some thoughts on how to improve the game
any thoughts guys, ik it’s a long read.
Tbh I didn’t really read your post but you did say something about a new map. Personally I think they need to make one in place of the BL’s. Then set up a random rotation of these maps. BUT the big thing would be correctly making the map and not rush thing so when its released it works and doesn’t add issues. As we know it would probably take a long time to make this map so this would just be up to anet being vocal on the progress and say more then “we have something in the works”
Zikory – Retired Thief
Zikkro – Zergling Necromancer
Tbh anything at this stage -.- pvp in this game has been in decline since release.
I just discovered WvW and started to play for the past week. And I think it has potential like everyone else. However this has too many flaws.
1. Lag. I just got hit by several 1min lag due to zerg rush. This can be fixed by
- make the map flexible in size based on the number of players.
- reducing the number of people per server
2. In case of the unbalance, here are the solutions I can think of:
for server with less people:
- give each player 150% dmg extra
- extra wvw accomplishment bonus
for server with too many people:
- eat and drinking is not allowed
- the number of players (on that server) who can join is temporally limited further
- give the option to guest on other servers to balance thing out with bonus intensives
3. Commander. What is the point of purchasing the commander option? It seems to me that the goal is make you spend 100g to have an icon on the map so mindless players know where to follow. I would buy it if I could find out info without having to turn on the commander icon:
- how much friendly people minus enemies are around me (4000 radius)
- how many supplies are taken and around me (4000 radius)
- update on buildings being attacked
- info about the near by damaged building
4. Stonemist Castle is too hard to take over. TC got a hold of Stonemist Castle the entire time. Dragonbrand could not do anything. We tried zerg rush and all, but TC has at least twice a bigger zerg all the time.
5. reduce the requirements to complete the accomplishments for wvw
6. Add a rank emote
7. allow to talk to the enemy using emotes.
8. But most important: DO SOMETHING!! Everyone I know is leaving for other games.
just my 2 cents
(edited by yesfourme.8906)
The right kind of siege could be used to circumvent the mindless zerg v. zerg strategy forced on us right now. For example, the ability to build a ladder that small groups could use to bypass a keep wall would add great tactical options by allowing you to just sneak up behind a mindless zerg standing at the gate. Even the possibility of an enemy using that would force you to split up to cover various areas.
Low supply to make, but limited in how frequently it can take people over and can be destroyed by just one or two people in reasonable time without siege.
For example, the ability to build a ladder that small groups could use to bypass a keep wall would add great tactical options by allowing you to just sneak up behind a mindless zerg standing at the gate.
No, that would just make defending anything impossible when chained-stealth teams of mesmers and thieves jollily skip their way into every thing you own and teleport in an army, or just take it outright. It won’t even be PvDoor anymore just PvAir.
[Eon] – Blackgate
What a kitten i write here
Seafarer’s Rest EotM grinch
(edited by Junkpile.7439)