(edited by Ricky.4706)
simple wvw solution
It’s good that you’ve shared your ideas. I disagree with them on a few counts, but hey that’s what discussion is about right?
1. Mega-server may or may not come to WvW but if it does it will bring the same problems we see in PvE maps where party and guild members cannot get into the same map instance their friends are in, or the EotM problem where you get put into a map that is K training and you want to fight but have no way to select a different map instance (or you want to K train and have no way to select a different map instance…)
2. Like many other players I am a member of several guilds. I can see your idea might suit players who are members of a single WvW dedicated guild – and there a still some of these left – but what about everyone else? For example smaller guilds or large PvX guilds that do a bit of everything? Binding guilds to a side for a week could easily mean that I have a guild on each side, or one side is made up of large but casual guilds resulting in a very uneven match. What happens if I swap guilds in WvW – do I change sides? Finally we have the facility to chat to any of our five guilds in Guild chat – an opportunity ripe for simple mistakes or outright spying.
3. I’d want to see how well the new match up system worked before even considering this. Under the present system many matches have obvious winners from the start. Sure you get an occasional surprise but most of the time it’s too predictable – and that would be even more of an issue for gambling on matches than it is for the players taking part.
4. Ah, the old “add more PvE content”. You might well get Anet to use this suggestion but it’s not what most WvW players seem to want. I suspect you’re actually after the mastery points not the PvE content but you do need to word suggestions carefully, especially since I’m sure I saw a thread that suggested Golem Week a few months before it occurred…
I think the second biggest problem we face in WvW is that so many players have such different ideas of what they want it to be. There is no easy solution that suits everyone: PPT and PPK players, small and large guilds, casual and dedicated players, server motivated players and I’ll-fight-anyone motivated players.
Commenting the simplicty of each idea in terms of their practical and technical implementation:
1 – bring the mega server system to wvw
Not simple.
2 – soulbind guilds to the color of the week matches – create an automated list that shows what guilds are what colors for the week.
Not simple.
3 – add skritt gambling bookies so people can gamble on team / colors based on what guilds are playing for what color during that week – and a spectator mode
Not simple.
4 – add the adventures found in hot in the borderlands so people can get mastery points without having to grind pve – to get the yassith’s ascended gear.
Not simple.
TL;DR simple WvW solutions should be simple.
well, in theory it works
on the multiple guilds- you could be soulbound to the color of the week based on the guild you were with on reset ….but I can appreciate that this idea sounds easier than it is to implement. Once a match is set a player shouldn’t be allowed to jump from guild to guild. I would think this would also give more meaning to joining a wvw guild for competition sake. Ofcourse you will have pve jumpers who want to dabble in it, but only the guild they were with during reset will apply when they jump into wvw. Just like we have alt stat settings for characters in wvw – you can have alt guild settings kick in when you jump into wvw.
I’m actually more into wvw than pve – I started PVE’ng because wvw wasn’t fun anymore – especially after new borderlands. Not that I dislike the borderlands itself, but I’m in a low pop server …….and the borderlands were mostly empty before the update, the new large map makes it even emptier now – so the larger area actually gives the larger server an advantage because our small server just can’t keep up on all spots. We have an awesome crew of devoted wvwr’s …..simply not enough to fill up all the maps.
For mastery points – I specifically mentioned hot only stats like Viper’s / Yassith’s. Those are critical stat’s for a pvp environment – bringing the adventure mini games to wvw, would be a way to soften the pve time needed to get mastery points, to get the vendors to unlock those stats for wvw – without having to rewrite the whole wvw set up to include them.
I’m a wvw’r who also pve’s, trying to think of a middle ground that an all wvw gamer would use, without overly compromising anet’s pve. Those mini adventures aren’t extreme pve – but getting to them in hot, to get the mastery points is a pve task.
why rewrite the mastery points for wvw, when you can simply just add a few entrances to those adventures in wvw – and if you want to guard them from low level players – make a wvw rank requirement to access them, to keep it from being over used by any non wvw’r.
but again, I can certainly appreciate that it’s easier to write the above list ideas, than actually implement them in code. It just appears that all the code is in place to simply move a few things around, than have to overhaul wvw. That word overhaul concerns me to be honest, especially when there are a few things we need fixed in wvw – not a complete rewrite.
the new borderland was a complete rewrite, but it didn’t work because it didn’t consider the implications of low population servers. Larger servers have the advantage of scoring more points on maps that smaller servers just can’t cover. Basically its a sitting duck map. here’ just take my points, i’m too busy defending my base from your main zerg.
further history shows, that the automated matchups don’t work……each tier has 1 evenly matched set of 3 servers – anything other than those 3 matched servers is an unbalanced fight – a mega server set up will fix that. Fighting the same fights over and over gets old, fighting a new random guild known for good pvp strategy, would be more interesting.
it’s a great idea, but if the ability to implement them isn’t there, then it’s a moot point.
(edited by Ricky.4706)
One of the reasons for asking about Guild swapping in WvW within your idea is that being in more than one guild can be advantageous. I can’t be the only person who has claimed a camp for one guild and then a tower for another so we can have two sets of buffs. This wouldn’t be possible within your idea.
I understand about the empty borderlands – I’m in the same situation.
While I still disagree with the adventures idea on principle, at least it would be more down to personal choice than the current PvE content like the Oasis. It shouldn’t be gated against other player though – that’s not a good idea. Quite a few of the veteran and respected WvW players started by coming in for map completion and staying because they enjoyed the game so much. I’d say don’t lock doors that might help the population grow.
Like the signature too – reminds me of the 80MB maxtor I put on a RLL card… Happy days.
it wouldn’t be possible, but that flow wouldn’t be traditional in a competitive field where there are only 3 colors. You’d need multiple matches going on to keep that aspect fair to all sides. so in match 1 ( red vs blue vs green )you are with guild x …in match 2 ( yellow vs orange vs purple ) you could be in another guild – then guild swapping would work. and come to think of it, it would be a great option for a wvw’r where one match might be dead / slow , they can jump into another match where their adversary guild is playing on another team/color of the week.
say, 3 matches of 3 colors so you can guild swap without disrupting the score ?
and by traditional i mean like a bowling team, you don’t join multiple bowling teams and change sides during competition. In my approach, the color is the team ( which is actually a team of guilds ) so you can measure performance, swapping sides eliminates a measurable stat – My idea is about bringing measurable competition to balanced matches in wvw – thus soulbinding a guild would be necessary to have the results of the match mean anything. causing the gambling to be fun, not fixed.
whether or not the gambling is implemented, the idea is in place to organize some system that someone would bet on, it’s more of a checks and balances thing, than an actual wish…….if the matches are balanced – the gambling option would obviously work. so it’s more of a guide, whatever you do, it has to be worthy of a bet. ( with an all pug team/color being an underdog ^.^ )
(edited by Ricky.4706)
i want to repeat this as it is the heart of my post really – Whatever you do, change / upgrade/ overhaul in wvw ….
It has to be worthy of a bet.
I think this is a key guide to doing a great wvw update the wvw community would endorse and support. It’s the heart of competition. If you keep nothing else of my ideas, please keep that. Put a skritt gambling bookie on your betas, if no one bets, it’s not a good idea. if everyone bets on the same team every time, it’s not a good idea.
you just can’t get more honest feedback, than someone betting their own gold! Lol
Endorsed by the mantra of competitive sports “Talk is cheap!”
(edited by Ricky.4706)