rune of durability

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Posted by: funghetto.1584

funghetto.1584

i am asking to tune down a bit some things.

this “rune of durability” introduced from Hot is insane in one single player build (elementalist-ranger-warrior-engineer for example), using of course scrapper-druid-berserker-tempest.

seeing that you Anet will probably never consider to have in Wvw the same pvp rules at least on runes and sigils and no food boosters

take on consideration this:
get a 5-10 players with that rune – some concentration stat, a foods and see 33s resistance? kitten protection? on 5-10 players???

Anet i must say that wvw cant be threated as a verdant brink raid

i am asking to “block”? if i can use this word? a maximum amount of time of those 2 boons.
like 5s of resistance? 10s of protection?

those 2 boons are ruining every kind of fight in wvw

please consider tuning this rune or those boons in wvw.

regards.

(only a few classes have some remove boons or convert boons – aka necro corrupt boon or well of corruption or all engineers with mines? or use sigil of Nullification?)

“There’s no such thing as balance, fairness or honor.”
a Fissure Of Woe player that has no home.

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Posted by: Kro.7984

Kro.7984

No. All is fine. Please refer to your signature for more details.

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Posted by: SkyShroud.2865

SkyShroud.2865

dont see how it is ruining all kind of fights
in a group fight, builds are design to complement one another

that rune is pretty useless if only one player is using it
it is powerful when a group of ppl is using it
i think it is working as intended, ever heard of unity is power?

Founder & Leader of Equinox Solstice [TIME], a Singapore-Based International Guild
Henge of Denravi Server
www.gw2time.com

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Posted by: Raiden.1375

Raiden.1375

The rune’s 4th bonus should only effect up to 5 allies. That means even with 5 people using the runes, each with +100% boon duration, the longest amount of resistance they could grant each of the 5 players is 10 seconds, or 50% up time. These runes seem to be the defensive equivalent of Pack Runes, which are also strong. For instance, it would only take 2 players using Pack Runes, with no extra boon duration needed, to grant a group of 5 permanent fury, swiftness, and 2 stacks of might.

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Posted by: funghetto.1584

funghetto.1584

“i think it is working as intended, ever heard of unity is power?”
have u ever heard of balance? oh right its Anet, so will never see it xD

except flames – rages – or ironical stuff.
have you ever see 10 people organized builds – unity is power as you say having 33s resistance??

and whenever you will get them down with that kind of perma boon spam?

even worst than the old stability system – have you ever thought on that?

“There’s no such thing as balance, fairness or honor.”
a Fissure Of Woe player that has no home.

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Posted by: funghetto.1584

funghetto.1584

source: metabattle.com
roamer D/D (of course is a roamer so bursts and escape right?)

but read well what you can find around and “its not so op in a single player” LOOOOL

D/D elementalist is not as all-powerful as it once was, but can still work with the correct setup (meaning abuse all the op stuff)

runes:
Superior Rune of Durability Superior Rune of Durability This is one of the reasons this build sort of works. This rune is extremely powerful.

“There’s no such thing as balance, fairness or honor.”
a Fissure Of Woe player that has no home.

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Posted by: funghetto.1584

funghetto.1584

“The rune’s 4th bonus should only effect up to 5 allies. That means even with 5 people using the runes, each with +100% boon duration,the longest amount of resistance they could grant each of the 5 players is 10 seconds, or 50% up time”

maybe it doesnt affect only 5 players????

“There’s no such thing as balance, fairness or honor.”
a Fissure Of Woe player that has no home.

(edited by funghetto.1584)

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Posted by: Vova.2640

Vova.2640

those runes are fine… they are a defensive version of pack runes and honestly not that good unless everyone in your party is using them…

Look at how effective someone is in a full Soldiers set.
Look at how effective someone is in a full Dire set.
Nice balance.

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Posted by: Caedmon.6798

Caedmon.6798

I would understand a hate post against something like perplex runes..But durability is all fine imo,it does what it needs to do and if im not mistaken it already got nerfed a while back.

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Posted by: SkyShroud.2865

SkyShroud.2865

it is funny to see how OP trying so hard to the point of even using a draft metabattle build, a draft that no one is commenting on, a draft who we have no idea who the author is. it gets funnier when the others continue to comment that rune itself is fine on its own

that rune itself is impossible to get 33s resistance. even if you have 100% boon duration, it will only increase that resistance to 2s with 20s cool down. the organised groups are running a combinations of classes and utilities to maintain resistance uptime. that what it means to be organised, that what it means by unity is power.

i will say it once again, the rune is fine as it is like all others have mentioned.

Founder & Leader of Equinox Solstice [TIME], a Singapore-Based International Guild
Henge of Denravi Server
www.gw2time.com

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Posted by: Aury.1367

Aury.1367

So all of you guys try to banter OP? We have met parties with 50s resistance each. And not to forget 1min protection etc. etc. 33s is not the maximum.

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Posted by: XTR.9604

XTR.9604

People wouldn’t be running these runes if guilds weren’t running condi necros in their comps lol.

