why are there non PCs in www?

why are there non PCs in www?

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Posted by: Zorion.7504

Zorion.7504

I really really do not understand the reason to put in PVE mobs in WWW.
Is it to make the world more alive?
Is it to give players many diff things to do in the www zone, jumping puzzels, pve killing and pvp?

I understand, but dont agree, of the reason to have NPCs in the keeps/towers/camps.
But random PVE mobs.., why?

I dont know about the rest of you, but I roam alot, not a thief Im a necro, and Its sooooo irritating to find a few players to engage, fight em, down them only to have them rally on some random bloody deer.

I use it as well, if Im in a 1vs 3 fight Ill tagg a couple of deers and put down an bleed epidemic on them, giving me some nice instant rally batteries.., but its just such a lame tactic.

Do you, other players, really want PVE mobs in the www zone, or do you feel them just in the way as I do?

I would hope that someday all non player characters will vanish from WWW, its just lazy game design putting “guards” at the objectives.

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Posted by: ionix.9054

ionix.9054

It’s another way for people to rez up
Aggro can add another dynamic to a fight. I watched an incomingray video where he took on more then his numbers by running through a field of mobs. The chasers got all the aggro and he repeatadly rezzed off the mobs and let the mobs help take his enemies down. He came out the winner

I’m sure if people learned to use them to their advantage instead of smashing buttons they could be more fun.

All the PvP games I played (since 2001) have had mobs. But inthe old style games they offered a leveling bonus since it was in a PvP area. This was back when people actually had to grind mobs to level

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Posted by: Slamz.5376

Slamz.5376

PvEvP > PvP

The environment adds another element to the combat, which I like. Sterile PvP in a completely controlled environment (aka sPvP or “battlegrounds” or “arena duels”) gets boring faster because there are only so many interesting scenarios you can get into in that case. Throwing in NPCs greatly increases the variety of situations you may have to fight in.

If it were up to me, WvW would be more strongly NPC driven, with players impacting the war rather than driving it. Players are notoriously bad at driving in-game wars.

Camelot Unchained – from the makers of DAOC
A game that’s 100% WvW
http://www.kickstarter.com/projects/13861848/camelot-unchained

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Posted by: Rising Dusk.2408

Rising Dusk.2408

I like it because it means I can get my daily without ever leaving WvW.

[VZ] Valor Zeal – Stormbluff Isle – Looking for steady, casual-friendly NA raiders!