unlocking commander should require player to be experience in WvW
in WvW
Posted by: bartsimpsons.6135
(edited by bartsimpsons.6135)
in WvW
Posted by: bartsimpsons.6135
in addition to any other gold/karma/badge costs commander option should require the player to have experienced WvW.
if you have played BF3, to unlock a certain medic gun, you might need
100 kills with medic guns
20 squad revives
50 squad heals
etc etc
i think similarly in GW2, to unlock commander you should have to do certain things eg.
5 stonemist captures
10 stonemist defenses
100 supply point captures
50 supply point defenses
10 dreaming bay captures
20 dreaming bay defenses
25 bluebriar captures
50 bluebriar defenses
etc etc
this will give commander status some legitimacy and WvW players are likely to trust and listen a commander that they know is experienced in WvW
NOTE: all values are just examples/placeholders. i guess a.net would be the better judge of what these values should actually be.
(edited by bartsimpsons.6135)
Grinding captures/defenses will just pigeonhole possible commanders into just sitting in those areas rather than moving with the dynamic nature of leadership. I’m not sure about other servers, but Tarnished Coast has a few recognized commanders even when they don’t have the ‘mark’. To the point that their word is strong enough to rally a battleground into a cohesive unit.
One in particular has got 61 something gold from donations to go toward getting his mark since we trust him that much, and he never asks for these. Players just do it out of their own hearts since they know he gets results and deserves it. I’d go as far to say they’d trust him over someone who has a mark but is unknown.
A shiny mark on their head for any reason won’t get players to trust them, I mean anyone with enough time on their hands can do all the stuff you listed and more. But it won’t make them a leader.
in WvW
Posted by: bartsimpsons.6135
i agree completely that simply having captures/defenses doesnt make anyone a good leader. Im not claiming that my idea will ensure all commanders will be good WvW leaders, but i think it a good measure against having non WvW experienced players becoming commanders and possible ruining WvW for everyone else.
There are a lot of people who casually WvW and they will probably just follow whoever has the commander mark regardless of whether or not they are good commanders. I think having additional measures in place to stop inexperienced players from becoming commanders will not solve the issue completely but it will help.
lets just make us able to vote if a commander is good or a moron, if he get enough bad votes you can just put him in ignore and be done with that, he’s just wasted 100 golds.
a like/dislike or a follow would be enough (with all the whistles and bells to make it look good for rpers obviously)
in WvW
Posted by: bartsimpsons.6135
lets just make us able to vote if a commander is good or a moron, if he get enough bad votes you can just put him in ignore and be done with that, he’s just wasted 100 golds.
a like/dislike or a follow would be enough (with all the whistles and bells to make it look good for rpers obviously)
i like your idea.
i think everyone should be able to thumbs up or thumbs down a commander and the rating should be visible to everyone. it should be a permanent rating and players should be able to change their rating (thumbs up/down) at any time.
Heya,
I say no cost for grouping up.
Leadership skill can’t be measured by counting kills, heals, revives or any other thing. If someone wants to lead let them. If players don’t want to follow that leader they don’t have to.
Removing the commander icon would be necessary, but I don’t see what purpose the icon serves at the moment.
Forming groups is a fundamental part of MMOs, how there can be any fee for it is beyond me.
Have fun.
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