thief nerf required in www
Wait wait wait. Did you just now say that Warriors and Rangers are OP? Where does it all end???
Wow, aren’t they?
http://www.youtube.com/watch?v=tI7ouz1xt9EHow it can be possible? Just ONE poor underbalansed Ranger versus THREE enemies, 2 of them – OMG thieves!!!1111oneleven
And look at the titles – he playing Ranger FIRST time! ><Stop crying guys and learn to play with your classes, ok?
@ dzeRnumbrd.6129
But problem is that thief has decent dmg +insane survivability + kitten god skills in one build, this is what we talk about. See my linked videos if you are thinking this is normal, someone should go out of his shadows and try other class then you would see that is just impossible to achieve and insane.Look at video above and remember about Elems too.
Ranger must be OP !!! Oh wait all class is OP in good hands.
Waving on tiny hunters
Fredy Brimstone lvl 80 Mighty Warrior
Oupí lvl 80 Immortal Guardian
So, the problem not in the classes but in hands, right?
So, what they whining about? Nerf someone’s hands and buff their own? O.o
Seafarer’s Rest (EU): Liicher (Engi), Lii Cher (Warrior), Swf (Elem),
Licharr (Guard), Lich Eir (Ranger), Alt Fh (Thief). Lii Cherr (Mesm), S Wf (Necr)
With the proper preparation and full berserker set a guardian can do a 16k burst in a second… OP omg nerf pls
I should also mention about the time 2 mesmers and a thief attacked me in EBG jumping puzzle at the open area before the second stealth fountain. My group healing spec guardian ripped them apart. This post is so full of people getting killed by 1 class then complaining. Yes, I also murdered a group of 3 people on my thief a couple of times. They are most likely all here now complaining.
Look for solo engi videos and start qq’ing about 40 seconds of 25 stacks of might, 2k crits with autoattack on a ptv spec class. About 10 seconds of block uptime and 15 stacks of confusion which does 3k damage for each skill use.
You don’t get killed because the other class is overpowered, it’s because you’re bad
110k WvW kills | Champion Legionnaire, Paragon |
Wait wait wait. Did you just now say that Warriors and Rangers are OP? Where does it all end???
Wow, aren’t they?
http://www.youtube.com/watch?v=tI7ouz1xt9EHow it can be possible? Just ONE poor underbalansed Ranger versus THREE enemies, 2 of them – OMG thieves!!!1111oneleven
And look at the titles – he playing Ranger FIRST time! ><Stop crying guys and learn to play with your classes, ok?
To be fair… it was war machine, and theyre pretty effin terrible.
The rest of that video is great.
SovietSpaceDogs[SSD]
With the proper preparation and full berserker set a guardian can do a 16k burst in a second… OP omg nerf pls
I should also mention about the time 2 mesmers and a thief attacked me in EBG jumping puzzle at the open area before the second stealth fountain. My group healing spec guardian ripped them apart. This post is so full of people getting killed by 1 class then complaining. Yes, I also murdered a group of 3 people on my thief a couple of times. They are most likely all here now complaining.
Look for solo engi videos and start qq’ing about 40 seconds of 25 stacks of might, 2k crits with autoattack on a ptv spec class. About 10 seconds of block uptime and 15 stacks of confusion which does 3k damage for each skill use.
You don’t get killed because the other class is overpowered, it’s because you’re bad
I played a burst damage guardian for a while and it was good, but a lot of players are up to the task and can pretty much avoid the bulk of my burst. Good players can pretty much anticipate your burst build just by seeing that one handed sword equipped. Fact is they could see me coming and prepare. Thieves you can’t see and can’t prepare other than running around with your trigger finger ready on the aegis button 24/7 for that moment you hear the unmistakable cling-cling out of nowhere.
Any profession can burst to an extent any profession can tank to an extent, some professions can use stealth to their advantage to an extent but only one profession can fool around 10 players by popping stealth every 3 seconds.
Be that as it may. I think I’ve griped about thieves enough now and just except death from them as I except underestimating the height of a cliff – respawn and carry on gaming. I sometimes don’t even fight back and just let the thief kill without resistance so the he can take he’s badges and move on.
I’m just surprised that this thread has so many posts with so much drama, bickering, moaning, complaining, QQs and not a word from Anet to say “we agree with this” or “don’t agree with that”. Just a bunch of silly old WvW players hankittenging – don’t mind them…. their words and thoughts don’t mean anything… all this thief business will blow over soon…
Keep the Faith (and stay out of AC fire)
- Stealth finisher, what’s the point of having downed skills if you can’t use them?