The thing is, when I play Guardian and am going in for a push – I get so incredibly condi bombed that it is just unreal. With my front line running durability runes, we don’t have to worry about it as much. It isn’t permanent for the group that I play with, but it is nice to have a few seconds of it on an engagement.

Also, if you want to complain about resistance, you need to also think about the boon share mesmer that can share out the 4-5 seconds of resistance that they can put out themselves, then also the resistance shared to them by the front line. So a boon share mesmer could throw about 10-15 second of resistance on to the front line pretty easily. But those are few and far between anyway. Groups that have them have been doing great in fights because they don’t have to worry about conditions.

Asphyxia [XT] – Crystal Desert & Fort Aspenwood Roamer
Twitch Stream – AsphyxiaXT
My Builds at XtremeTheory.com

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Posted by: insanemaniac.2456

insanemaniac.2456

durability got removed from pvp because it was op in super small fights when not everyone was taking it.

JQ: Rikkity
head here to discuss wvw without fear of infractions

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Posted by: Aeolus.3615

Aeolus.3615

What is strong in pvp is super strong in WvW …. with exception the dragon hunter

1st April joke, when gw2 receives a “balance” update.

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Posted by: SkyShroud.2865

SkyShroud.2865

it was removed from pvp because its stats is mathematically higher than other runes.
nothing to do with resistance which the OP is complaining about

Founder & Leader of Equinox Solstice [TIME], a Singapore-Based International Guild
Henge of Denravi Server
www.gw2time.com

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Posted by: zinkz.7045

zinkz.7045

that what it means to be organised, that what it means by unity is power.

No what it is, is just one more example of how a game where cheese has always passed for “skill” to an extent has became even more cheesy and even more skilless with the HoT powercreep.

i will say it once again, the rune is fine as it is like all others have mentioned.

It’s broken as hell, it got removed from PvP for being OP because of the stat values + boon% was too much, in WvW what was a little extra in PvP – the resistance, just becomes another broken aspect of the rune, don’t worry though I am pretty sure Anet are aware at this stage WvW is 99% baddies, so they will continue catering to what is left of their core audience.

(edited by zinkz.7045)

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Posted by: X T D.6458

X T D.6458

I think one of the problems currently is how much boon duration you can get from a single source, there are foods that can give up to 20% and combined with another 10% from utilities, thats already 30% or as much as you can get from 6 leadership runes just from using 2 consumables. I think those need to be toned down a little bit, especially compared to other consumables that dont give anywhere near that kind of buff let alone a secondary buff. That 30% extra boon duration from consumables equates to 450 concentration, I dont know of any of stat that you can get so much of a flat out boost from consumables.

I say what needs to be said, get used to it.
Honesty is not insulting, stupidity is.
>Class Balance is a Joke<

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Posted by: DeceiverX.8361

DeceiverX.8361

If they nerfed conditions and some of the condition runes, we wouldn’t need resistance, and protection duration as a whole is way overdone in general.

There needs to be a ton of work done for Boons/conditions to enable balanced play across the game. I doubt anything will happen soon, though.

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Posted by: Tvhatic.4893

Tvhatic.4893

Runes of due are stupidly strong in all cases. Aoe proc when hit of the best boons in game? Cmon nothing else is even close. When hit… Is the imp part. Prot, res are only needed when taking damage.
I run these on basically every one of my wvw specs on every class. It’s never a bad choice. Aoe party support – check. Self sustain buff- check.. Now u can go more glassy. Not to mention boon due increase.
I’m surprised they have not been nerfed already tbh. To those who do not run them, do, u will not be disappointed.

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Posted by: Spurnshadow.3678

Spurnshadow.3678

I really don’t believe any of you people complaining about his actually play in WvW.

If and only IF EVERY party has 100% boon duration, if and only if EVERY party member is actually running these, that’s still only 10 seconds of resistance every 20 seconds. Not only that, you have no control of when it is applied. It’s asking a lot, i mean a lot, to have every party member traited and specced for this.

Again, stop kittening about theory. I’ve yet to see it used effectively in practice.

Blackgate Native. It takes tremendous strength and skill to pull a lever.

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Posted by: Weli.4568

Weli.4568

I think one of the problems currently is how much boon duration you can get from a single source, there are foods that can give up to 20% and combined with another 10% from utilities, thats already 30% or as much as you can get from 6 leadership runes just from using 2 consumables. I think those need to be toned down a little bit, especially compared to other consumables that dont give anywhere near that kind of buff let alone a secondary buff. That 30% extra boon duration from consumables equates to 450 concentration, I dont know of any of stat that you can get so much of a flat out boost from consumables.

All the condition duration foods? That also happen to equal 30% longer duration from food and utility effect, oh and that 30% condition duration also equals 450 expertise. What a coincidence.

