when people are down ....
each time a player goes down if you achieve it every sub 60 seconds they lose 25% of there total HP bar. so if you down them 4 times there hp bar go to 0.
You can find they get killed rather than downed after being downed several times, this resets if you die completely and map or get rezzed from dead.
It only applies if a player is downed and then manages to recover without dying.
Oh do not get me wrong, I am aware of how it should work, but to make myself clear is, we actually me and my friend were able to down someone 4-5 times in very short time and each time his downed hp was 75% and yes 4-5 times in like 5 seconds (within 10seconds at least) between each down or something.
so maybe it have something to do with the enemies classes, which were guardian/DH and druid. and remember 75% all the time it was while he is down, that was his downed health
So unless it have to do with classes which I don’t think it have to do with classes, then I think it is a bug that happens =/
but this is not the first time it happens but this time it was just too obvious, so I don’t know if maybe it is one of those enemies classes traits or something.
sounds like a bug your hp bar is shared based on your real HP bar so if you have 4x downstate status your hp bar in downstate is like 1000hp at most lol
It seems like this issues is caused by Noblesse Oblige from pact commander mastery xD
Tell a funny joke, or tickle them.
Hopefully it’ll make them feel better & happy.