start supporting solo roamers
Huh? You are going to open your message talking about people leaving the game a month after release when we are now 16 months into the game?
Also, no idea where you are playing, but I see a lot of small fights on T2. In general though, it is usually groups of 2 or 3.
I couldn’t care any less. They are not going to revamp the whole WvW since 90% of it’s population is little zerglings following a commander. They don’t care what the rest 10% thinks about WvW.
Don’t get me for a zerger, I never followed a train, I’m solo roaming 90% of my time, and the other 10% is if I add another two persons on my group.
My only hope is that ESO will learn from this mistake!
Just to understand my point:
I tried WvW many times and I always left it after some days or just some minutes because nothing really changed. Today was one of these days. After weeks of spvp I gave WvW a try. Tried to have some decent fights buuuuut nope
I’m a little annoyed of getting zerged or having laggs but I really want to have a better expirience because this game makes many other things just way better than other games.
I saw the ESO pvp trailer and the only thing they showed was zerg vs zerg but I still hope for better pvp. At least I will give it a try.
So you are saying they should reconfigure large scale; team-oriented combat to favor solo players?
Spell it out with me; S P V P !
In every match outside T1 you have some sort of roaming and fighting going on. It sucks when you get ran over by a zerg, but in a game-mode that allows 60-80 people on a side (3 sides) you kinda have to expect to get curbstomped by a rampaging horde once in a while.
I knew it that it wouldn’t take much time for someone to tell me to go to spvp
I wont discuss with you because you didn’t understand my point.
So what could Anet do to support solo roamers? What do you expect? You mentioned better rewards – is that all it would take?
no.
Anet has creativ devs. When they want to they can find a way.
I’ve been solo roaming most days since release and I don’t feel “unsupported”.
the issues I have are all caused by the behaviour of other players, not the mechanics themselves
Northern Shiverpeaks
I don’t get the solo roamers complaining about getting zerged or people complaining about zergs. It’s world vs world. A representation of armies moving around taking keeps trying to keep supply lines open. Armies are a large number of people working in coordination.
A solo roamer or group of roamers should expect to get stomped if not hiding.
hum… can,t tell for your server, but there’s often duelists that lures around obsidian sanctum.
As for the rewards, I find they are properly scaled to what it takes to get the point (for attack – I still think defense needs some scaling up)
As for a solo player levelling more slowly than a group, this is a MMO… I play it because I want to play with people – most of the time… Playing with people makes everything faster to take, so yeah, players in a group get more XP for the same playtime, but that’s not really a problem…
Saying “anet has creative devs” is by no mean constructive… It looks like you are just here to rant and complain, while you have no idea of what you want, except that you want a vague “something” to change…
WvW was not made for solo roaming, but for “large scale battles”. Working as intended…
It’s just not that easy and nothing that I could fix alone.
I’m duelling as often as possible but random pvp is just more fun. I can understand that you play mmos to play with people but other do pvp to play against other players with maybe a friend or just alone. This is not just complaining. I really want a change because I like this game.
I dont want to hide behind a big house at the end of the map just to have a single 1v1.
I don’t get the solo roamers complaining about getting zerged or people complaining about zergs. It’s world vs world. A representation of armies moving around taking keeps trying to keep supply lines open. Armies are a large number of people working in coordination.
A solo roamer or group of roamers should expect to get stomped if not hiding.
+1.
Sometimes I wonder if the term “common sense” is actually an expression of sarcasm.
Reading your posts makes me sad. I don’t complain about getting zerged and I understand that WvW is about conquest, too. But not only?
I like that I can use my own gear in wvw and that the maps are huge and I’m free to go to where ever I want to and the worldexpirience-system.
Is there anything bad at making WvW more attraktive for these players?
I don’t get the solo roamers complaining about getting zerged or people complaining about zergs. It’s world vs world. A representation of armies moving around taking keeps trying to keep supply lines open. Armies are a large number of people working in coordination.
A solo roamer or group of roamers should expect to get stomped if not hiding.
Personally I think the idea of focusing on support of solo roamers is a bad idea, but silly arguments like this just make my head hurt.
Armies that you are suggesting WvW represent should have scouts, patrols, smaller flanking and tactical forces, etc. The should never just be big blobs running around from point A to point B in a circular or responsive fashion. With a few notable exceptions the vast, vast majority of the ‘armies’ in this game have no more coordination than a game of follow the leader.
Your entire premise that WvW is supposed to be just zergs is naive and lacks creativity. If you cannot image how much better the game would be with variety and real tactics from fast moving smaller groups than frankly you are not worth discussing this with.