Scatter the Weak [WK], Extraordinary Gentlemen [EXG]
Desolation

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Posted by: Justine.6351

Justine.6351

They are a great rune.
The “problem” with extreme resistance duration is tied to revs/mesmers.
The “problem” with resistance mechanic can be traced back to the condition “problem”. There is limited direct removal of chill/cripple/immobilize which are prolific in the game and get buried by the heaps of other prolific conditions which act as covers for the damaging conditions which in turn also cover the soft cc conditions.

So long as boons cover boons and conditions cover condtions, things are fine with the exception of resistance being a duration stacking boon. People getting “40s” of resistance are taking multiple short durations, doubling it with boon duration AND THEN doubling it again and spreading it to FOUR allies with signet of inspiration.

Necro packs ALOT of aoe boon CORRUPTION (which funny enough means aoe conditions…). If more necro focused on boon corruption and less on "zomg aoe conditions = loot ! " there wouldn’t be such a necessary reliance on resistance.

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Posted by: DeceiverX.8361

DeceiverX.8361

AoE conditions on the necro is corruption, though, Justine.

It just can’t keep up with it due to the five target cap and how quickly the boons can be shared and activated. A single party rotating all boons will be able to permanently maintain all boons way over what necros can corrupt, unless tons of necros are run, in which case they’ll probably just get run over anyways seeing as they have no stab/etc.

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Posted by: SkyShroud.2865

SkyShroud.2865

that what it means to be organised, that what it means by unity is power.

No what it is, is just one more example of how a game where cheese has always passed for “skill” to an extent has became even more cheesy and even more skilless with the HoT powercreep.

So, whenever a organised group come up with a way to synergy with one another, you gonna complain about it? Like how anet decide is a great idea to nerf stability, destroying all the frontlines?

i will say it once again, the rune is fine as it is like all others have mentioned.

It’s broken as hell, it got removed from PvP for being OP because of the stat values + boon% was too much, in WvW what was a little extra in PvP – the resistance, just becomes another broken aspect of the rune, don’t worry though I am pretty sure Anet are aware at this stage WvW is 99% baddies, so they will continue catering to what is left of their core audience.

Don’t see how the resistance is broken when it simply give 1s every 20s. Like I have said and you yourself said, the reason why it was removed from pvp was due to the stats being mathematically higher than average runes, nothing to do with resistance, protection and regeneration. But, I guess the 1s resistance is just too much for you to handle?

Justine.6351 knows what he talking about but too bad, majority of you are blaming runes of durability for resistance duration when that duration is pretty insignificant for the most part, not unless you have the correct classes using the necessary unities to bring out the maximum potential of it.

Founder & Leader of Equinox Solstice [TIME], a Singapore-Based International Guild
Henge of Denravi Server
www.gw2time.com

(edited by SkyShroud.2865)

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Posted by: zinkz.7045

zinkz.7045

So, whenever a organised group come up with a way to synergy with one another, you gonna complain about it? Like how anet decide is a great idea to nerf stability, destroying all the frontlines?

Synergy is fine, a broken OP group passive is not.

Don’t see how the resistance is broken when it simply give 1s every 20s. Like I have said and you yourself said, the reason why it was removed from pvp was due to the stats being mathematically higher than average runes, nothing to do with resistance, protection and regeneration. But, I guess the 1s resistance is just too much for you to handle?

1s of resistance is fine, but obviously I am talking about it in melee groups in WvW, but apparently you need that explained…

And beyond the resistance, if the amount of stats combined with the amount of boon duration was too much for PvP then it is also too much for WvW.

(edited by zinkz.7045)

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Posted by: SkyShroud.2865

SkyShroud.2865

So, whenever a organised group come up with a way to synergy with one another, you gonna complain about it? Like how anet decide is a great idea to nerf stability, destroying all the frontlines?

Synergy is fine, a broken OP group passive is not.

Passive? Which part of it is passive?

Don’t see how the resistance is broken when it simply give 1s every 20s. Like I have said and you yourself said, the reason why it was removed from pvp was due to the stats being mathematically higher than average runes, nothing to do with resistance, protection and regeneration. But, I guess the 1s resistance is just too much for you to handle?

1s of resistance is fine, but obviously I am talking about it in melee groups in WvW, but apparently you need that explained…

You didn’t but you seems rather good at changing your stand but unfortunately, in forums, everything is stated black and white.

Founder & Leader of Equinox Solstice [TIME], a Singapore-Based International Guild
Henge of Denravi Server
www.gw2time.com

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Posted by: zinkz.7045

zinkz.7045

Synergy is fine, a broken OP group passive is not.

Passive? Which part of it is passive?

It’s a passive proc, have you even played this game?

1s of resistance is fine, but obviously I am talking about it in melee groups in WvW, but apparently you need that explained…

You didn’t but you seems rather good at changing your stand but unfortunately, in forums, everything is stated black and white.

Yes everything is stated in black and white, I haven’t changed my stand at all, the rune is OP, me having to explain that it isn’t merely 1 sec of resistance when used in large groups, because you can’t keep up when we switch from PvP to WvW, isn’t changing my stand.

(edited by zinkz.7045)

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Posted by: SkyShroud.2865

SkyShroud.2865

Synergy is fine, a broken OP group passive is not.

