(edited by lobo fett.4705)
simple suggestion for wvw and siege wars
Terrible idea, first off i dont know exactly what u r saying but any limiting on siege placement for one side removes any chance of competitive fights against sieged enemies. I think they should only allow siege placed within 3000 range of a wall tho remove open field siege and siege at camps a lil bit
Papa’s Lady Luck- Necro
(HELL)
removing all siege for a week, also removing all upgrades and setting gate health to say 5 times a barricade – could make for a hilarious one week event. fight week!
removing all siege for a week, also removing all upgrades and setting gate health to say 5 times a barricade – could make for a hilarious one week event. fight week!
Would just be ur basic K-train with the addition of portal bomb. The larger the group the larger the victory, no tactics required….just aoe spam with pugs and stay in blob formation as you move from 1 keep to the next.
The Tiny Yuno Sniper of Ebay [EBAY]
WvW to me was SUPPOSED to be about “siege wars”, it never was supposed to be blob/zerg wars. I for one am happy if they do more to make it about the “war” (“siege war”) that it is supposed to be!
Anything they do to ‘combat’ the “zerg wars” is welcomed, at least by me!
© sparc.3649 ~ LPC ~ Anvil Rock
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WvW to me was SUPPOSED to be about “siege wars”, it never was supposed to be blob/zerg wars. I for one am happy if they do more to make it about the “war” (“siege war”) that it is supposed to be!
Anything they do to ‘combat’ the “zerg wars” is welcomed, at least by me!
It was not about siege (catas, trebs and rams for getting in and using trebs , catas and ballistas to protect), other than using it to get into a tower. There is too much siege (arrow carts and shield gens) used in this game and many use it as a crutch because they cannot or will not fight against an opposing force.
I do not like the mindless blobs either but using siege (mostly arrow carts) is what most of the mindless blobs use not a small, coordinated group. So, make sure there is a max of people that the blob can have and maybe limit the amount of non-guildies that can join and blob. The way the squad UI is built it shouldn’t be hard to do.
(edited by Dusty Moon.4382)
Terrible idea, first off i dont know exactly what u r saying but any limiting on siege placement for one side removes any chance of competitive fights against sieged enemies. I think they should only allow siege placed within 3000 range of a wall tho remove open field siege and siege at camps a lil bit
yes cause when a server is badly outmanned during off hours, all their stuff has been taken, and 30 arrow carts are in everything, there is such a good chance of competitive fighting…..
Terrible idea, first off i dont know exactly what u r saying but any limiting on siege placement for one side removes any chance of competitive fights against sieged enemies. I think they should only allow siege placed within 3000 range of a wall tho remove open field siege and siege at camps a lil bit
yes cause when a server is badly outmanned during off hours, all their stuff has been taken, and 30 arrow carts are in everything, there is such a good chance of competitive fighting…..
I think you missed the bit about the keeps being claimed by guilds with every Aura buff available in game. This makes it virtually impossible to recapture, especially for a weaker server.
Terrible idea, first off i dont know exactly what u r saying but any limiting on siege placement for one side removes any chance of competitive fights against sieged enemies. I think they should only allow siege placed within 3000 range of a wall tho remove open field siege and siege at camps a lil bit
yes cause when a server is badly outmanned during off hours, all their stuff has been taken, and 30 arrow carts are in everything, there is such a good chance of competitive fighting…..
I think you missed the bit about the keeps being claimed by guilds with every Aura buff available in game. This makes it virtually impossible to recapture, especially for a weaker server.
So true. With freezing fog, emergency WP, Dragon Banners, etc. it is almost impossible to capture a keep.
Terrible idea, first off i dont know exactly what u r saying but any limiting on siege placement for one side removes any chance of competitive fights against sieged enemies. I think they should only allow siege placed within 3000 range of a wall tho remove open field siege and siege at camps a lil bit
yes cause when a server is badly outmanned during off hours, all their stuff has been taken, and 30 arrow carts are in everything, there is such a good chance of competitive fighting…..
I think you missed the bit about the keeps being claimed by guilds with every Aura buff available in game. This makes it virtually impossible to recapture, especially for a weaker server.
So true. With freezing fog, emergency WP, Dragon Banners, etc. it is almost impossible to capture a keep.
They need to remove most that new kitten it is horrible for play and performance
Papa’s Lady Luck- Necro
(HELL)