- Heartseeker, the damage on this is so overpowered, as of it can be used up to 5 times when at full initiative. How to kill someone as a Heartseeker spammer: 3k, 3k, 3k, 5k, 8k, -dead- if they are bunker, they will be less than 30% health.
- Cloak and Dagger, let’s see; up to 7k damage, stacks vulnerability, AND stealths you! wtf?
Any glass cannon profession hit for those big numbers.
This is correct. My meteors hit for 3k+ in berserker gear, ~5k if I go reset my traits to a glass build. That’s like having a cata/treb walking around.
What I can’t do, however, is use stealth to avoid almost any encounter. If I get caught in a glass setup, I die. That’s all the difference there is. It’s not huge but it’s there. Nerfbats have been wielded for less (think nano ships in eve).
That said, I don’t think this should get nerfed. For solo/small groups stealth and/or speed are the only things keeping them alive. And stealth and speed are lots and lots of fun. Seeing how the thief wasn’t all that awesome in actual sieges (and traps from stealth will probably get nerfed, so it’ll soon be that way again), I see no reason to nerf them. Being able to run away isn’t worth all that much.
Any profession can be built for high burst. But thieves have the easy get away card with easy access to stealth and shadowstep, plus high mobility.
The reason why you see much less warriors etc. running in full berserker gear in WvWvW is because unlike thieves, they cannot reset the fight so easily.
Thus thieves have an unfair advantage.
Thus thieves have an unfair advantage.
I am a warrior i have twice more health than Thief,better armor,better mobility,better sustain abilities but Thief have stealth !!! This is unfair !!! /sarcasm.
Fredy Brimstone lvl 80 Mighty Warrior
Oupí lvl 80 Immortal Guardian
Thus thieves have an unfair advantage.
I am a warrior i have twice more health than Thief,better armor,better mobility,better sustain abilities but Thief have stealth !!! This is unfair !!! /sarcasm.
Baghdad had thousands of anti aircraft guns, hundreds of ground to air missiles and radar – the USAF had F117s….
Keep the Faith (and stay out of AC fire)
To think all Saddam needed to win vs USAF some AoE spells…
Any profession can be built for high burst. But thieves have the easy get away card with easy access to stealth and shadowstep, plus high mobility.
The reason why you see much less warriors etc. running in full berserker gear in WvWvW is because unlike thieves, they cannot reset the fight so easily.
Thus thieves have an unfair advantage.
I agree and disagree. First of all a full zerker Warrior has damage up to 3x as high as a thief and hits multiple targets at the same time, Warrior has a lot more options inside of a zerg, thief has none.. thief was basically made to scout.
I do agree that stealth is too easy and you should in combat actively in order to stealth, resetting a fight is lame and way too easy.. only for the 100th time I mention this: Shadow Refuge IS TOO kitten OP.
Other than that, stealth and mobility makes up for thief being glassy as kitten, I run knights trinkets on my thief just to have a little bit of toughness (not that it helps a lot, but it sooths my mind lol). Thief is not that engange 5+ people and kill them with ease class people portray them to be, I do win 1v5’s a lot because my opponents don’t know how to play or counter a thief and generally move like robots.. when a better player than you gets their hands on stealth mechanics so you wouldn’t even be able to get lucky and land a few aoe’s right in their face.. then it’s well game-over.
I don’t know if the class is broken then or you just lack skill, I play a thief 95% of the time, my Guardian is my main though and I absolutely destroy thiefs with it, simply because I know how to counter and play one..
The main problem with thief is that it confuses new players, they’re down before they know what actually happened.
To think all Saddam needed to win vs USAF some AoE spells…
Anet reveals the new GW2 profession: The Pigeon Trainer…
Keep the Faith (and stay out of AC fire)
My main is a ranger… thiefs are fine…
if I face 5 thieves 1on 1 ill beat 3 of them, just because your chosen spec isnt any good against them doesnt mean they are broken… since I primarily roam solo I kept looking up different specs till I found one that works pretty well… against a good thief im still a free loot bag, the average or bad ones I eat for lunch.
Im good with that.
Devona Borders (DB)
Devonas rest.
The problem not in the stealth. A days ago most of you cried a lot about culling. It was removed far ago and... you are crying anyway.
I repeat: problem is not in the stealth - problem is in your ability to handle with enemy’s stealth.