Passive? Which part of it is passive?

It’s a passive proc, have you even played this game?

Wtf? Really? LOL!!!

Passive are things like +100 toughness/vitality. Things that continuously add effects without any conditions to trigger. To call a proc that occur by fulfilling certain conditions as passive is…, lol, you really made me laugh so hard.

I guess that explains why you “argument” lack depths and don’t sound logical, more like referencing what other people are saying.

Founder & Leader of Equinox Solstice [TIME], a Singapore-Based International Guild
Henge of Denravi Server
www.gw2time.com

(edited by SkyShroud.2865)

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Posted by: zinkz.7045

zinkz.7045

Wtf? Really? LOL!!!

Passive are things like +100 toughness/vitality. Things that continuously add effects without any conditions to trigger. To call a proc that occur by fulfilling certain conditions as passive is, lol, you really made me laugh so hard.

I guess that explains why you “argument” lack depths and more like referencing what other people are saying.

My argument is fine, you on the other hand have not provided one, and just come out with empty rhetoric, and yes it is a passive proc, it requires no action on your part to proc it, it procs on you getting hit, that is commonly referred to as a passive proc in this game.

(edited by zinkz.7045)

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Posted by: SkyShroud.2865

SkyShroud.2865

Being a old gamer, I only know

Passive = Perma Boost via buffs, items, whatever
Active = Boost you activate via skills
Proc = Temp boost upon conditions via items or gears

Passive and Proc has different meanings, putting them together makes no sense but well, I guess people can invent new terms if they want.

And no, your argument indeed lack depths and often vague. Not like people who argue mathematically or making a point by using concrete arguments. All you ever did was “Oh, this is OP because sPvP does not have it.”, god, tell me how many things are not in PvP, that rune isn’t just the only rune that isn’t in PvP, neither is food or utility.

Then, you go on about your deluded “Obviously I am talking about WvW melee”. Oh dear, let me quote what you wrote and you can see for yourself, which part did you ever mention melee.

In the other thread that is talking about boonshare mesmer, well, at least they go right to the source of the boon distributor instead of downright blaming the 1s proc that happen every 20s, which is really silly.

It’s broken as hell, it got removed from PvP for being OP because of the stat values + boon% was too much, in WvW what was a little extra in PvP – the resistance, just becomes another broken aspect of the rune, don’t worry though I am pretty sure Anet are aware at this stage WvW is 99% baddies, so they will continue catering to what is left of their core audience.

Founder & Leader of Equinox Solstice [TIME], a Singapore-Based International Guild
Henge of Denravi Server
www.gw2time.com

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Posted by: LionChain.7694

LionChain.7694

No. All is fine. Please refer to your signature for more details.

lol

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Posted by: zinkz.7045

zinkz.7045

Passive and Proc has different meanings, putting them together makes no sense but well, I guess people can invent new terms if they want.

And you can use old invented terms if you wish, but the fact is, the term ‘passive proc’ is commonly used in this game.

Then, you go on about your deluded “Obviously I am talking about WvW melee”.

Not my fault you are slow on the uptake and need everything explained to you, it should be abundantly clear that 1 sec resistance proc isn’t that strong 1v1, but becomes much stronger in a large melee group with everyone running that rune, I shouldn’t have to explain that to anyone with a clue how the game works, but you apparently…

And no, your argument indeed lack depths and often vague. Not like people who argue mathematically or making a point by using concrete arguments. All you ever did was “Oh, this is OP because sPvP does not have it.”, god, tell me how many things are not in PvP, that rune isn’t just the only rune that isn’t in PvP, neither is food or utility.

The unintended self irony is strong with this one…

My argument is fine, durability rune was removed from PvP because it provided far too much, the boon duration + protection + the amount of the stats relative to other runes was OP, that doesn’t magically change in WvW, in WvW it actually becomes even more OP, because on top of that you have how strong the resistance proc is in large melee groups.

And you have said zero to refute that, empty rhetoric isn’t an argument you know, even though you seem to think it is.

(edited by zinkz.7045)

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Posted by: dank.3680

dank.3680

Synergy is fine, a broken OP group passive is not.

Passive? Which part of it is passive?

It’s a passive proc, have you even played this game?

Wtf? Really? LOL!!!

Passive are things like +100 toughness/vitality. Things that continuously add effects without any conditions to trigger. To call a proc that occur by fulfilling certain conditions as passive is…, lol, you really made me laugh so hard.

I guess that explains why you “argument” lack depths and don’t sound logical, more like referencing what other people are saying.

If you don’t have to use a skill or ability for it to proc , then it’s passive. If it wasn’t “passive” then you could control it.

#MAGSWAG: All class player. XOXO

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Posted by: SkyShroud.2865

SkyShroud.2865

Passive and Proc has different meanings, putting them together makes no sense but well, I guess people can invent new terms if they want.

And you can use old invented terms if you wish, but the fact is, the term ‘passive proc’ is commonly used in this game.