(edited by Jaxs.5830)
just get some friends and wipe lager numbers https://www.youtube.com/watch?v=jsj8EUyRa0k
Highest ranked reached 28 soloq
Isle of Janthir
Maybe you missed this line “trying to keep supply lines open.” That included you scouts, running Dolys etc.
I’ve played many mmos. On PvP servers or that ones had a semblance of wvw. People have always grouped together in what they felt was a “safe” number to role everyone else.
It’s the AOE limitation that causes blobs. There would still be zergs even if there wasn’t a blob. Make it so everyone in a area gets hit but buffs still only effect 5 and the blob would stop, but not the zerg.
Anet start supporting custom 1v1 servers! Now!
ohwait….
It’s the AOE limitation that causes blobs. There would still be zergs even if there wasn’t a blob. Make it so everyone in a area gets hit but buffs still only effect 5 and the blob would stop, but not the zerg.
Well if there is no AOE limitation, the zerg’s AOE would be exponentially more devastating. I really have no idea how to balance this xD.
Solution – Change your mind set. When I solo roam (which is the least efficient way to do most anything in WvW) XP/loot/monetary rewards are the last thing I’m looking for. I solo roam to find fights. Kill and be killed. This is a group based game and it will always be that, PvE most efficient way in a group, sPvP most efficient way in a group, WvW most efficient way in a group. Accept it.
Also anything you do to make solo roaming more profitable will in turn make zerging even more profitable, thus exacerbating the issue.
Zikory – Retired Thief
Zikkro – Zergling Necromancer
You want to help roamers? Increase the size of the maps, add more objectives to those outlying areas and then add more WvW map areas in general. This would also lead to splitting zergs/havoc groups further.
Of the current WvW game, the problem isn’t that the roaming is all bad. The problem is that everyone and everything is jammed together (keeps are literally within treb distance of one another after all and physical terrain funnels player movements around the maps in a very linear direction to any opposing objective/unless you want to take the long way around through a PvE camp). i.e. PvE camps should be in the way of shortest route from A to B objectives and clear areas (for faster travel) should on the outlying areas.
Sentries and Ruins are your WvW roaming content to date. And Ruins can hardly be called roaming friendly given the objective requirements.
I couldn’t care any less. They are not going to revamp the whole WvW since 90% of it’s population is little zerglings following a commander. They don’t care what the rest 10% thinks about WvW.
Don’t get me for a zerger, I never followed a train, I’m solo roaming 90% of my time, and the other 10% is if I add another two persons on my group.
My only hope is that ESO will learn from this mistake!
There is nothing to learn from. Siege warfare relies on large armies and contingents of players, sPvP is there for those who can’t handle the strategy of large scale fights.
Don’t get your hopes up, ESO is a much better PvP system, but it’s still siege warfare.
RIP my fair Engi and Ranger, you will be missed.
I’m sure Arenanet is much more inclined to respect your opinion and your wishes with that sensationalist and demanding title…
…nope.
Solo WvW =’s scouting/being a sentry/soloing camps/slapping yaks/escorting yaks.
I agree that these jobs aren’t rewarded enough. There are a lot of thankless/unrewarded jobs that need to get done… and I remember they agreed with that, but were having problems rewarding certain jobs with their current systems (they would be too easily leeched by afk-ers etc.).
Salvage 4 Profit + MF Guide – http://tinyurl.com/l8ff6pa
I’m really hoping that the edge of the mists content will be more small group oriented. If not by mechanics then at least by convention.
i wanna play on a map of possible 200+ enemies but i only wanna fight 1 of them. Help anet or i’ll qq all over your forums.
EE leader
i wanna play on a map of possible 200+ enemies but i only wanna fight 1 of them. Help anet or i’ll qq all over your forums.
Some one didn’t read the post…
Salvage 4 Profit + MF Guide – http://tinyurl.com/l8ff6pa
As for a solo player levelling more slowly than a group, this is a MMO… I play it because I want to play with people – most of the time… Playing with people makes everything faster to take, so yeah, players in a group get more XP for the same playtime, but that’s not really a problem…
Wvw was supposed to be a PvP format, but with a zerg it’s more like PvE most of the times.
WvW was not made for solo roaming, but for “large scale battles”. Working as intended…
The few times opposing zergs collide it’s usually just chaos.
Some1 spoke about armies… Armies, especially in this kind of fantasy setting, move slowly, need supply to maintian themselves. But what do the GW2 armies do? They run the fastest.
