[suggestion] show gates and siege hp

[suggestion] show gates and siege hp

in WvW

Posted by: xDudisx.5914

xDudisx.5914

The suggestion is to show the players the health points of gates, walls and siege and every npc that is not affected by scaling effects. I can see the problem of showing the hp if it is a variable that changes with scaling effect, but gates for example have fixed hp based on the keep/tower lvl (t1,2,3).

This gives us a more precise idea about their hp. For example without the numbers right now it seems a player hitting a gate is doing nothing because the bar wont change with few people hitting. If they can seem hp numbers dropping gives the player a more precise idea of what his dmg is doing in the gate.

More data is always good.

Ouroboro Knight’s [OK]

[suggestion] show gates and siege hp

in WvW

Posted by: Radian.2478

Radian.2478

Gate: 410k hp
Wall: 450k hp

Reinforced Gate: 610k hp as well as 60% damage reduction vs rams and 65% dmg reduction vs golems
Reinforced Wall: 676k hp as well as 66% damage reduction vs omegas/catas/trebs

Fortified Wall: 833k hp and 75% damage reduction compared to reinforced or 50% compared to basic wall

EotM: T1 hp and T2 armor

[suggestion] show gates and siege hp

in WvW

Posted by: xDudisx.5914

xDudisx.5914

Gate: 410k hp
Wall: 450k hp

Reinforced Gate: 610k hp as well as 60% damage reduction vs rams and 65% dmg reduction vs golems
Reinforced Wall: 676k hp as well as 66% damage reduction vs omegas/catas/trebs

Fortified Wall: 833k hp and 75% damage reduction compared to reinforced or 50% compared to basic wall

EotM: T1 hp and T2 armor

My suggestion was implement that in the game. Of course people can calc that but it is nice to see numbers in the game.

Ouroboro Knight’s [OK]