why are there non PCs in www?
It’s another way for people to rez up
Aggro can add another dynamic to a fight. I watched an incomingray video where he took on more then his numbers by running through a field of mobs. The chasers got all the aggro and he repeatadly rezzed off the mobs and let the mobs help take his enemies down. He came out the winner
I’m sure if people learned to use them to their advantage instead of smashing buttons they could be more fun.
All the PvP games I played (since 2001) have had mobs. But inthe old style games they offered a leveling bonus since it was in a PvP area. This was back when people actually had to grind mobs to level
PvEvP > PvP
The environment adds another element to the combat, which I like. Sterile PvP in a completely controlled environment (aka sPvP or “battlegrounds” or “arena duels”) gets boring faster because there are only so many interesting scenarios you can get into in that case. Throwing in NPCs greatly increases the variety of situations you may have to fight in.
If it were up to me, WvW would be more strongly NPC driven, with players impacting the war rather than driving it. Players are notoriously bad at driving in-game wars.
A game that’s 100% WvW
http://www.kickstarter.com/projects/13861848/camelot-unchained
I like it because it means I can get my daily without ever leaving WvW.