Then, you go on about your deluded “Obviously I am talking about WvW melee”.

Not my fault you are slow on the uptake and need everything explained to you, it should be abundantly clear that 1 sec resistance proc isn’t that strong 1v1, but becomes much stronger in a large melee group with everyone running that rune, I shouldn’t have to explain that to anyone with a clue how the game works, but you apparently…

And no, your argument indeed lack depths and often vague. Not like people who argue mathematically or making a point by using concrete arguments. All you ever did was “Oh, this is OP because sPvP does not have it.”, god, tell me how many things are not in PvP, that rune isn’t just the only rune that isn’t in PvP, neither is food or utility.

The unintended self irony is strong with this one…

My argument is fine, durability rune was removed from PvP because it provided far too much, the boon duration + protection + the amount of the stats relative to other runes was OP, that doesn’t magically change in WvW, in WvW it actually becomes even more OP, because on top of that you have how strong the resistance proc is in large melee groups.

And you have said zero to refute that, empty rhetoric isn’t an argument you know, even though you seem to think it is.

You know, the main problem here is you are reading things in parts and arguing things in parts when things should be arugued as a whole.

For example, you selectively quoted this
Then, you go on about your deluded “Obviously I am talking about WvW melee”

When the whole statement mentioned that you did not in any ways indicate or imply it to the melee group and then blaming me for slow uptake, wow, just wow. You are really good at this eh.

To your melee argument, sorry, the stack of resistance isn’t due to the runes. Even if you have 5 melees with 100% boon duration, it give you 10s proc together with a cool down of 20s. The runes itself will not give the melee class a perma resistance.

To your rune argument for PvP. PvP is structured and what is structured? Regardless, you said it is removed from PvP because it is OP due to the 4th effects and stats. Can you state your source then? To me, it is removed because of the stats being higher than average runes and nothing to do with the 4th effects.

Founder & Leader of Equinox Solstice [TIME], a Singapore-Based International Guild
Henge of Denravi Server
www.gw2time.com

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Posted by: SkyShroud.2865

SkyShroud.2865

Synergy is fine, a broken OP group passive is not.

Passive? Which part of it is passive?

It’s a passive proc, have you even played this game?

Wtf? Really? LOL!!!

Passive are things like +100 toughness/vitality. Things that continuously add effects without any conditions to trigger. To call a proc that occur by fulfilling certain conditions as passive is…, lol, you really made me laugh so hard.

I guess that explains why you “argument” lack depths and don’t sound logical, more like referencing what other people are saying.

If you don’t have to use a skill or ability for it to proc , then it’s passive. If it wasn’t “passive” then you could control it.

That will be called active skill, right? Proc itself means random occurrence, you can even google the meaning and it will all say the same thing

Founder & Leader of Equinox Solstice [TIME], a Singapore-Based International Guild
Henge of Denravi Server
www.gw2time.com

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Posted by: zinkz.7045

zinkz.7045

When the whole statement mentioned that you did not in any ways indicate or imply it to the melee group and then blaming me for slow uptake, wow, just wow.

When something should be obvious it shouldn’t need to be specified, If you play WvW and have even a vague understanding of the game then you should be able to work out all on your own that is not the 1s by itself that is particularly strong, but that it is AOE to allies and how that works in a melee group when everyone is using that rune, I’m not quite sure why you are unable to think for yourself and need the slightest thing spelled out for you.

Even if you have 5 melees with 100% boon duration, it give you 10s proc together with a cool down of 20s.

Which is broken as hell, that you think 50% uptime on immunity to conditions is somehow okay (I assume), speaks volumes…

To your rune argument for PvP. PvP is structured and what is structured? Regardless, you said it is removed from PvP because it is OP due to the 4th effects and stats. Can you state your source then? To me, it is removed because of the stats being higher than average runes and nothing to do with the 4th effects.

Can you state sources that they were removed just because of stats?

Regardless, it doesn’t matter either way, they removed them because in relation to other runes they provided too much, the rune was not nerfed, so they still provide too much in relation to other runes and are still broken OP, it is as simple as that.

(edited by zinkz.7045)

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Posted by: SkyShroud.2865

SkyShroud.2865

If you play WvW and have even a vague understanding of the game then you should be able to work out all on your own that is not the 1s by itself that is particularly strong, but that it is AOE to allies and how that works in a melee group when everyone is using that rune, I’m not quite sure why you are unable to think for yourself and need the slightest thing spelled out for you.

Even if you have 5 melees with 100% boon duration, it give you 10s proc together with a cool down of 20s.

Which is broken as hell, that you think 50% uptime on immunity to conditions is somehow okay (I assume), speaks volumes… That you can then add a mesmer just changes it from broken to ridiculous.

I wonder, you can easily kill a person within 10s. If you are a PvP player, you should know. Since you mentioned that in WvW, everything is mutiplied, then surely you can kill a person within 10s. Is it still unreasonable then? I doubt so. If you still think is unreasonable, then, mind if I remind you that there are dozens of players in WvW, so having dozens of players throwing conditions within that 10s still not able to kill those people, isn’t it something wrong with that dozen of people and not the immunity itself?

