the obvious solution to everyones problems

the obvious solution to everyones problems

in WvW

Posted by: Acelerion.6820

Acelerion.6820

A new map. No objectives, just rolling golf course like hills and a sparse amount of structure. A main place for everyone to have some good fights, “emain” if you will.

OINK – Devona’s Rest
Mesmer-Thief
http://www.youtube.com/user/Axcelerion?feature=watch – Small group videos

the obvious solution to everyones problems

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Posted by: Ubi.4136

Ubi.4136

Somehow after reading the title of this I thought it was going to be a link to a beta for some other game. With that being said, without some sort of frontier (new or old-DAoC at this point) that is persistent, doesn’t reset every X days, and is open to everyone on every server at all times, I don’t see wvw “improving” at all. Fortunately, I still enjoy reset night, like the community I play with and have nothing else to do at the moment…sooo…yeah.

Lost in the Maguuma [TC]
Te Nosce [TC]

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Posted by: GrandmaFunk.3052

GrandmaFunk.3052

so your solution to the various problems in WvW is… another mode which has nothing at all to do with WvW.?

GamersWithJobs [GWJ]
Northern Shiverpeaks

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Posted by: Acelerion.6820

Acelerion.6820

Yes indeed!

15chars

OINK – Devona’s Rest
Mesmer-Thief
http://www.youtube.com/user/Axcelerion?feature=watch – Small group videos

the obvious solution to everyones problems

in WvW

Posted by: mcarswell.3768

mcarswell.3768

they should redo the WvW maps to be like DAoC New Frontiers: one big zone where you can only zone into your own borderland, and have to run through eternal bg (agramon) to get to the other servers’ borderlands.

and make them bigger so roamers have room fight without being in the path of a keep taking zerg.

Berner | Nitzerebb | Suna | Shivayanama
[TSFR] – Jade Quarry

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Posted by: SlimGenre.6417

SlimGenre.6417

He’s just looking for what everyone else is, a place to GvG that doesn’t kitten off people who’d rather see them accomplishing WvW goals

the obvious solution to everyones problems

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Posted by: Acelerion.6820

Acelerion.6820

Precicely. Everyone comes away happy.

OINK – Devona’s Rest
Mesmer-Thief
http://www.youtube.com/user/Axcelerion?feature=watch – Small group videos

the obvious solution to everyones problems

in WvW

Posted by: Cactus.2710

Cactus.2710

A new map. No objectives, just rolling golf course like hills and a sparse amount of structure. A main place for everyone to have some good fights, “emain” if you will.

Sorry, but that’s kitten All you’d have is one mass battle in the middle with no tactical content to offset uneven populations. One mindless zerg against another with everyone going ranged (guaranteed … it happens in every similar situation in other games).

D/D Thief who prefers mobility to stealth … so yeah, I die a lot
Stormbluff Isle [AoD]

the obvious solution to everyones problems

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Posted by: Acelerion.6820

Acelerion.6820

I disagree. Plenty of other games developed interesting and rather unpredictable play. All the zergers are going to go pvdoor anyway.

OINK – Devona’s Rest
Mesmer-Thief
http://www.youtube.com/user/Axcelerion?feature=watch – Small group videos

the obvious solution to everyones problems

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Posted by: katniss.6735

katniss.6735

Something without side-objectives like gathering nodes and skritt events.

Server: Maguuma – Leafy Lass – Elementalist (WvW)
Guild: Bill Murray [Bill]/ [DERP]
twitch.tv/mlgw2

the obvious solution to everyones problems

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Posted by: Cactus.2710

Cactus.2710

I disagree. Plenty of other games developed interesting and rather unpredictable play.

Not by plopping everyone down in the middle of a field with no objectives. Name one that did.

D/D Thief who prefers mobility to stealth … so yeah, I die a lot
Stormbluff Isle [AoD]

the obvious solution to everyones problems

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Posted by: Acelerion.6820

Acelerion.6820

Agramon island in daoc was nothing but open space with no strategic worth whatsoever.

OINK – Devona’s Rest
Mesmer-Thief
http://www.youtube.com/user/Axcelerion?feature=watch – Small group videos

the obvious solution to everyones problems

in WvW

Posted by: Cactus.2710

Cactus.2710

Agramon island in daoc was nothing but open space with no strategic worth whatsoever.

It was a hub. If you prefer arena style play, fine … but that isn’t “the obvious solution” to WvW.

D/D Thief who prefers mobility to stealth … so yeah, I die a lot
Stormbluff Isle [AoD]

the obvious solution to everyones problems

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Posted by: Emerge.9640

Emerge.9640

A new map. No objectives, just rolling golf course like hills and a sparse amount of structure. A main place for everyone to have some good fights, “emain” if you will.

You know what you could do? Resub that one game and do this, in Emain. THE REAL DEAL!

ROAM | Oink | TLP

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Posted by: tom.7468

tom.7468

the obvious solution → play theif

the obvious solution to everyones problems

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Posted by: Acelerion.6820

Acelerion.6820

Already done and shelved it for the Mesmer.

And I’ll play daoc when you template my bard out thanks in advance~~

OINK – Devona’s Rest
Mesmer-Thief
http://www.youtube.com/user/Axcelerion?feature=watch – Small group videos

the obvious solution to everyones problems

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Posted by: Emerge.9640

Emerge.9640

You’re getting a template tonight and driving me around, you taxi.

ROAM | Oink | TLP

the obvious solution to everyones problems

in WvW

Posted by: Acelerion.6820

Acelerion.6820

Beep beep kittenes

OINK – Devona’s Rest
Mesmer-Thief
http://www.youtube.com/user/Axcelerion?feature=watch – Small group videos

the obvious solution to everyones problems

in WvW

Posted by: Lavath.8924

Lavath.8924

Cut and paste, and light edit, from the sandbox thread:

As for GW2, it would be really nice if Anet were to cater to each of the PvP personalities since there isn’t just one.
*Those that would love a true sandbox experience (persistent world, possibly done by player created structures/weapons, requires tactics/planning/team cooperation, etc)
*Those that would like a free for all pit just to bash people and maybe one or two simple objectives (like Alterac Valley)
*Those that would like a free for all pit with NO objectives (Open field of killing)
*Those that like solo/small team PvP (sPvP or tournament PvP)

Most importantly, have these all separated. That way, when you join, you know what is expected of you. I would hope this would minimize the types of complaints we see from various mindsets (the tactician vs the zerglord, and the hard-fought reward seeker vs the “if it’s easy, it’s fun” crew).

/twocents

Luna Acacia | Mord Sith | SoR

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Posted by: pixieish.9627

pixieish.9627

I thought the obvious solution to all of our problems was DAoC? I keep hearing it so frelling often…

Reiseiji, Guardian, Fabulous Spec
Kaschen, Engi, Nerfed Spec
Devona’s Refugee, recently arrived to F.Aspenwood