As a scout, or roamer, you should be able to outmaneuver an enemy army. If there was a speed pnealty, the more ppl are close to each other, and a supply drain, for overcomming this speed penalty, then I would agree to the mehtaphor of Armies vs Single players.
However, while I was used to solo roam in my days, I have gained less and less satisfaction by doing it. The camp I took will be overrund by one of the enemie Zergs anyway. And being chased by a Pug Zerg over half of the map until I run into either a friendly or another enemy Zerg is not really enjoyable. Yes I have deverted that Zerg for some time, allowing my own ppl to take objectives… but it is neither recognised nore do I get any reward out of that.
With ascended armor hitting the game, I stoped solo roaming, for I needed money and resourses. So Zerging was the better way… that was no fun. And the alternative of PvE grinding just is a pain too. But that’s just a side note.
Let events simply scale negative by the number of players taking part in it. Or you can take a player difference of defenders vs attackers in the occasion, to take player participation of both sides into consideration. Then boost the basic reward level. That is the solution I would prefer…
But, as mentioned by some, that won’t happen. If the majority of players is satisfied with Zerging, then Anet won’t listen to the fewer wanna be roamers. It just sells better, pleasing the majority.
Chronomancy works, I am proof of it. Now stop asking me questions. Time must be preserved!
What sort of “support” are you looking for?
Wvw was built to support a large amount of players on each side for big battles. You are going to bump into every size from solo roamer, havok squads, guild zergs, the massive pug zergs, that’s part of the challenge of wvw and people need to start accepting that. If you cannot handle that then there’s always fighting in the OS arena, or spvp where you won’t run into zergs.
There are still a lot of objectives that can be done solo, yak slapping, anti yak slapping, supply camps, sentries, ruins, these are still important parts of wvw. Oh too boring? the only other thing left than that is capping towers and keeps, and I don’t think that should be soloable but require teamwork.
What I don’t understand is the OP had a bunch of friends that all wanted to solo hunt? could have probably formed a successful havok squad instead.
North Keep: One of the village residents will now flee if their home is destroyed.
“Game over man, Game Over!” – RIP Bill
I hope you don’t wonder why so many players left the game not even a month after release. That the endgame of GW isn’t really there is another discussion but there are some more reason that at most the hardcore pvper left your game.
I startet GW2 with many of my pvp friends from other games and we were all hyped from this game at most because of the great gameplay and other stuff that made pvp really great. I’m the last one from all these guys that is still playing your game and I can tell you why all my friends left, because they told me.
They were all great pvpers but they left because they dindn’t feel supportet by you.
There is still no reason to solo roam in this game even not as a mesmer or a thief.
And I have the feeling that the biggest part of the community likes zerging and isn’t interessted in having some good fights. But that is just because they don’t know that great feeling you can have while having a exciting fight against another player and the feeling of winning is even better.
But you don’t give these players any reason to discover this feeling beacuse you don’t support something like this. And in some parts I really can understand them… When you make WvW in a zerg than you can make around 4 or 5 levels per hour and many gold and loot without any effort but when you roam solo you can only make 2 or 3 levelups a day but of curse not by killing players. As a solo roamer you can make the most expirience just by capturing some camps or killing dolyaks.I don’t really see that you are about to bring some changes and I saw your new WvW map. The first thing that I saw after one player left his keep was a zerg running over the map and I really had some hope in this new map.
I just wish that you would care a bit more for that what makes the single player fun.
Any solutions?
The solution is to play pvp, and not wvw. Duh.
I try a last time to make my point clear
WvW has way more potential than is used.
When you want to zerg than I have no problem with that as long as you have fun you can do that. The Map was made for large fights in theses fortress and it’s up to me if I join you or let it be.
But many players just don’t want to join this and they can do their own thing on the WvW maps but until now it just doesn’t feels like that Anet wanted it to be a real part of the game.
Like I said, I have no problem with zerging but all of you have forgotten the difference between zerging and raiding!
if everyone could roll the food they wanted, the armor they wanted and the stats they wanted id play SPVP until that condi-spam bunkerfest becomes fun ill stick to WVW roaming
I am amazed how many think world vs world is orientated toward 1v1 – try pvp.
if everyone could roll the food they wanted, the armor they wanted and the stats they wanted id play SPVP until that condi-spam bunkerfest becomes fun ill stick to WVW roaming
couldn’t have said it better, if I wanted to be forced into the meta builds then I’d go play spvp, for now I’ll stick with a random fun build that works in wvw