Look at the video above - that Ranger didn’t have stealth at all - what you will nerf here?
Problem is in the whiner’s skill, can’t say more.
Seafarer’s Rest (EU): Liicher (Engi), Lii Cher (Warrior), Swf (Elem),
Licharr (Guard), Lich Eir (Ranger), Alt Fh (Thief). Lii Cherr (Mesm), S Wf (Necr)
Any profession can be built for high burst. But thieves have the easy get away card with easy access to stealth and shadowstep, plus high mobility.
The reason why you see much less warriors etc. running in full berserker gear in WvWvW is because unlike thieves, they cannot reset the fight so easily.
Thus thieves have an unfair advantage.
The main problem with thief is that it confuses new players, they’re down before they know what actually happened.
Absolutely true….and if I was Anet, that would concern me. PvP + WvW is what Anet is trying to do to set them apart from other online games. Typical for these types of games is the hard core players mow through the content then move on to the next best thing. For a game to succeed you always need new blood to replace the older vets that leave. Without the new players, the game dies. The majority of new players will not put up with insta dieing. They leave. Yes, I can hear the thief kiddies scream…L@P n00bs !
I saw it on the pvp servers in daoc. People tried it out and got grief ganked over and over at spawn points. They left. Those servers died.
I do average vs Thieves. Likely 50% win/loss. Even when I win though it is a …“do I enjoy this game?” moment. Win or lose, it is a frustrating experience.
Anet has done some great things with this game. To not put in a counter vs stealth is unbelievable to me….especially when they can see other games had the same problems with stealth and had to make adjustments. There is precedent in this.
Thanks for the Ranger video, it is fantastic.
Coupled with other videos such as the solo Mesmer beating thieves (yes plural), it’s proof that good players can beat them like any other class.
The only remaining gripe can only be the stealth and running away/resetting the fight. But as was proven with the Ranger video and as shown by Osicat’s Mesmer videos, almost all classes also have the ability to run away/reset should they wish to.
Had the Ranger wanted to, he could easily have left those enemies for dust. The Ranger also showed how to reset the fight, simply by creating distance, no need for stealth at all.
It really is all about skill.
I am nowhere near that skillful and wish certain other individuals would admit that fact to themselves.
Funny thing that people say thieves are OP. I tend to eat thieves alive with every single profession in the game. I’ve leveled all professions to 80 and most of them is still in rare or masterwork gear, but somehow I rarely die to a thief. Wonder why…
L2P is the main issue people are having. Stealth is not invincible or immortal, it’s invisible and redicolously predictable. People having an issue with thieves being able to run away should understand the fact that we are suppose to deal damage and ten bounce if things go wrong. This is the class design. Warriors have raw damage and the ability to stay in the front lines swinging his sword, while thieves need to pick the weakest target and eliminate it or run away.
@DeadlySynz
Oops, see video above.
Sorry to debunk all your myths.
Nothing has been proven, it is what it is unless shown otherwise. You seem to forget Jacklo, that players can trait either for WvW or sPvP. I’m well aware that a warrior or ranger traited for sPvP will probably wipe the floor with a thief if both players are of similar skill level. I don’t know of many people who trait for single player in WvW..
If you can prove otherwise.. then by all means, if you can’t, well.. zip it
In regards to the other situation, 2 of the members were in my guild on a different server (i swapped about 3 weeks ago), this happened just prior to that. The other 4 were not, so I don’t know about their skill levels. Of the 2, one was a warrior, the other a guardian; guardian built tanky as far as I know, but im not sure how the warrior was built. Neither of them have any problems soloing most fights. I was in a keep near by manning a mortar trying to shell a group battle behind them.
What do I see in the end.. 6 of those pretty blue revive signs over corpses.. lol. Ya.. something needs to be done.
Thief doesn’t have magic tricks to solo 6 good players. Video or it didn’t happen.
As for nerffing thieves, d/p needs some sort of tuning.
(edited by Master of Timespace.2548)
I agree and disagree. First of all a full zerker Warrior has damage up to 3x as high as a thief and hits multiple targets at the same time
…
I do agree that stealth is too easy and you should in combat actively in order to stealth, resetting a fight is lame and way too easy.. only for the 100th time I mention this: Shadow Refuge IS TOO kitten OP.
