supply-carriers from safe-map to attacked-map

supply-carriers from safe-map to attacked-map

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Posted by: mammasaura.5907

mammasaura.5907

After denying supplies and logorating defense with great efforts, sometimes happens that the wall, the gate, brought to 10% suddenly comes back to 100% because at 20 seconds to wp, people swap map, take supplies from a secured wp-keep and come back full of supplies.

What are your thoughts about it?
To designers, is this intended or is it a point to work on?

Is resetting supplies at swap-map an overkill?
- Mainly at reset match,
- Mainlands become hard to take,
- Siegerazer’ll help a lot,
- No more 10 golems rush suddenly,
- Make camps really priority targets to defend/upgrade/hold,
- Your pros, your cons,

(edited by mammasaura.5907)

supply-carriers from safe-map to attacked-map

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Posted by: Madthunder.6581

Madthunder.6581

I agree but maybe change it so it dosent affect reset because noone has wps. running supplys from other bls is ridiclous on eternals if the enemy sieges your keep you can just run supply from another bl for siege etc while the keep has 0 supply and even langor and other towers close to spawn suffer the same problem

Smashys – 80 – Commander of [A]dvanced [T]atics – Ruins of Surmia

supply-carriers from safe-map to attacked-map

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Posted by: dandamanno.4136

dandamanno.4136

Perhaps a timer on w3 map swap? 2 minutes or so?

I don’t know. Part of me thinks it’s clever tactics and another part of me thinks it’s not entirely fair/fun that a world can use the 1700/1700 supply in their garrison to fund other map campaigns.

I guess the question is, are the maps designed to be stand alone, or are they meant to be one giant map separated only because the game can’t handle maps that are any larger than the current ones?

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Posted by: Herr der Friedhoefe.2490

Herr der Friedhoefe.2490

Map entry Q’s more than make this strategy ineffective. Yeah, jump to a safe map and grab some supply, and when you can’t get back to the fight you’ve just made yourself useless.

My posts are facts as I know them, or my own opinion, and do not represent any guild.

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Posted by: eithinan.9841

eithinan.9841

I guess the question is, are the maps designed to be stand alone, or are they meant to be one giant map separated only because the game can’t handle maps that are any larger than the current ones?

The “WvWar” that is going on is between 3 servers. Not between 3 servers on 4 maps. The upgrades to 1 map are strengths for the whole server and to take those strengths away will benefit you.

Map swapping for supply is a tactic. If you want to deprive your opponents of that tactic for their strategy then go take their keep.