If you have problem with boonshare mesmer, you can start posting in that boonshare thread.

The rune 4th effects is acceptable.

To your rune argument for PvP. PvP is structured and what is structured? Regardless, you said it is removed from PvP because it is OP due to the 4th effects and stats. Can you state your source then? To me, it is removed because of the stats being higher than average runes and nothing to do with the 4th effects.

Can you state a sources that they removed just because of stats?

I wrote “To me” which in other words IMO, well, basically I don’t try to misinform others by coming up with something anet didn’t say. Now, can you state your source since you have been saying that since the start?

Founder & Leader of Equinox Solstice [TIME], a Singapore-Based International Guild
Henge of Denravi Server
www.gw2time.com

rune of durability

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Posted by: zinkz.7045

zinkz.7045

I wonder, you can easily kill a person within 10s. If you are a PvP player, you should know. Since you mentioned that in WvW, everything is mutiplied, then surely you can kill a person within 10s. Is it still unreasonable then? I doubt so. If you still think is unreasonable, then, mind if I remind you that there are dozens of players in WvW, so having dozens of players throwing conditions within that 10s still not able to kill those people, isn’t it something wrong with that dozen of people and not the immunity itself?

Like I said it speaks volumes…

I wrote “To me” which in other words IMO, well, basically I don’t try to misinform others by coming up with something anet didn’t say. Now, can you state your source since you have been saying that since the start?

Actually what you wrote in this post https://forum-en.gw2archive.eu/forum/game/wuv/rune-of-durability/first#post6189676
was:

it was removed from pvp because its stats is mathematically higher than other runes.
nothing to do with resistance which the OP is complaining about

If you are going to lie or play semantics, try and remember what you wrote, so do you have a source for that?

And I repeat as you conveniently ignored it:

Regardless, it doesn’t matter either way, they removed them because in relation to other runes they provided too much, the rune was not nerfed, so they still provide too much in relation to other runes and are still broken OP, it is as simple as that.

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Posted by: XTR.9604

XTR.9604

I just farmed 2 sets of durability runes, one for my Guardian’s celestial set and one for my Ele’s Marauder set. Pretty happy with both so far after doing a little bit of roaming on them.

Asphyxia [XT] – Crystal Desert & Fort Aspenwood Roamer
Twitch Stream – AsphyxiaXT
My Builds at XtremeTheory.com

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Posted by: Roxanne.6140

Roxanne.6140

ok, so I think most people here will probably know alot more details than me right down to the microseconds of an icd in a xyz skill. but I feel that hot elite specs brought more damage to the fights overall, I don’t see why there shouldn’t be a defensive boost to counter these condi spamming, hard hitting hot skills. how about we nerf HoT damage before nerfing our defensive stats. i mean, its a bit difficult to compare situations and call op, because “op” is situational. i mean, there are different builds for different fights, whether it is that you are fighting 1v1, 10v10, 50v50, they are all different. i mean, a duelling build is different from a zerg build and also in turn different from a blob build. so before yelling op, how about you consider all these different situations. i’ll be amused if u said those runes are “op” in duelling situations.


gaem not made for mi
===========

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Posted by: DeceiverX.8361

DeceiverX.8361

Synergy is fine, a broken OP group passive is not.

Passive? Which part of it is passive?

It’s a passive proc, have you even played this game?

Wtf? Really? LOL!!!

Passive are things like +100 toughness/vitality. Things that continuously add effects without any conditions to trigger. To call a proc that occur by fulfilling certain conditions as passive is…, lol, you really made me laugh so hard.

I guess that explains why you “argument” lack depths and don’t sound logical, more like referencing what other people are saying.

If you don’t have to use a skill or ability for it to proc , then it’s passive. If it wasn’t “passive” then you could control it.

That will be called active skill, right? Proc itself means random occurrence, you can even google the meaning and it will all say the same thing

Not quite. While you’re pretty much on the ball with the definitions, they’re not mutually exclusive. I’ll give you an example:

Skill X: For the next 10 seconds, all incoming critical hits heal you instead of damaging you. Cooldown 180 seconds.

This would be an Active effect (not permanent/high uptime) with a proc ability where only the condition occurs when a crit does; if the incoming damage isn’t crits, nothing happens at all.

Now we’ll make it a trait
Trait Y: Upon receiving a critical hit, it heals you, instead, and triggers Skill X. ICD 180s.

This would be a passive proc. The passive bonus of negating the next crit and automatically casting is there to stay, passively, as it requires no input from the user, but there is still a condition or proc for the trait to actually do anything, thus Passive Proc.

