revs CoR, wars SE & stability

revs CoR, wars SE & stability

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Posted by: Peterson.8345

Peterson.8345

now that revenants are unable to hit with CoR all the time with the 0.5 cd implemented (same for warriors SE), can we have the same thing implemented with stability?
0.5 sec cd on stability stack removal?? pretty please?
so that when I use stab on my guard I would know that I have at least 1-2 seconds to get away from all the CCs?
thanks

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Posted by: Synosius.9876

Synosius.9876

we should add the same .5s to meteor shower and necro wells.

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Posted by: Spurnshadow.3678

Spurnshadow.3678

I think this is to prevent the double hit from the 3 areas that CoR has cast by one CoR. Not 2 players hitting the same guy with CoR. Otherwise, it would be the only skill in the game that does that.

Blackgate Native. It takes tremendous strength and skill to pull a lever.

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Posted by: FogLeg.9354

FogLeg.9354

2 skills, read the update for Warriors:

  • Scorched Earth: Enemies are now able to be struck by this skill only once every 0.5 seconds.

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Posted by: Peterson.8345

Peterson.8345

yes, I am aware of the fact that CoR and SE were adjusted so that they can not hit the same target twice, but they were changed in such a way that two revenants/warriors are unable to hit the same target when using the same skill… the 0.5 cd was implemented on the receiver side instead of the attackers, which is very weird…
but if they intend to keep it this way I suggest they do the same with CC, thats all I am saying

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Posted by: alicatrawz.9567

alicatrawz.9567

#revertstabchanges

gravity is my arch-nemesis.

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Posted by: Rome.7124

Rome.7124

we should add the same .5s to meteor shower and necro wells.

Yes, please do this. Stop giving preferential treatments, do the same treatment.