…
Other than that, stealth and mobility makes up for thief being glassy as kitten
…
I don’t know if the class is broken then or you just lack skill, I play a thief 95% of the time, my Guardian is my main though and I absolutely destroy thiefs with it, simply because I know how to counter and play one..
Hmm, so you play thief 95% of the time, yet you say guardian is your main…
Your claim that warrior does 3 times more damage against a single target vs a thief is simply not true. In fact the damage between all 8 professions is surprisingly similar if you use exactly the same set of stats. E.g. take a look at:
http://wiki.guildwars2.com/wiki/Sword
The damage shouldn’t be 100% equal as some professions have easier access to boons, range, mobility, traits etc. should also be taken into account.
Greatsword warrior can probably dish out more dps than anything else thanks to one broken overpowered trait (forcegreat sword) and skill (100 blades). Yet this is not that relevant in WvWvW, so let’s go back to the topic:
Shadow refuge is one of the most powerful utility skills in the game, but at least it has a 60 s cooldown. It might need some toning down e.g. reduce its area/radius, increase its activation time or reduce the duration of the stealth it grants.* But I see even bigger problem with the smoke combo fields. Thief has very easy access to them simply using pistol #5 (Black Powder) (or Smoke Screen). Combine this with dagger #2 (heartseeker) being a 100% leap finisher and shortbow #2 (clusterbomb) being 100% blast finisher, a thief can get stealth on demand pretty much as often as she wants if correctly traited (infusion of shadow, meld with shadows, patience). I think D/P and offhand P and shortbow combo should be looked upon by the developers. Either increase the initiative cost of heartseeker and clusterbomb and/or reduce the duration to stealth granted from the smoke combo fields. Cloak & dagger is also a bit too overpowered in the WvWvW setting since you can trigger it from multiple sources, including forest animals.
A lot people constantly claim that thief is balanced because it is so squishy. Thief has exactly same base armor as engineer and ranger. In fact thief has much better access to evade than engineer has (elixir S has 3 s evade with 60 s cooldown). The base hit point difference between other adventurer professions and thief at level 80 is 4277 hit points. This is simply offset by equipping mere 428 more vitality (1 vitality = 10 hp). Thoughness provides less damage mitigation than most people think. Roughly 1000 points more thoughness means about 34% less direct damage, but condition damage is the same for both. Most thieves are squishy, because they intentionally decided to make their characters squishy. Thief has several traits to increase survivability and it can equip thoughness and vitality like the other professions. It is possible to make a bunker thief, and like mos other bunkers it will do little damage and have trouble scoring solo kills.
(continued in next message)
(continued from above)
Funnily many people in these forums assume that you are a bad player if you ever complain anything about thieves. For your information: I do solo roaming almost every single day at EU tier #1. I often run into enemy players, either solo, duo, roaming group or I even face 20-50 man enemy zerg alone. Despite I don’t have gap closers/generators like thief has nor stealth, I have often managed to escape the enemy group, which has sometimes been chasing me through half of the entire map. I use the terrain to my advantage. I have beaten even several enemy invaders alone or survived long enough until the main group catches me. I often run ahead to act as a bait, this is actually one of the rare tactics which works against good duo thief teams e.g. yesterday evening I ran ahead to stop enemy from capturing our supply camp. I got there just in the nick of time. Alone against 2 thieves, spamming both conditions and bursting at me. Soon our 10-man “zerg” took care of the problem.
I have had duels against all professions and I have won most of those duels. I don’t remember dying against a thief in true 1-vs-1 for couple months, but it happened many times when I was playing a pure glass cannon. But I have needed to invest into stuff like toughness, vitality and healing power. I have needed to trait my character to make it more durable and take stun break skills etc. This obviously is a trade off, meaning that I need to sacrifice part of my burst and damage to obtain these. Most thieves don’t need to do this, since they can easily get away any case. For thieves it is okay to run a glass cannon. They get a stunbreak from sword #2, so they don’t even need to necessarily take a utility skill for that.
