warrior leg specialist, broken
the fix is to put the ICD back, but have it applied per skill, such that using hammer 3 would immobilize 5 targets hit, then immediately switching to GS4 would not immobilize until the ICD is up.
this way it’s not completely useless, like having bladetrail hit 10 times but only immobilizing 1 person.
and not completely broken being able to sword autoattack to death.
the other obvious solution is to change sword autoattack to not have cripple, but i feel being able to hammer 3 then GS4 right away for massive immobilize is still kinda op.
yeah i keep getting chain immobilized. this has to be fixed.its not fun to be unable to react at all.
[AVTR]
Isle of Kickaspenwood
I wish my thief’s auto attack did immobilize.
i mean its ridiculous that u cant even defend or do anything. u are just perma immobilized. way worse than the ac legspecialist issue. we need a hotfix for this. it make wvw almost unplayable if u are not a warrior or guardian.
[AVTR]
Isle of Kickaspenwood
Sword is fine, trait is just bugged, they forgot the cooldown on it. And it only is 1s, 0.5 with some -condition duration.
I got rooted for 40s yesterday and my condi clearing was on cooldown. Yup, I died. Think they should bring down the stacking ability from 5 to 3.
First troll to receive 10/10
Best golem driver EU
I’m a sword warrior, and I am bit surprised this skill trait is suddenly deemed imbalanced. Firstly, in any 1vs 1 situation trying to melee is hopeless and make you look like a joke.
Yes talking about running a meter behind you opponent swinging in the air while he just laughs and damages you down.
So the only thing a warrior can do, is to work in some cc, and then some more cc. Or he is a dead duck.
The cripple is on the third autoattack, which means 3 consecutive autoattacks on the opponent. Before getting this in, you have probably already used your shieldbash, your bulls charge. Every cc you have basically.
Because of server and skill lag, (and dodge mechanics, which is okay of course, but is overshadowed by the limitations of the gameplay issues) the F1 sword of warriors: Firstly it’s the only thing you got. If you hit with it you might win, if you miss it then you have lost.
And more often than not, it will miss, opponent is out of range and nothing happens, or opponent is out of range and gets snared while you swing in the air.
So, for me to have a chance in a small scale combat. I need a snare, so that I can land my snare. This forced me to drop offhand sword, and get a shield. Jumping in with sword 2 then instantly F1. Yeah that ain’t gonna happen F1 will hit air.
So now it’s sword 2, then shieldbash, then land F1.
The 1 sec cripple on third sword auto, okay, but you can’t rely on it. You don’t know when it will happen. It’s not like Bola or Bulls Charge where you click and know what you will do next.
Then in big groups which the complaint is about. Not sure if you can’t take many many skills, and stack them on chars and then that becomes powerful.
People do stuff and test out stuff. So this is first time you see sword wars in a group. And what they did works, for now at least. But they could prolly have gone with hammers, or with another class that have a skill that becomes strong in numbers.
Bottomline is I think. The only way melee has ever worked in a pvp MMO, is by applying CC. Any game where you too often lose control of your character, becomes a bad game.
And so that is the balance for the devs. Lazy devs will be prone to just remedy any issue with adding CC. But if they don’t find good solutions, they will ruin their games gameplay, when people have their character control taken away from them all the time.
You could auto attack leg specialist before the patch, meh.
If you keep getting hit by warrior auto-attack you need to re-think your playstyle.
The immob on sword is a must, otherwise you will not land 1 attack on your enemy. It is the only thing that makes using a sword in any PvP situation somewhat viable (unless you are condi spec).
(edited by TheGreatA.4192)
Stacking CC is a rookie PvP design mistake. Almost every other MMO PvP ever made has Diminishing Returns on CC.
That said, I’m not surprised it showed up in GW2, which is plagued with mistakes like this.
Anet has already shown they can add post-skill buffs/debuffs with Revealed on thieves after Stealth. They should apply something like this to everyone after CC wears off.
Is it bugged or a permanent change? If it’s permanent then all I’m going to say is: Everyone just play Warrior. I’ve been a warrior since day 1 (and only a warrior) and having Leg Specialist back to the way it was, along with the current Hammer meta (with the most OP trait in the game: Unsuspecting Foes) makes for an unbeatable class. If you can’t win as a warrior with a broken leg specialist and unsuspecting foes I’m not sure you should be playing any video games.
Is it bugged or a permanent change? If it’s permanent then all I’m going to say is: Everyone just play Warrior. I’ve been a warrior since day 1 (and only a warrior) and having Leg Specialist back to the way it was, along with the current Hammer meta (with the most OP trait in the game: Unsuspecting Foes) makes for an unbeatable class. If you can’t win as a warrior with a broken leg specialist and unsuspecting foes I’m not sure you should be playing any video games.
Seems like a bug, no mention in patch notes. When the ICD was added it got mentioned in the patch notes. Also did Opportunist keep its ICD? Although that one doesn’t really matter.
Is it bugged or a permanent change? If it’s permanent then all I’m going to say is: Everyone just play Warrior. I’ve been a warrior since day 1 (and only a warrior) and having Leg Specialist back to the way it was, along with the current Hammer meta (with the most OP trait in the game: Unsuspecting Foes) makes for an unbeatable class. If you can’t win as a warrior with a broken leg specialist and unsuspecting foes I’m not sure you should be playing any video games.
Seems like a bug, no mention in patch notes. When the ICD was added it got mentioned in the patch notes. Also did Opportunist keep its ICD? Although that one doesn’t really matter.
I just don’t understand how something that has been in code for so long was accidentally deleted. That’s just kitten poor programming, borderline ignorance.
I believe if you look at dev tracker they say this is WAI and being watched closely.
SoCo
Yak’s Bend
I wish my thief’s auto attack did immobilize.
since warriors pretend that leg specialist auto attack is fair, might as well give it to thieves
[Teef] guild :>
Is it bugged or a permanent change? If it’s permanent then all I’m going to say is: Everyone just play Warrior. I’ve been a warrior since day 1 (and only a warrior) and having Leg Specialist back to the way it was, along with the current Hammer meta (with the most OP trait in the game: Unsuspecting Foes) makes for an unbeatable class. If you can’t win as a warrior with a broken leg specialist and unsuspecting foes I’m not sure you should be playing any video games.
Seems like a bug, no mention in patch notes. When the ICD was added it got mentioned in the patch notes. Also did Opportunist keep its ICD? Although that one doesn’t really matter.
I just don’t understand how something that has been in code for so long was accidentally deleted. That’s just kitten poor programming, borderline ignorance.
https://forum-en.gw2archive.eu/forum/support/bugs/chain-immobilized-leg-specialist/3036147
Depending on how they handle branching/versioning of their code I can see how it can be undone.
you know its only the 3rd auto attack that causes the cripple, the first 2 hits only cause bleeding.
its not even that fast either.
It makes me wonder why the devs did changes like this (look it’s not a personal attack to devs, I am criticizing the warrior being the master out of all the professions and ignoring WvW.), but this is just awful in wvw (just try this in zergs, you will understand why.). Perplexity runes not being the priority over runes of speed is another ridiculous thing.
“Where and exactly what are the priorities of the devs….?”, I’m thinking of this all the time.
Edit:
- Warrior
Leg Specialist: Fixed a bug so that this trait will properly use a 5 second recharge.
Just saw this in the notes update. Seems like it’s being fixed?
(edited by LoneWolfie.1852)
yes its fixed, you will only immobilize 1 person every 5 seconds no matter what skill you use.
As a whole, cc in this game needs a good hard look, and a nerf.
Commander