retaliation should damage the person controlling the siege
A legit concern.
This is coming from a guardian, a class whose only option to be ranged is to build a siege weapon.
Disagree. Both the operator and the engine should be immune. Otherwise operating an arrow cart will be a form of suicide (as it is for the cart now).
A game that’s 100% WvW
http://www.kickstarter.com/projects/13861848/camelot-unchained
Made that suggestion in the other thread about retaliation… Just pull off the arrow cart for a bit… intelligent offensive…. heal up and then use it again. The cart itself should be immune so wont waste your blue prints or supply but WITHIN A CERTAIN RANGE the operator should still get hit, this will stop willy nilly placement of arrow carts and encourage some form of intelligent attack. EXAMPLE: when i use the oil, i pour it but it’s getting hit and so am I. When i get low on health I have to pull away from it, heal up and then move back in, it means it isnt being poured continuously, could even open up for ‘chain gangs’ working the siege.
I agree with OP, siege should perhaps be immune but the operator not, only within a certain range. Trebs hitting one keep from another, is a ridiculous range however.
www.thebrewery.weebly.com
No the operator shouldn’t be immune. Spamming 1 like a bot is far from being a real gameplay, but having mates to support and heal you is fine.