Another common false claim is that thieves are useless in zergs. Then tell me why do I see thieves and stealth stomps in every big fight? Today I was once again leading the PuGs. We promptly captured 2 keeps, 4 towers and 5 supply camps under my command, pretty much dominating our map despite we had just 8-12 players. While we were taking the last keep an enemy thief started downing my team mates. He didn’t make any attempts at me, which was probably a wise choice, since I do my best damage burst + tons of CC from close range. Why I didn’t stop that enemy thief from stealth stomping or downing my allies despite I have so many ranged AoE skills and CC skills? Well, a single AoE spell won’t kill even the squishiest thief and since he is so mobile he is soon somewhere else and stealthed again. I need to constantly keep my on the map, looking if any of our keeps, towers or supply camps is under attack. I try to anticipate the enemy group movements by seeing the sentries, camps etc. flip. I need to type commands to map chat (I was on TS, but nobody else on our side was ). I need to keep an eye if enemy zerg will try to come to wipe us. Eventually the enemy zerg came, but I got away thanks to aegis. No, I wasn’t playing a guardian. Any profession has access to aegis. I didn’t die a single time during those hours I played. Surely because I need to learn to play…
Almost unlimited stealth + shadowstep gives thieves unparalleled ability to wreck havoc even in the middle of enemy zerg alone, without that much risk. It makes them the ideal roaming profession. They can get inside their keep or tower, which is surrounded by enemy forces with ease. You tell me this ain’t broken…
(edited by Deniara Devious.3948)
I can tell you it’s not broken. It’s doing exactly what Anet intended it to do.
If your group were a little bit organized that thief wouldn’t be able to survive ten seconds. First man downed? Just have three persons spam abilities on the downed player and you’ll see the thief pop out of stealth – downed or dead. When I play with my guild with 3-4 players roaming, we laugh a thieves and slay them. They are able to down one person, then they’ve given away their position and the thief is dead meat.
One more thing: thief has no access to Aegis – except from the steal skill from a Mesmer
“because stealth remove agression from them”
Most funny moment from the “experienced” player ><
Well, somebody is not playin a thief because this is still happening some times …
Just have three persons spam abilities
Spam is for newbies or kids, is not a demonstration of skills …
FC
Retired
(edited by ErlendR.6107)
Just have three persons spam abilities
Spam is for newbies or kids, is not a demonstration of skills …
That’s the point. You don’t need super skills to beat Thieves. You just need 3 other people to spam stuff after they down one of your team members. Nothing to it.
Unless you’re solo, and not specifically built to fight Thieves 1v1. Then…oh, maybe that’s why this thread is here. How about that?
Here is my QQ, comments are welcome…
WvW, on KN facing Mag, 1-on-1 Ranger vs Thief near sentry/Danel mine camp.
- Thief less than 10% health, used Shadow Refuge.
- Ranger used Barrage inside that red circle, then switched to short bow to fire shots in that general direction.
- Ranger’s pet walked back to it’s master, stared at her with “WTF are you doing?” face…
- About 8~10 seconds after, the downed thief with 70% health revealed on the ground.
PS. If you are reading this, I didn’t use my finish move after the reveal — in hoping you would stop trolling with our guild tag. (Plus the parody on our guild name.) Thank you.
Why have the mods not closed this thread yet….anything with a nerf this or this class is OP needs to have the OP banned from the forums for life.
Commander Twerknificient
Joey Bladow
Why have the mods not closed this thread yet….anything with a nerf this or this class is OP needs to have the OP banned from the forums for life.
I disagree. I think players like the OP should be banned from life. But I guess thats opinion.
Tell him (Yishis) to show some same videos with non thief class;)
IS THERE NO ONE ELSE?
IS THERE NO ONE ELSE?Put half as much effort into your character as you do trying to nerf others on the forum and you might stand a chance, but then perhaps not.
That video is proof that warriors are OP. NERF WARRIOR PLOX
As someone already linked World of Roguecrafts 1 and 2, I won’t go into that… but people here are pretty much acting the same way rogues from that time did. "We’re underpowered in X,Y,Z blah blah blah, if you lose you’re bad, L2P. Funnily enough both rogues and thieves like to point fingers at Warriors, lol. Im not saying that the thiefs are 100% in the wrong (not all thieves) but seriously? I think some people in here are being seriously biased. And that’s on both sides of the argument. There is hardly ANY neutrality going on. A few people came up with some plausible ideas. Mostly it’s just people spitting in each other’s faces, instead of sitting down and trying to go over some things and striking a balance. That’s all Im saying.
I do agree that this can ruin game very soon. I don’t understand why any mmo must go through this stealth problem and at the end they always say yes we were wrong. Wy ANet can’t jump now to those conclusions of giants in market.
Many of us have some old school preference. We love any kind of rangers, warriors, guardians etc. even from cRPG games where they are always mighty and fearless. ANet is killing those golden memories silently and this is huge mistake.
