The Night Pact Legacy [NP]
tower and keep upgrads
The Night Pact Legacy [NP]
Golems are fodder if caught out in the open. Gates and walls upgrade fine. I have seen sieges last hours when the defenders know what they are doing. Waypoints being able to be contested allows for more stradegy to be employed. All these things you have asked to be changed are fine IMO.
DAoC did waypoints much better for rvr. You needed all four towers to port to a keep, and even then it was certain ones. I don’t see how they can do that here though without a redesign of the maps (which honestly considering how linear the home battlegrounds are wouldn’t be a bad idea). It at least allows for travel as soon as you know the enemy is attacking. Granted the maps are so small here there really doesn’t need to be waypoints at all.
The other stuff isn’t a big deal. Well defended keeps are a pain to get into as it is.
Maguuma
(edited by Odaman.8359)