(edited by anduriell.6280)
some ideas to discourage stacking
https://wiki.guildwars2.com/wiki/Null_Field
as to the rest,
lol
- Revevant 50% boon is no longer shared
- Quickness now work like superspeed
- Resistance now work like superspeed
- Max boon duration for all classes is 50%
There you go, without creating new skills that probably wont do anything vs a zerg.
One word, hexes.
If we had something like the old Spiteful Spirit
https://wiki.guildwars.com/wiki/Spiteful_Spirit
We can make zerg balls kill themselves.
Stacking will not go away because of how support skill delivery is designed, which is mostly pbaoe…
Right now we have conditions and boons countering each other, an overdeveloped 3 system of boon removal is not needed. It doesn’t address the issues with the condition system, nor does it address how most support skills are delivered.
If support skills were designed to be player and group targeted, and had way longer durations, you’d have players and groups working outside of the turtle more. Anyone who played city of heroes would understand what I mean by that.
221 hours over 1,581 days of bank space/hot pve/lion’s arch afk and some wvw.
(edited by Swagger.1459)
One word, hexes.
If we had something like the old Spiteful Spirit
https://wiki.guildwars.com/wiki/Spiteful_SpiritWe can make zerg balls kill themselves.
Weird thought,
remove passive dmg tics from confusion and add in an aoe component. Maybe Dmg to target on skill cast and said dmg again on target and in an aoe around target. Not really sure the game needs more aoe anything atm though.
Not that it would counter peoples claim that full zergs are running 100% uptime on resistance. Must be something limited to t1.
One word, hexes.
If we had something like the old Spiteful Spirit
https://wiki.guildwars.com/wiki/Spiteful_SpiritWe can make zerg balls kill themselves.
Weird thought,
remove passive dmg tics from confusion and add in an aoe component. Maybe Dmg to target on skill cast and said dmg again on target and in an aoe around target. Not really sure the game needs more aoe anything atm though.Not that it would counter peoples claim that full zergs are running 100% uptime on resistance. Must be something limited to t1.
Brilliant. So much this. You would be able to call out the people who fail to ‘pay attention’ to there boons and hexes. Also I loved spiteful spirit, they should definately add a mechanism for punishing people in AoE form for poor play. It would have an affect on zerging even if you don’t believe so.
stacking is fine the issue is that gw2 is ment to be a easy game all u need is aoe and numbers…
Theres alot of aoe in this game…it helps bad players.