(edited by Sin.4130)
I do agree that this can ruin game very soon. I don’t understand why any mmo must go through this stealth problem and at the end they always say yes we were wrong. Wy ANet can’t jump now to those conclusions of giants in market.
Many of us have some old school preference. We love any kind of rangers, warriors, guardians etc. even from cRPG games where they are always mighty and fearless. ANet is killing those golden memories silently and this is huge mistake.
That’s a bit melodramatic, I think.
My complaint about Thieves is only that they aren’t fun to fight against.
That’s it. I don’t think they’re that OP (only a little). I just don’t find the Stealth mechanic fun, and avoid fighting Thieves as much as possible because even if I win I don’t really feel like a “Winner.”
There’s nothing especially amazing about throwing AoE or auto attacks at the air and hoping you hit the other guy. There’s nothing fun about getting in a melee with someone that you know will just leave if it looks like they might lose.
Do they need to be nerfed into the ground? No. Not at all. Stealth in GW2 is a royal pain compared to other MMOs. In most of them you just click a button and you’re stealthed for as long as you want. Here you have to jump through all kinds of hoops, and drop combo fields, and constantly refresh it. Thief teleports are a bit over the top, but it’s their “Thing,” I guess. I don’t like it, and find it un-fun, but whatever. Most of the roaming builds are practically useless in sieges, which is where I spend most of my time.
Many old school good players don’t like to be crashed by any other class, and believe mi this is serious problem. Same as new if they don’t like to roll to thief.
(edited by Sin.4130)
“because stealth remove agression from them”
Most funny moment from the “experienced” player ><Well, somebody is not playin a thief because this is still happening some times …
Seafarer’s Rest (EU): Liicher (Engi), Lii Cher (Warrior), Swf (Elem),
Licharr (Guard), Lich Eir (Ranger), Alt Fh (Thief). Lii Cherr (Mesm), S Wf (Necr)
I just don’t find the Stealth mechanic fun, and avoid fighting Thieves as much as possible because even if I win I don’t really feel like a “Winner.”
So, you are dislike most of MMOs right? Coz every single … MMO have stealth classes!
So, stop playing MMO or try to find one without stealth.
BUT STOP … RUIN OUR GAME!
Seafarer’s Rest (EU): Liicher (Engi), Lii Cher (Warrior), Swf (Elem),
Licharr (Guard), Lich Eir (Ranger), Alt Fh (Thief). Lii Cherr (Mesm), S Wf (Necr)
Recent video,
Enough said.
The Joke is on us, non-Stealth players.
What’s new?
Absolutely Nothing
(edited by Burnfall.9573)
I just don’t find the Stealth mechanic fun, and avoid fighting Thieves as much as possible because even if I win I don’t really feel like a “Winner.”
So, you are dislike most of MMOs right? Coz every single … MMO have stealth classes!
So, stop playing MMO or try to find one without stealth.BUT STOP … RUIN OUR GAME!
I have nothing against stealth. Daoc stealth was fine after they adjusted it. WoW stealth was fine after they adjusted it. GW2 stealth will also be fine when they finish adjusting it.
(edited by Forzani.2584)
Recent video,
Enough said.
The Joke is on us, non-Stealth players.
What’s new?
Absolutely Nothing
Obviously the zerg getting supplies need to L2P. I see nothing wrong with a solo player walking into a middle of a zerg…standing there for 3 seconds getting blasted by aoes. Then simply stealthing away. Seems legit.
One more thing: thief has no access to Aegis – except from the steal skill from a Mesmer
Yes it has, every profession has! I should maybe say “learn to play”, but I won’t. I am gonna teach you instead:
http://wiki.guildwars2.com/wiki/Superior_Rune_of_the_Monk
http://wiki.guildwars2.com/wiki/Superior_Rune_of_Lyssa
Most people who are in these forums defending stealth, thief and telling “learn to play” don’t in fact have that good knowledge of this game. They think they are better players than the average, when they aren’t. But that is okay. I wish they had guts to admit that they are wrong.
(edited by Deniara Devious.3948)
>>My complaint about Thieves is only that they aren’t fun to fight against.
Sometimes when I read something like that I think we play different game. This is not a question of fun. This is matter of broken thief mechanic which force even best player to swing his skills like blind men in the dark. It all depends on luck to kill thief and at the end thief may decide to continue fight or just leave (by pushing end fight button:D) for easier target , you are telling that is normal situation… then something insane is going on here.
