siege damage
I was told by wvw pro that they do. He spoke to me about it on mumble. Something about your own condition damage effecting condition damage on siege. Also your Raw Power effecting the power of it, but not by much.
He mains a Guardian a LOT, rank 1k+ Wvw… Then he switches to his engineer, and noticed a substantial difference in condition damage done with siege.
For some stupid reason, condition damage and duration affects bleeds on siege. Arrow carts especially, with wvw traits, can push up to 1 minute duration and be ridiculously painful.
Another reason why condition damage and condition duration are out of whack and should be significantly scaled back.
Condition damage affect the conditions you apply with siege. Power however, does not…
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For some stupid reason, condition damage and duration affects bleeds on siege. Arrow carts especially, with wvw traits, can push up to 1 minute duration and be ridiculously painful.
Another reason why condition damage and condition duration are out of whack and should be significantly scaled back.
This is a ridiculous conclusion.
If siege scaled with power, and a full zerker would get massive hits against other players or walls/gates, do you blame the siege scaling or power as a stat?
OT:
Conditions from siege does scale with condition-stats. I dont know why, probably it has something to do with how baseline direct-damage is easy to set. An ability hits for X direct-damage with a scaling of zero.
Conditions however already have a set scaling, all Bleeds always hit for X baseline with a certain scaling. Baseline conditions are fairly weak.
They would have to make siege-specific conditions, a unique condition only applied by Arrowcarts f.e.
Or apply a set condition-damage value to someone using a siege engine. Else siege engines without scaling hit for negligable condition damage.
The second however would just lead to another problem where i can apply conditions from my skills then hop on a siege engine and enjoyed boosted condition damage.
(edited by Terrahero.9358)
For some stupid reason, condition damage and duration affects bleeds on siege. Arrow carts especially, with wvw traits, can push up to 1 minute duration and be ridiculously painful.
Another reason why condition damage and condition duration are out of whack and should be significantly scaled back.
This is a ridiculous conclusion.
If siege scaled with power, and a full zerker would get massive hits against other players or walls/gates, do you blame the siege scaling or power as a stat?
Also boohoo you have 3 stacks of bleeds for a minute. Condi clears are okay to run guys!