Legendary SoloQ
why I dont play WvW as much as
Legendary SoloQ
prioritize fun over profits.
if you really, really can’t live without growing your pile of gold… well, try taking turns: playing WvW for fun one day, farming gold the next.
Northern Shiverpeaks
This is just my own opinion so I do not mean any offense, to each his own. That being said:
I never understood the point of farming in a game beyond whatever is necessary to compete in the end-game. Repetitive mindlessness is a horribly steep price to pay for a virtual currency that for even the best farmers is worth less than minimum wage.
I really don’t want to see WvW become viably profitable. The last thing WvW needs is more people there for reasons other than competitive PvP.
prioritize fun over profits.
Pretty much this, the profit is minimal, but finding what you like to do for your team, whether it’s some kind of zerg support, roaming/havoc or running around being a major team player (dealing with sige refreshing/scouting) and getting a kick out of it is where the real profit is at.
Joining a guild that does the thing you want to in wvw also gives a good boost of motivation to go kitten kitten up.
r4420k+ blazetrain
Frankly I see more negatives associated with increasing the gold you can make from WvW than positives. We really don’t need people who are only interested in WvW to make money…..let them do their dungeon runs or whatever it is they do. However, I would like to see an increase in the amount of Dragonite that can earned through WvW. My only advice to you is that you should do what you find enjoyable and stop worrying so much about virtual gold that really has limited value in game anyways.
You transferred to TC thinking they were going to win?
Analysis is not your strong suit, but your talent for grinding is. You are slightly right about rewards. While they should never equal dungeon grinding, even casual PvE can provide a greater avg income than WvW. It is a lot better than it was at launch though; and I get some decent drops from WXP rank chests.
Say I go into the dungeon forum and post that I make 5-10 gold a night in WvW but when I try a dungeon it takes several hours to clear one path and I end up paying more in repair than I make in drops? What would their answer be?
By no means should you be losing money playing WvW for 3-4 hours. That you are says you need an answer like the dungeon forum would likely give to my question above: Get a better build, better gear, a good guild, some practice, correct strategies, learn to dodge at the right times and what skills/weapons/armors are best, etc. You’ll die some for sure, it’s “war”, but if you aren’t making more than your repair fees over the course of hours, you’re doing something wrong.
Speed running dungeons is the best money in game, for sure. I don’t want WvW to be that profitable, otherwise it will be all blob-train, no pvp all day (more than it already is, it’s getting there already for many servers).
It is unprofitable due to timezone issues and off-peak capping.
If A-Net upped the rewards for WvW to be equal to PvE for prime-time, they would become unimaginably imbalanced for off-peak time cappers, which it is already imbalanced in this respect.
This is because during prime-time, it takes between 10x to 100x the effort to cap a major objective such as a keep or castle, you literally have to plan and execute this plan for many hours before you make a final push and of course the fighting is intense, whereas off-peak hours all you need is 5-10 people and casually grab your objective because its empty. There is no actual battle for the objective or its diminished to a point that it becomes negligible in the grand scheme of things.
So its a balancing issue of sorts.
It is also largely dependant on your guild and your team. If your guild is in it for the fights then you will make a lot less then your guild being objective focused. Taking objectives still rakes in much higher rewards.
I keep hearing “grinding” and “farming” from you guys, but doing dungeon is not my definition of grind. I spice things up quite the bit with Coe and Arah, or CoF, or wht have you. I also dont do dungeons every day, on top of that, it can only be done once a day.
You guys are taking this through the wrong tangent, and here is my prove;
prioritize fun over profits.
WvW for fun one day, farming gold the next.
You see, THIS is what I think is wrong. I have fun playing WvW, and I also have fun looking at my character, and like most things in this game; it costs gold. Is it really ok that anyone has to extend the time it would take me to get something by double ?(assuming that it is a day off making profits, which would double the time to get said item)
You know, many of you complain about not having enough people in WvW, yet having “high population” servers;
you are the ones shoving us away with comments like yours
Things like going into WvW with my dungeon master and legendary on gets me comments like; “grinder” or “go back to PvE you PvE player” or “PvE is easy, get out of here before you become a rally bait”.
There is nothing wrong with making money and enjoying a game mode. I enjoy it as much as the next player, but the part of being set back is not fun, and after a while, after seeing people with legendaries, ascended armors, cool skins, etc etc, it starts taking a toll.
All Im saying is; make it so that WvW attracts more people, not repells them, or else we will end up with even emptier servers. The AP and reward thing worked, you saw how many started playing WvW, for whatever reason, many of them actually enjoyed it. Once it was all over, when they saw the had no profits, they moved on back to PvE where the gold and LS is at.
Fun is subjective, and as much as people find PvP fun, if you decide to include PvP with PvE, dont forget the PvE part….. specially since we already have a designated PvP and a designated PvE side of the game.
Legendary SoloQ
(edited by Fortus.6175)
I have lots of respect for PvX folks who do a little of both, but if the acquisition of wealth is your goal; WvW is not going to hold your interest.
What makes the game format work is the people who keep fighting when there is no loot to be had and keep fighting despite high repair bills and holding out during off hours and against larger servers. That’s the only way servers grow and do better is by fighting in those situations.
If everyone were there for loot, they’d abandon ship in the tough times. The better guilds would leave, and you end up with a dead server.
No thanks. I’d rather have a smaller, more consistent force than a map blob demanding karma trains.
I earned 8 exotic armor sets all skinned
7 ascended armor pieces also skinned (total of 9 armor sets)
30 exotic weapons also all skinned (quite a few in the 200-300g price range)
Around 20 ascended trinkets (done with GM and rings with fractals so only PvE)
And almost my first legendary.
All this was earned for 90%+ in WvW, I don’t get how you NOT earn money in WvW. I even pay for upgrades and all. And no I don’t only zerg, I roam a lot and raid with my guild. Just sell the mats you get and salvage all the rares/greens/blues. You get 100s of those.
First troll to receive 10/10
Best golem driver EU
The fact that you left your home server in hopes to get better rewards is the attitude hardcore WvWers dislike.
When you bring your zerk Pve build into WvW and complain to the cmder of your death
When you stop for a sentry when you could of run and hold a keep/tower from flipping, chase off a squirrel before a fight, put down another field down when commander asks for water/static/specific, when you start hitting a gate even when people told u not to tap it or layed down unwanted siege
Wvw is a PvP game mode and its suppose to be a competitive enviroment. Not for rewards.
Most commanders and wvw veterans fight for their server pride and friends, “PvE” players only care about themselves. That is why its difficult for us WvWers to like PvErs
WvW is extremely profitable. I get on average 1 exotic and 5 rares a day along with a crap load of blues/greens which gives a lot of mithril/silk/elder wood. The key is not dying and to be on voice coms.
Of course you can make money in WvW, but the point is you make much more for the same time and effort in PvE.
I don’t know why they can’t have a bonus chest for your first keep capture of the day or something, just to try to bring up the profits.
Imho, wvw is rewarded just as it should: a small profit that remains well under what you can get through other methods. That ensures people only come in to play it, and that avoids saturating queues with farmers.
See the League for exactly what happens when the farming crowd is enticed in: 3/4 weeks with dreadful action on the lucky times you actually went past the queue. It only got better once most farmers had their achievements done. The hilarious ‘reward chest’ at the end was the best thing ever. With some luck, it’ll keep some crowd away when it’s somehow decided that what the players really want is a season 2.
Save the Bell Choir activity!