Thief has too much influence on any aspect of game due to broken stealth, this is disaster specially for WvW
(edited by Sin.4130)
One more thing: thief has no access to Aegis – except from the steal skill from a Mesmer
Yes it has, every profession has! I should maybe say “learn to play”, but I won’t. I am gonna teach you instead:
http://wiki.guildwars2.com/wiki/Superior_Rune_of_the_Monk
http://wiki.guildwars2.com/wiki/Superior_Rune_of_LyssaMost people who are in these forums defending stealth, thief and telling “learn to play” don’t in fact have that good knowledge of this game. They think they are better players than the average, when they aren’t. But that is okay. I wish they had guts to admit that they are wrong.
I stomp the kitten out of every thief I find on my guardian. L2P and you too can kill thieves.
This was the only thief I ran into 1v1 or 1v2 today, but look at my slot skills, endurance, and HP. Does it look like this thief gave me any trouble at all? You guys are just bad. (Also, I did kill this thf, but the SS of him being down is ugly) (I took this SS because I like to take pics of people who run from me now)
SovietSpaceDogs[SSD]
Stealth is fine as it is, but spammable high damage attacking skills are not. Get rid of initiative system, put cd on weapon skills like every class has. You can even buff their base hp or whatever. Then spam that c’n’d with 25 sec cd ;) or l2p
I stomp the kitten out of every thief I find on my guardian. L2P and you too can kill thieves.
Well guardians are very good in a group, but the easiest profession to beat in 1vs1 in a WvWvW setting. I have never lost a true 1-vs-1 against a guardian. Most guardians play bunkers in WvWvW setting, thus they can dish out so little damage, I have little to worry about. Those rare full zerker guardians can actually cause some problems as they have a high damage burst, but basically dodge it all and gg.
Yesterday evening a lot of guardians were running away from me, the moment I attacked them. I downed one, but then his ally came to revive him. I killed both alone. Neither were upleveled and in fact one of them is from a famous guild, which is considered very good. How is that?
And that is in EU tier #1, which probably has a bit higher level of play you have in NA. E.g. the thief in your screen shot is trying to run away along the road. Here they usually shadowstep away and stealth. One of our Desolation guilds, IRON, recently moved to Sanctum of Rally. Just one guild. Look how fast SoR is now rising up in your tier and might soon take the #1 spot, despite it was #3 a week ago just before IRON arrived there.
Just a disclaimer: I am sure both NA and EU have their fair share of good and bad players. So both types exists in NA and EU.
But let’s stick to topic:
You think it is fair that thieves have unparalleled ability to reset a fight and get past or even walk though enemy troops without getting attacked, perform stealth stomps and run a full glass cannon without much risk of dying?
How can I know that enemy thieves die rarely compared to other enemy professions? Most of them drop 60 / 66 WXP when I kill them (66 WXP because our side is so often outmanned ). This means they have been alive a bit too long time.
(edited by Deniara Devious.3948)
Most of them drop 60 / 66 WXP when I kill them (66 WXP because our side is so often outmanned ). This means they have been alive a bit too long time.
So, I think, you must be happy from it, right? ^^
Seafarer’s Rest (EU): Liicher (Engi), Lii Cher (Warrior), Swf (Elem),
Licharr (Guard), Lich Eir (Ranger), Alt Fh (Thief). Lii Cherr (Mesm), S Wf (Necr)
@whis31.02
Put on some videos, that kind of screenshots can be made by everyone, especially in 2 vs 1 combat as your party mate is just behind you. Then you can spam L2P on forum without being ridiculous.
" Stealth is fine as it is, but spammable high damage attacking skills are not. Get rid of initiative system, put cd on weapon skills like every class has. You can even buff their base hp or whatever. Then spam that c’n’d with 25 sec cd or l2p"
This is the easiest way to “hotfix” most of problems in my opinion. Initiative sytem may stay like adrenaline in warrior build.
(edited by Sin.4130)
Yesterday evening a lot of guardians were running away from me, the moment I attacked them. I downed one, but then his ally came to revive him. I killed both alone. Neither were upleveled and in fact one of them is from a famous guild, which is considered very good. How is that?
And that is in EU tier #1, which probably has a bit higher level of play you have in NA. E.g. the thief in your screen shot is trying to run away along the road. Here they usually shadowstep away and stealth. One of our Desolation guilds, IRON, recently moved to Sanctum of Rally. Just one guild. Look how fast SoR is now rising up in your tier and might soon take the #1 spot, despite it was #3 a week ago just before IRON arrived there.
