shouldn´t WvW level be acount wise
Wrong forum so prepare to have it moved to that other dead-zone called wvw subforum. Anyways, I agree with you. Currently WvW is going through a phase of experimentation (i hope) and they are still sorting out the thing that sets this game apart from other (or was before LS updates every 2 weeks) so Im hoping eventually it will be that way. I dont even bother with WvW because tbh it is not my thing; it is a PvP zone in which you have to pay repairs like if you were in a PvE zone, except that if you are expected to do your job well then you would die a lot less. Gold gains there are abysmal and for someone who is doing upgrades and buying stuff/repairing this is an absolute nightmare to the point that you go negative sometimes. The running distances are still too long and after the 5th run I just dont feel like playing Guild of Runners 2, lastly and most importantly, the PvP balance aspect of it;
classes are so inherently unbalanced that going in small groups not only is it unprofitable but extremely risky since thieves warriors and rangers (among other classes.)are a problem which plagues balance.
Until those issues arent fixed I wont even bother going there, I do more profit in 15 minute dungeon run than an entire 3 hours of running around
Legendary SoloQ
personally i think wvw is the place where you can interact with the largest amount of people at the same time, the game aspects in this place are terrible, i mean capturing 4 walls while killing a weak boss and standing in a circle.
But The human factor if you are in teamspeak makes it fun, while ANet for some reason keept max number of player in a dungeon as five killd any aspect of social interaction for this game, and WvW is the only place left to go.
Max level is 10,000 Diamond Legend.
If I get one rank ever 2 hours I’m doing pretty well.
I have 5 characters.
To reach max rank on all of them will take me approximately 30 years of dedicated, full time WvW.
It’s taken a full year for them to admit the titles/achievements for WvW are crazy (50 years defending stonemist non-stop anyone?). Hopefully within the next year the math from WvW ranks will sink in and they will come to a similar realization.
Between the firm character bound WXP stance, the re-introduction of orb bonuses, league matchups further breaking balanced matches and ascended gear, I’m done with WvW other than guild raid nights. When those start requiring full ascended sets and guard-leech buffs I’m out completely.
But The human factor if you are in teamspeak makes it fun, while ANet for some reason keept max number of player in a dungeon as five killd any aspect of social interaction for this game, and WvW is the only place left to go.
Sounds like the Tequatl fight is getting updated to require ~80 coordinated players, so that could be fun for ya. There’s also the temples in Orr. Last reset night most of my guild got stuck in queue so we cleared Balthazar while we waited; that fight is pretty hard and takes more coordination than a lot of WvW (and more than 5 people).
(edited by Thrashbarg.9820)
It would be the smart thing for them to do, so I wouldn’t count on it.
Its nice that GW2 was the first game to decide it was important to remove magic find, im pritty sure other games will follow.
But there is a problem with World vs World experience, it is very hard to get and many of us have being farming it for months, this exact same thing happen with paragon levels, and now blizz decide that paragon levels should be acount wise.
d3 did a year ago…
you even reference d3…
head here to discuss wvw without fear of infractions
I wish they would just make it account bound. How am I supposed to be encouraged to play my alts when all of them lack the WvW abilities that my main has? If my main has Defense against Guards and Guard Killer maxed, why would I ever want to give up these advantages to play on an alt? Especially when it will take forever to get them again.
Also it feels like none of my characters actually represent my actual efforts in WvW because my World Ranks are dispersed across multiple characters. This makes the highest rank I have achieved lower than someone who has only played on one character in WvW for the same amount of time.
I have 9 characters, 8 of them at level 80. My highest WvW ranking is 92 but my total rank level between all my characters is 182, so I agree with the OP 182% !
They definitely should be account bound. I spent a ton of time on my ele ranking up and getting a crapload of abilities, but gave up on that class after all the nerfs that have made it borderline useless. I don’t find being a boon monkey or standing behind walls dropping meteors on people fun, which is all it’s good for now since they’ve killed most of its solo roaming capabilities. So I switched to my warrior and now have to go through the trouble of getting all those abilities again. Wish I could atleast take the points off my ele and put them on my warrior.
It would be nice for it to be account bound, but there is a distinct issue with that balance-wise currently. They would need to change the way Gaurd Leech and Applied fortitude works to do that. Green arrows would have rediculous stats with both of the buffs plus guild buffs. And if they change the buffs, a whole other group of people will be kittened off and start complaining.
Gate of Madness [ART]
It would be nice for it to be account bound, but there is a distinct issue with that balance-wise currently. They would need to change the way Gaurd Leech and Applied fortitude works to do that. Green arrows would have rediculous stats with both of the buffs plus guild buffs. And if they change the buffs, a whole other group of people will be kittened off and start complaining.
Killing an upleveled would still be joke even if it had 5000% more health.
It would be nice for it to be account bound, but there is a distinct issue with that balance-wise currently. They would need to change the way Gaurd Leech and Applied fortitude works to do that. Green arrows would have rediculous stats with both of the buffs plus guild buffs. And if they change the buffs, a whole other group of people will be kittened off and start complaining.
simple solution: make the vit/power/condi granted scale with level. 5/8 of a point per level gives proper scaling for vit, or 10 flat + 4/8 per level or something.
head here to discuss wvw without fear of infractions
Wvw ranks should be account wide as char wide ranks make absolutely no sense at all, especially with 10k ranks, but it wont happen as they have already said.
there is hope, the system as it is, we could have achievement point separate on each character to, and people would be saying the same thing.
If it makes sense then Anet might listen
there is hope, the system as it is, we could have achievement point separate on each character to, and people would be saying the same thing.
If it makes sense then Anet might listen
Their lips move lots of times, doesn’t mean anything though as you can’t really believe what they spew.