doubt it changes much since it’s literally a third the points at 3x the speed, but it does make havoc teams stronger. This evening I noticed it was much easier to try to defend objectives for the tick simply because the tick was just around the corner. It felt like it was much more worth it to try, instead of going yeah it’s 10 minutes to next tick, meh we come back and cap it again before that. I honestly cant see any flaws in this faster tick.

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Posted by: CrimsonNeonite.1048

CrimsonNeonite.1048

works for me. i will remain skeptical if it tips the favor to havoc over zerging.

I don’t think it’ll change much, as long there’s still little incentive to win MUs atm, also while the same coverage issue still exists, different timers won’t make a difference about how fast you flip stuff. Little manpower is huge obviously, whereas there’s usually just one zerg/group defending or trying to cap stuff, you can’t have people everywhere.

Basically this: http://mos.millenium.org/servers/view/21/ cut right into gandara’s lead in one nght, through night capping, rest of the day would be equal or worse still, minimal difference if you tick near max for each 5 min tick anyway.

Scrubio
Plays completely opposite professions to his main Teef.

(edited by CrimsonNeonite.1048)

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Posted by: TorquedSoul.8097

TorquedSoul.8097

The 5 minute tick will likely increase captures during high activity periods but will have only a small impact during off peak times.

I would guess this would increase global capture rates about 25-35%. This would assume around double the capture activity during a 6 hour prime time window.

Theoretically, it should tip things in favor of havoc groups … but maybe the blobs will just split into blobs of 35 and work opposite sides of the map. I’m skeptical. Anet has done plenty recently to encourage blobbing so I don’t think this will effectively reduce blobs in any significant way.

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Posted by: Aeolus.3615

Aeolus.3615

(…). I’m skeptical. Anet has done plenty recently to encourage blobbing so I don’t think this will effectively reduce blobs in any significant way.

So far blobs are still only capping what is abandoned, as usual, or bring a full cluster for the pvd on paper towers and leave.

1st April joke, when gw2 receives a “balance” update.

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Posted by: gennyt.3428

gennyt.3428

Winning the week still doesn’t matter but I’m looking forward to the ramped up north camp drama that this change might create.

Whispers with meat.

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Posted by: TorquedSoul.8097

TorquedSoul.8097

(…). I’m skeptical. Anet has done plenty recently to encourage blobbing so I don’t think this will effectively reduce blobs in any significant way.

So far blobs are still only capping what is abandoned, as usual, or bring a full cluster for the pvd on paper towers and leave.

Some blobs are k-trains, others are more fight oriented. Regardless, most of the changes being made seem to support blobbing either for k-train or fights. The doubling of PPK is a continuation of encouraging blobs. The small advantage that havoc may get from the 5 minute tick will be crushed by the PPK disadvantage they get for not traveling in large groups.

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Posted by: Nightingale.8364

Nightingale.8364

Great to see that you are doing what you saind Mr and Mrs anet devs.

It may take a little while for the wvw community to realise that all thses polls and discussions that you are having with us at the moment are actually being worked on. Lets see how this plays out. Maybe a 10 min tick will work out better but who knows???

Good Job just for having the round things somewhere in yer body for doing it.