Well, tier 1 has more zergs and so less room for small scale, skill based combat. Spamming #1 with massive skill lag doesn’t really make you a better duelist. The tiers are also mainly affected by the total population and coverage of a server, not the skill of the players in those servers.
Some guards can do 1v1 fairly well. It can be build wars that you are experiencing here. I know several guards that kick kitten of the thieves that I lose to, but I still win those guardians without too much trouble. I play glass shatter mesmer.
Duels are really all about build wars. The other day there was this dagger / dagger bunker ele. The best thief I know of couldn’t do much against him, yet though it was quite difficult, I could eventually down him several times. Against this thief however, I have zero chances with my shatter build.
You think it is fair that thieves have unparalleled ability to reset a fight and get past or even walk though enemy troops without getting attacked, perform stealth stomps and run a full glass cannon without much risk of dying?
Yes. That’s entirely fine and I think it’s intented. Resetting a fight isn’t that big deal in this game anyway since you don’t lose / gain anything from a fight. I just think that more classes should be able to relatively easily reset a fight, to make them more fun when it comes to roaming. The maps are very small and crowded which makes it pain for everyone else but thief.
It’s just that thief has certain noob friendly features that should be looked on. One of those is the d/p stealth spamming build which is very easy to pull off and has next to no counters.
(edited by Master of Timespace.2548)
I do agree that this can ruin game very soon. I don’t understand why any mmo must go through this stealth problem and at the end they always say yes we were wrong. Wy ANet can’t jump now to those conclusions of giants in market.
Many of us have some old school preference. We love any kind of rangers, warriors, guardians etc. even from cRPG games where they are always mighty and fearless. ANet is killing those golden memories silently and this is huge mistake.
nobody ever said that. maybe in your little imagination land they did, but not in reality. ofc making things up make you feel better, doesn’t it?
well whatever, you already showed us that you know kitten about pvp (like saying mesmer are kitten in spvp for example). lol.
the thing is, you whiners will never stop whining. never. you will always find something to complain about. why? because you suck.
you believe that you are good pvp’ers. you’re wrong. you’re not even avaerage. you’re the bottom 10%-20% when it comes to skill. that’s why you run to the forums and cry for nerfs.
Desolation
+1 to buttski the baddies are so entitled!
Commander Twerknificient
Joey Bladow
All they need to do is adjust how stealth works, and the thief class will no longer be so OP. Make it so any attack the one in stealth throws out that is blocked or evaded immediately throws them out of stealth and gives them reveal. That’s pretty much all stealth needs to actually not be so OP. Because as of right now you can dodge an attack perfectly and all it does to the one in stealth is make him shrug and go for another attack while in stealth…which is what makes stealth OP. You make it so a failed attack gives reveal, and grats, you’ve nerfed stealth just the right amount and made all this QQing about thieves being OP most likely go away.
PvE Main – Zar Poisonclaw – Daredevil
WvW Main – Ghost Mistcaller – Herald
All they need to do is adjust how stealth works, and the thief class will no longer be so OP. Make it so any attack the one in stealth throws out that is blocked or evaded immediately throws them out of stealth and gives them reveal. That’s pretty much all stealth needs to actually not be so OP. Because as of right now you can dodge an attack perfectly and all it does to the one in stealth is make him shrug and go for another attack while in stealth…which is what makes stealth OP. You make it so a failed attack gives reveal, and grats, you’ve nerfed stealth just the right amount and made all this QQing about thieves being OP most likely go away.
Yes, this is a good suggestion. Stealth attacks shouldn’t be “spam until it hits” like they are now.
All they need to do is adjust how stealth works, and the thief class will no longer be so OP. Make it so any attack the one in stealth throws out that is blocked or evaded immediately throws them out of stealth and gives them reveal. That’s pretty much all stealth needs to actually not be so OP. Because as of right now you can dodge an attack perfectly and all it does to the one in stealth is make him shrug and go for another attack while in stealth…which is what makes stealth OP. You make it so a failed attack gives reveal, and grats, you’ve nerfed stealth just the right amount and made all this QQing about thieves being OP most likely go away.
Yes, this is a good suggestion. Stealth attacks shouldn’t be “spam until it hits” like they are now.
That won’t take away bad pressure from attacked person, it is just not “big” enough. Maybe some builds can block first sudden atack or even more, but it must solve problem in general.
(edited by Sin.4130)