simple suggestion for wvw and siege wars

simple suggestion for wvw and siege wars

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Posted by: lobo fett.4705

lobo fett.4705

Who has had enough of “siege wars”, one suggestion to stop map takeover and spawn camping would be to just limit the amount of siege you can put inside enemy keeps and towers. or crazy idea, no siege.

for example if server A takes over Server B’s tower or Keep, keep the siege limited or even prevent siege. this way its not so hard for Server B to get it back when they are badly outmanned, at certain times.

Once a server B hits a dead time zone, and they get spawned camp by Server A, alot of the reason is the busy server (server A) loads the towers and keeps up with ridiculous amounts of siege, and dead servers can not get back

just in case there is confusion, you would still be allowed siege in your own stuff..

ninja fett/lobo fett/Eagle eye Fett

(edited by lobo fett.4705)

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Posted by: Chase.2798

Chase.2798

Terrible idea, first off i dont know exactly what u r saying but any limiting on siege placement for one side removes any chance of competitive fights against sieged enemies. I think they should only allow siege placed within 3000 range of a wall tho remove open field siege and siege at camps a lil bit

Big Papa Chase – Warrior and Guardian
Papa’s Lady Luck- Necro
(HELL)

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Posted by: Steelo.4597

Steelo.4597

removing all siege for a week, also removing all upgrades and setting gate health to say 5 times a barricade – could make for a hilarious one week event. fight week!

i fear we will look back to this day and remember the good old wvw as it is now – Jan 2015

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Posted by: Cerby.1069

Cerby.1069

removing all siege for a week, also removing all upgrades and setting gate health to say 5 times a barricade – could make for a hilarious one week event. fight week!

Would just be ur basic K-train with the addition of portal bomb. The larger the group the larger the victory, no tactics required….just aoe spam with pugs and stay in blob formation as you move from 1 keep to the next.

I kill you in one gunflame, or I kill you in two.
The Tiny Yuno Sniper of Ebay [EBAY]

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Posted by: sparc.3649

sparc.3649

WvW to me was SUPPOSED to be about “siege wars”, it never was supposed to be blob/zerg wars. I for one am happy if they do more to make it about the “war” (“siege war”) that it is supposed to be!

Anything they do to ‘combat’ the “zerg wars” is welcomed, at least by me!

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Posted by: Dusty Moon.4382

Dusty Moon.4382

WvW to me was SUPPOSED to be about “siege wars”, it never was supposed to be blob/zerg wars. I for one am happy if they do more to make it about the “war” (“siege war”) that it is supposed to be!

Anything they do to ‘combat’ the “zerg wars” is welcomed, at least by me!

It was not about siege (catas, trebs and rams for getting in and using trebs , catas and ballistas to protect), other than using it to get into a tower. There is too much siege (arrow carts and shield gens) used in this game and many use it as a crutch because they cannot or will not fight against an opposing force.

I do not like the mindless blobs either but using siege (mostly arrow carts) is what most of the mindless blobs use not a small, coordinated group. So, make sure there is a max of people that the blob can have and maybe limit the amount of non-guildies that can join and blob. The way the squad UI is built it shouldn’t be hard to do.

(edited by Dusty Moon.4382)

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Posted by: lobo fett.4705

lobo fett.4705

Terrible idea, first off i dont know exactly what u r saying but any limiting on siege placement for one side removes any chance of competitive fights against sieged enemies. I think they should only allow siege placed within 3000 range of a wall tho remove open field siege and siege at camps a lil bit

yes cause when a server is badly outmanned during off hours, all their stuff has been taken, and 30 arrow carts are in everything, there is such a good chance of competitive fighting…..

ninja fett/lobo fett/Eagle eye Fett

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Posted by: Serious.7083

Serious.7083

Terrible idea, first off i dont know exactly what u r saying but any limiting on siege placement for one side removes any chance of competitive fights against sieged enemies. I think they should only allow siege placed within 3000 range of a wall tho remove open field siege and siege at camps a lil bit

yes cause when a server is badly outmanned during off hours, all their stuff has been taken, and 30 arrow carts are in everything, there is such a good chance of competitive fighting…..

I think you missed the bit about the keeps being claimed by guilds with every Aura buff available in game. This makes it virtually impossible to recapture, especially for a weaker server.

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Posted by: Dusty Moon.4382

Dusty Moon.4382

Terrible idea, first off i dont know exactly what u r saying but any limiting on siege placement for one side removes any chance of competitive fights against sieged enemies. I think they should only allow siege placed within 3000 range of a wall tho remove open field siege and siege at camps a lil bit

yes cause when a server is badly outmanned during off hours, all their stuff has been taken, and 30 arrow carts are in everything, there is such a good chance of competitive fighting…..

I think you missed the bit about the keeps being claimed by guilds with every Aura buff available in game. This makes it virtually impossible to recapture, especially for a weaker server.

So true. With freezing fog, emergency WP, Dragon Banners, etc. it is almost impossible to capture a keep.

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Posted by: Chase.2798

Chase.2798

Terrible idea, first off i dont know exactly what u r saying but any limiting on siege placement for one side removes any chance of competitive fights against sieged enemies. I think they should only allow siege placed within 3000 range of a wall tho remove open field siege and siege at camps a lil bit

yes cause when a server is badly outmanned during off hours, all their stuff has been taken, and 30 arrow carts are in everything, there is such a good chance of competitive fighting…..

I think you missed the bit about the keeps being claimed by guilds with every Aura buff available in game. This makes it virtually impossible to recapture, especially for a weaker server.

So true. With freezing fog, emergency WP, Dragon Banners, etc. it is almost impossible to capture a keep.

They need to remove most that new kitten it is horrible for play and performance

Big Papa Chase – Warrior and Guardian
Papa’s Lady Luck- Necro
(HELL)