Hi all,
For me and a lot of other people too, WWW turned out to be endgame, meaning we spend most our playing there. Now anyone playing regularly can tell that the current system has some issues, that diminishes the players interest to even log in.
Now i had an idea id like to ask your opinion on. The current scoring system is based on owned territory, resulting in great unbalances between the servers, because whoever has the most offpeak hour coverage wins. So roughly larger population = win, resulting in the evil nightcappers threads.
now my idea is: instead of basing the server points on owned territory, base it on activity. Its easy to measure: every time someone caps or defeds a tower/keep whatever, they get personal xp/karma in the form of an event. so instead of giving points for an owned keep, let the players generate xp for their server through these events, aka give the servers some points every times someone completes an event.
In my view this would solve the following issues:
- nightcapping point gaps – one side can own the whole map, if they are unchallenged, they are not getting any points. theyll only get points when they have someone to fight. Most point will be generated primetime, since thats where is the most activity.
- promotes activity: currently the loosing servers after a while give up, and go do some pve rather. theres no incentive to keep them playing: after a few hours of peaktime, theyl loose everything anyways so who cares. with this system closing the pointgap, all servers could have better fights, even against servers with higher population. Points will be generated where the action is, even if thats just one map the loosing side can man.
-server transfers: people tend to transfer to the wining side. currently thats the side with the most offpeak hour coverage. with this system theres no point creating megaservers with 24h coverage and hour long ques, the population wouldnt get anything out of being on one. People could get a decent fight in any tier.
- server rankings: server wouls still generate points: the more active a server is, the more points. of course servers with higher day/nightime coverage would have more activity all around the clock, so serverranking could settle, and even if some merceneray army decides to move in to unbalance it: if the other servers decide not to fight them, they wont get anything out of it, theyyl just waste a week in a dead www match. their server won be able to get point either, causing it to drop, not advance in rankings.
- doesnt punish higher pop servers: there have been a lot of suggestion to limit a map populations to the lower servers level, or to take map population into account. With this scoring system, anyone playing any time of the day would generate the same amount of points to their server being active.
thats my theory anyways, any thoughts on it?