As far as durability runes go, they’re mathematically overpowered. Actually, almost any rune that has protection access on it will be.

ok, so I think most people here will probably know alot more details than me right down to the microseconds of an icd in a xyz skill. but I feel that hot elite specs brought more damage to the fights overall, I don’t see why there shouldn’t be a defensive boost to counter these condi spamming, hard hitting hot skills. how about we nerf HoT damage before nerfing our defensive stats. i mean, its a bit difficult to compare situations and call op, because “op” is situational. i mean, there are different builds for different fights, whether it is that you are fighting 1v1, 10v10, 50v50, they are all different. i mean, a duelling build is different from a zerg build and also in turn different from a blob build. so before yelling op, how about you consider all these different situations. i’ll be amused if u said those runes are “op” in duelling situations.

Both offenses and defenses got buffed, often in unrelated builds. To claim that offenses got overbuffed so dramatically it warrants such overpowered runes, I’m going to have to disagree.

An example being that my core thief build is still the hardest-hitting one possible that’s still remotely usable in WvW. However, a DrD can get really close while getting huge defensive bonuses. We’ll look at some more, though.

Rangers got big buffs on defenses with Druid to a point where they went from terrible in sPvP to a very good bunker.

We saw the effects of bunker Chronomancer early on. Thankfully that got nerfed because it was literally unkillable if played correctly.

DH has a few passive defense effects, more healing, mobility, and CC over core guard with lower cooldowns on these defenses.

Warrior got more passive sustain via Berserker from a few commonly-selected traits.

Necro got tankier via Reaper if building into a sustain build, like DM/BM/R MM.

50% AoE damage reduction on Revenant (since the whole class is HoT content) stackable with others enables things like 80%+ DR.

Scrapper has a lot of stability and blocking/projectile deflection.

Tempest’s sustain options skyrocketed across the board.

The entire expansion is powercreeped by design.

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Posted by: SkyShroud.2865

SkyShroud.2865

Actually what you wrote in this post https://forum-en.gw2archive.eu/forum/game/wuv/rune-of-durability/first#post6189676
was:

it was removed from pvp because its stats is mathematically higher than other runes.
nothing to do with resistance which the OP is complaining about

If you are going to lie or play semantics, try and remember what you wrote, so do you have a source for that?

And I repeat as you conveniently ignored it:

Regardless, it doesn’t matter either way, they removed them because in relation to other runes they provided too much, the rune was not nerfed, so they still provide too much in relation to other runes and are still broken OP, it is as simple as that.

Finally, we get down to it! I will clarify what I wrote, everything is IMO. At the same time, I will add that the opinion is shared by many others which you can easily search up in reddit and pvp forums.

Also, it matters since you have been using that as your basis to argue that the 4th effect is too much.

Founder & Leader of Equinox Solstice [TIME], a Singapore-Based International Guild
Henge of Denravi Server
www.gw2time.com

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Posted by: zinkz.7045

zinkz.7045

Finally, we get down to it! I will clarify what I wrote, everything is IMO. At the same time, I will add that the opinion is shared by many others which you can easily search up in reddit and pvp forums.

So yesterday it was a fact , today it is opinion, you aren’t kidding anyone.

Also, it matters since you have been using that as your basis to argue that the 4th effect is too much.

It doesn’t matter in the slightest and it isn’t the basis for anything, the only basis for my argument is the bit you conveniently ignore, because you have no answer for it, so I’ll paste it again.

They removed them because in relation to other runes they provided too much, the rune was not nerfed, so they still provide too much in relation to other runes and are still broken OP, it is as simple as that.

(edited by zinkz.7045)

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Posted by: drcraig.9403

drcraig.9403

What’s the matter OP, having trouble melting people with your condi bombs?

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Posted by: SkyShroud.2865

SkyShroud.2865

Finally, we get down to it! I will clarify what I wrote, everything is IMO. At the same time, I will add that the opinion is shared by many others which you can easily search up in reddit and pvp forums.

So yesterday it was a fact , today it is opinion, you aren’t kidding anyone.

Also, it matters since you have been using that as your basis to argue that the 4th effect is too much.

It doesn’t matter in the slightest and it isn’t the basis for anything, the only basis for my argument is the bit you conveniently ignore, because you have no answer for it, so I’ll paste it again.

They removed them because in relation to other runes they provided too much, the rune was not nerfed, so they still provide too much in relation to other runes and are still broken OP, it is as simple as that.

:) Unlike you, at least I didn’t avoid and imply things like what you have been doing. Likewise, conveniently breaking up statements for your arguments.

Furthermore, you kept on saying it is OP and always end up pointing towards the resistance. In fact, throughout your replies, your focus is mostly on the resistance itself.

Even if the runes is to be nerf, a logical nerf will only be boon duration. Afterall, the boon duration is the only stat that makes it mathematically more than the other runes. So, sorry, you won’t get resistance removed from it.

Founder & Leader of Equinox Solstice [TIME], a Singapore-Based International Guild
Henge of Denravi Server
www.gw2time.com

(edited by SkyShroud.2865)

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in WvW

Posted by: zinkz.7045

zinkz.7045

Furthermore, you kept on saying it is OP and always end up pointing towards the resistance. In fact, throughout your replies, your focus is mostly on the resistance itself.

I pointed to stats / boon duration multiple times, which you largely ignored because you were so obsessed with defending resistance.

Even if the runes is to be nerf, a logical nerf will only be boon duration. Afterall, the boon duration is the only stat that makes it mathematically more than the other runes. So, sorry, you won’t get resistance removed from it.

As I already said I doubt they will nerf them at all, and really it doesn’t effect me much anymore as playing GW2 largely consists of logging in for daily then logging out, and I expect even that will stop soon.

The powercreep since HoT of which boon spam and crap like durability runes are a fine example, has basically made the combat in this game hit an all-time-low, the game was never exactly Starcraft, but it is now so mindless, so skilless & so cheesy that is hemorrhaging long term players in WvW & PvP, I guess for casual PvE this is still a good game, but WvW & PvP are done.

(edited by zinkz.7045)

rune of durability

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Posted by: SkyShroud.2865

SkyShroud.2865

Furthermore, you kept on saying it is OP and always end up pointing towards the resistance. In fact, throughout your replies, your focus is mostly on the resistance itself.

I pointed to stats / boon duration multiple times, which you largely ignored because you were so obsessed with defending resistance.

Even if the runes is to be nerf, a logical nerf will only be boon duration. Afterall, the boon duration is the only stat that makes it mathematically more than the other runes. So, sorry, you won’t get resistance removed from it.

As I already said I doubt they will nerf them at all, and really it doesn’t effect me much anymore as playing GW2 largely consists of logging in for daily then logging out.

The powercreep since HoT of which boon spam and crap like durability runes are a fine example, has basically made the combat in this game hit an all-time-low, the game was never exactly Starcraft, but it is now so mindless, so skilless & so cheesy that is hemorrhaging long term players in WvW & PvP, I guess for casual PvP this is still a good game, but WvW & PvP are done.

I see, I was under the impression that you are implying resistance since you have switch to melee groups while referencing its boon duration and AOE effects. Furthermore, adding that the 50% uptime is ridiculous for a group of 5. Accompanied with the thoughts what really important to the melee group from this rune is actually the resistance that allow it to survive in environment where condition bombard from zerg and blob alike is a norm, likewise, OP was talking about resistance.

With reference from Runes of Pack, boons duration should change to increase one of the rune’s boon duration.

Founder & Leader of Equinox Solstice [TIME], a Singapore-Based International Guild
Henge of Denravi Server
www.gw2time.com

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Posted by: Karahol.9840

Karahol.9840

And you all fail to mention the most broken thing in a wvw setup with this rune set

BOON CONVERSION!

Oh yeah! Guardian boon conversion together with boon duration food, boon duration runes, boon duration trait on staff.
It’s not really the problem if they stack the boons pre-battle, but how many secs of each boon they get in battle with 4-5 guardians running these shout builds.

And you know to what chilling coverts right? You guessed correctly! Resistance!
So, basically, check the list in this link (=https://wiki.guildwars2.com/wiki/Pure_of_Voice) and calculate how many secs of each boon a group can get by converting conditions and how much you can spam it in battle. Think the list is outdated even.

Basically, you don’t even need to time your shouts. You just spam shouts and you get a nice set of perma boons on you. Add to that extra boons you get for getting hit! Skill? Synergy? Tactics?

Name it as you like. I name it “keyboard faceroll”.
Gratz to all guilds admitting they can’t defeat anything unless they play broken stuff.

Aurora Glade’s [Emergency Heroes]

(edited by Karahol.9840)

rune of durability

in WvW

Posted by: XTR.9604

XTR.9604

And you all fail to mention the most broken thing in a wvw setup with this rune set

BOON CONVERSION!

Oh yeah! Guardian boon conversion together with boon duration food, boon duration runes, boon duration trait on staff.
It’s not really the problem if they stack the boons pre-battle, but how many secs of each boon they get in battle with 4-5 guardians running these shout builds.

And you know to what chilling coverts right? You guessed correctly! Resistance!
So, basically, check the list in this link (=https://wiki.guildwars2.com/wiki/Pure_of_Voice) and calculate how many secs of each boon a group can get by converting conditions and how much you can spam it in battle. Think the list is outdated even.

Basically, you don’t even need to time your shouts. You just spam shouts and you get a nice set of perma boons on you. Add to that extra boons you get for getting hit! Skill? Synergy? Tactics?

Name it as you like. I name it “keyboard faceroll”.
Gratz to all guilds admitting they can’t defeat anything unless they play broken stuff.

That link you posted for PoV says the Chill converts to Vigor. However using “Contemplation of Purity” mediation will convert chill to resistance.

Asphyxia [XT] – Crystal Desert & Fort Aspenwood Roamer
Twitch Stream – AsphyxiaXT
My Builds at XtremeTheory.com

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Posted by: Karahol.9840

Karahol.9840

Ye. The link is probably outdated, but it still shows the approximate duration of the converted boons, which i am sure are affected by boon duration builds.
But from testing on guardian build i know that chill gets converted to resistance.

Aurora Glade’s [Emergency Heroes]